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Messages - Nick
Pages: 1 ... 35 36 [37] 38 39 ... 80
541
« on: April 04, 2012, 02:50:13 am »
looks good. I've tried it and it runs fine. But there are some things i would change: - make the average value round (floor or ceil whatever, but it does not now so it dissapears partly from screen because it's too long) - why do you do "cha = ch" ? since you could just be using the ch from your argument, couldn't you? - i would make a on.create() which contains all the r1=0, r2=2 etc so that when you press "r" you can just call on.create() and you don't have to type it twice. - maybe make a table with those value instead of 5 different variables. Like r1 = table[1] etc. but then you have to know what value is at what place These are just thought, it's already great as is  edit: and why do you do "if cha=="a" or cha=="d" then if cha=="a" then.." ? that's just twice the same statement that follows, this only takes time and space
542
« on: April 03, 2012, 02:50:19 pm »
well that about the exchangeable keypad confuses me too.. that's kinda weird to put it on a new package, since the nspire now is the cx but did you just get it for free!? nice  i want it too xp
543
« on: March 29, 2012, 12:51:11 am »
but my "screen" works in a software environment on my PC. it is jst a program running tan interprets the sent commands from the arduino through the serial port (usb) and displays it on the screen with a resolution you can choose yourself.
So you don't have a physical screen...
544
« on: March 26, 2012, 03:30:28 pm »
i don't really know what you mean, but this: Yeah, there's a thread about it Buttsfredkin=LincolnB
where?
is a good example of what is meant by this text. Think about something before you ask something, and type it in on the forums xp not offending anyone, just pointing out the point of this topic
545
« on: March 26, 2012, 12:11:17 pm »
that's excellent to see, but i hope that the sprites and the background are better distinguishable..
and i think the size of the sprites is perfect now, you have a better moving area, and it seems more natural with the environment being quite big.
546
« on: March 25, 2012, 11:50:02 pm »
true, but that's kinda stupid since then you have an lcd display, so you could better use it as screen for you arduino itself. The framerate is only 10~20 fps due to speed of communication, so it(-'s not that fast either now lines, rectangles, filled rectanlges, ellipses, filled ellipses, text and variable printing works, so that's already nice  colors wotk too (not for text)
547
« on: March 24, 2012, 01:33:29 pm »
Was eliminating this functionality another effort on ti's part to indicate clearly that they don't want our business? Or just another one of their stupid mistakes.
i guess the first. They really don't want to make us do things with it that don't fit with the needs for school and other "serious" stuff. So everything that might be used to make it function more than it should gets removed
548
« on: March 24, 2012, 12:55:55 pm »
what do you mean with performance? faster? or less usage of the processor for the same executions?
how much better does it perform now?
549
« on: March 24, 2012, 09:35:47 am »
do you just have to put fixprint.tns on your calc and nothing else? since i was that runprint.tns too, and i'm confused
550
« on: March 24, 2012, 09:29:08 am »
wow, nice ö i tried it on my cx Cas and saw on the upper 1/4th of the screen that house, with the front wall green, the left wall blue and the floor pastel green  i couldn't move, but as you said it wasn't supported yet i had to try it out xp but seeing the screenshot it really shows a lot of its potential, since you can create a complete 3D world..
551
« on: March 23, 2012, 05:42:52 pm »
could be, but your screen is about 8 times smaller  it really is too big i think, since the field is only like 3 guys high... but ok, if you don't want to change it, it stays an extremely nice game
552
« on: March 23, 2012, 05:26:21 pm »
i got it working to receive values and print them in a graph. Now i'm working on a virtual screen for the arduino. With virtual i mean my arduino connected cia usb (serial) to my pc and run a program on the pc that interprets the sent data from the arduino and prints what the arduino sent. It currently supports text, rectangles, filled rectangles, ellipses and filled ellipses. i'm working on the line drawing system, which shouldn't be that hard to make 
553
« on: March 23, 2012, 03:17:21 pm »
wOw great! maybe you could have some slightly vertical scrolling, because now you're at the top really fast, or decrease the size of the sprites. but that's just my opinion  bon, anyway, this is amazing. i like the exhaust  maybe the rainbow and other could come too  (yes i know that game xp ) edit: maybe you could change the topic title by now, since the game is developping  or change thread of course..
554
« on: March 23, 2012, 12:04:52 pm »
Ow yeah 
Sorry, english me no good cause belgium i'm from 
And now the correct: Sorry, my english ain't that good, cause I'm from Belgium 
I think you better stop spamposting (i don't know if it's meant to be, but please don't comment on everything with just about nothing...) And btw, don't say you don't speak english because you're from belgium, i don't like that  check my location I've seen a lot of snake games, but it seems that this competition has made a big influence on the originality of them. All the games were no copies, but each and every one of them was new and surprisingly good.. really congratz for those games, all of you
555
« on: March 23, 2012, 11:31:46 am »
wow, it's nearly exact the same as the nokia version, great work ö really nice..
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