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Other / Re: electronic project
« on: March 06, 2012, 06:57:59 pm »
wow, that's actually a great idea, i'll try to do that.. but it receives the "S" i'm sure of that, so why not the "a", that's what i think is strange..
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 571
Other / Re: electronic project« on: March 06, 2012, 06:57:59 pm »
wow, that's actually a great idea, i'll try to do that.. but it receives the "S" i'm sure of that, so why not the "a", that's what i think is strange..
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Other / Re: electronic project« on: March 06, 2012, 05:48:07 pm »
well, that was what i thought of it too, but i tried it, and it seems not to be working xs it gives overflow (i suppose), it returns -1, and sometimes -100..
the sending as 1,0,1 could work perfectly, but receiving and rewriting them seems the problem, but i'll figure it out ![]() now another problem..i have this code: Code: [Select] int recVal; but it seems that the pwmVal = Serial.read() does not return anything. it gives or an ndless loop (that's why i put the dataTimer into it), or it returns -1, which means nothing is received, while i send "S" and another string ("a") directly after each other (in visual basics) like this: Code: [Select] Arduino.Write("S")
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Miscellaneous / Re: Poetry« on: March 06, 2012, 05:06:21 pm »
i especially like the 3rd one, from the squirrels
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Axe / Re: My first axe picture« on: March 06, 2012, 01:03:02 pm »
euh, if i were you, i wouldn't set that swastika as your avatar, it might get interpreted wrong by some people...
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Other / Re: electronic project« on: March 06, 2012, 01:31:21 am »
It all works fine, here's a screenie of the prog:
![]() but now i have another problem. I can send everything and receive the bytes to paste them back together to 1 thing (since every character is sent apart) now i was trying to find how i could send for example 101 to the arduino. I can split it up into string with the pc, but how can i make it readable for the arduino that it is 101, and not 49 48 49 ... i tried a lot, but nothing seems to be working xs 576
Axe / Re: My first axe picture« on: March 05, 2012, 04:27:25 pm »Indeed more pixels slow it down a bit more. As soon as I figured out what it did, I tried setting it up to rotate whatever happened to be on the graph screen, and I tried to rotate the xLib logo, but there wasn't enough space in the lib, so it didn't rotate all of it but can it rotate a full drawn graph screen (without being dependant on the lib) ?because when it uses axe, it does not need those libs, does it? 577
TI Z80 / Re: DigiCatch - Rotations Based Arcade Mini-Game« on: March 05, 2012, 04:26:12 pm »
wow, so you made this in about 2 days? great
![]() it looks cool, and the spinning gives it a great extra 578
Axe / Re: My first axe picture« on: March 05, 2012, 03:23:18 pm »
it's nice, and very nice as a first contribution..
it runs very smooth, but won't it be slow to use with more pixels? as list manipulations are good, but when they get too long, it might get slower... I enjoyed being able to apply what I have learned in class. that's certainly true (for everyon i think), it makes you feel like, wouhouw, i learned something useful xp 579
TI-Nspire / Re: Some 3D with Ndless...« on: March 05, 2012, 03:15:24 pm »Anyway, I thought a lot about this last night, and it would be stupid to stop calculator programming. That's the way you should speak, i like that ![]() well, sometimes it's best to just quit for a short term, since being programming all the time isn't that fun too (after a while) good luck, and i hope everything will come all right (which will i think) 580
nSDL / Re: SDL for the TI-Nspire« on: March 04, 2012, 02:59:24 pm »
it might be simple, but it shows us you reached something.. i wouldn't say it's just "some results", it's nice to see it working.. that means it can be developped further, and that's the purpose i think, so be happy
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General Calculator Help / Re: [Ti Nspire CX] - How to make lines such as x = 2« on: March 04, 2012, 01:04:57 pm »
i don't think there will be one, since a function is something that has only 1 y value per x value.. and since x = 2 has an unlimited number of y values, it won't be possible as a function. maybe as parametric
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Other / Re: electronic project« on: March 04, 2012, 10:23:34 am »
so i don't have to worry about them? ok then
![]() oh, and it also makes it possible to switch a led on and off with 2 buttons in the VB program 583
Other / Re: electronic project« on: March 04, 2012, 10:16:34 am »
I'm back into business! I made some minor electronic things like leds blinking, potmeter controls etc.. well, now i'm quite familiar with it, and i thought it would be nice to step over to the arduino, which i did ! and i'm extremely happy with it..
i made a servo controllable with a joystick, fading leds, and a led with 3 'modes': blinking, on and off. I used a button to switch between the modes. All these things are basic, i know, but they were perfect to get started with arduino. Now i'm working on a computer interface in which i can send data to the arduino and collect data it sends to the pc to display in a textbox (maybe a graph later) i already made the programs for both the arduino and the pc (in vidual basics) and it all works fine. It can display the string i send from the arduino to my textbox in the form :-) and i'm extremely happy with that xp But now i discovered something, there are always 2 bytes send after the data transmission arduino->PC. those bytes are 10 13 (in that order), what are they? they're not ASCII chars, and they appear after each sending. So i thought it's just a kind of closing bytes or so. Does someone have experience with that? edit: i should've waited another 13 mins to post, it would have been exactly one month Ö 584
TI-Nspire / Re: SpeedX 3D« on: March 04, 2012, 07:15:28 am »
Ok from now on i'll be back in the community.. i was extremely busy with school last weeks/months, but i'm back now.. i hope to finish this soon!
i already rewrote the program to classes in the meanwhile, now i'm adding some more features and extras i'm not sure about the 2-player version, but i'll see that when the single player runs perfectly smooth and without any bugs (i hope) so if there are any suggestions from your part, please tell them. I found a glitch , pause the game right before you go over an orange/yellow block and you get unlimited points And i still want to know where this came from.. i haven't released any versions yet, and still he found one glitch, so if someone knows anything about this..? 585
Art / Re: Note Paper 640 by 480 BMP« on: March 02, 2012, 09:50:46 am »
maybe something like this?
i can still change the color and stuff (i made it myself..) if you want |
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