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Messages - Nick

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766
Lua / Re: Updating WZGUILib
« on: January 06, 2012, 02:50:34 pm »
oh yeah, that could work too, just use break

767
Elimination / Re: Elimination Test Version #1
« on: January 06, 2012, 02:49:34 pm »
Bug report D:

So I ran Elimination, played a little then quit.
Then I did many things on my calc, and here, I can't be explanative (because I do a lot of different things with it, I can't remember everything)
But when I ran Elimination again, it froze in the raycasting part (read: not in the menu).
So for no reason, I tried all of the keys and then the calc turned off. I expect a RAM Clear.
The RAM Clear comes, but my screen is also upside down (not rotated 180 degrees, just upside down, with leftside left and rightside right).
To set it back to normal (normal RAM Clear again didn't work), I had to RAM Clear with [Clear] kept pressed, then cause crash by launching an app.

If you need more information, you can ask of course, but I don't think I could give more :-\

woooo i love those moments xp then you're like in a dilemma: bad for calc, or nice, something special xp

but it still is weird

768
Humour and Jokes / Re: What is your favorite joke?
« on: January 06, 2012, 02:38:49 pm »
nah j/k ??? i hope, if not, then you're a genius lol

769
Lua / Re: Updating WZGUILib
« on: January 06, 2012, 02:37:16 pm »
ow, well yeah, you should set a small timer on it or so? that disables the action from mouseDown

770
TI-Nspire / Re: [Lua] Image Editor
« on: January 06, 2012, 02:33:58 pm »
wow, amazing.. those look really native :o congratz

771
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch
« on: January 06, 2012, 12:31:25 pm »
i asked myself that question too, most people say C++, dunno why, but it's true..

btw: i don't know the difference..

772
Site Feedback and Questions / Re: Code BB tag bug and work-around
« on: January 06, 2012, 12:10:40 pm »
ow, nice, i was already like O.o, Y U numbers no align??? thanks :)

Code: [Select]
test

773
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch
« on: January 06, 2012, 12:09:03 pm »
well, flyingfisch, don't feel like making one too? could be very useful..

774
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch
« on: January 06, 2012, 11:06:34 am »
try to remove the spaces, and if that does not work, place quotation mark around the air-conditioning and if that doe not work place [" "] around ari conditioning and if that does not work you're lost xp

775
Lua / Re: Updating WZGUILib
« on: January 06, 2012, 10:18:35 am »
true, very good, that keeps unnecessary drawings out.. but just one point, it's "due to the fact", not "do to the fact" lol just to let you know

776
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch
« on: January 06, 2012, 10:15:44 am »
no, i mean, is it event-based? or just like basic programs that you have to create a loop that gets repeated constantly and from which you call certain functions if a statement is true

777
Lua / Re: Updating WZGUILib
« on: January 06, 2012, 10:14:28 am »
lol, ok :) good luck.. maybe, if you finished all the necessary stuff, you could add rounded corners for the forms/windows :)

778
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch
« on: January 06, 2012, 10:13:15 am »
certainly, you will only have to use loops to determine if a function needs to be called or not..
luaFX is in loops, isn't it?

779
Lua / Re: Updating WZGUILib
« on: January 06, 2012, 09:55:43 am »
oh, great, a realease.. i'll check it

780
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch
« on: January 06, 2012, 09:52:16 am »
i thought he meant functions from your gui jwalker.. here are all the functions standard in nspire lua

Function name        Arguments                                                  Called when
on.paint(gc)        GC is the graphical context (explained later)       platform.window:invalidate() is called
on.arrowKey(arrow)   Arrow returns ‘left’,’right’,’up’ or ‘down’           An arrow key had been pressed
on.arrowLeft()        -                                                                   The left arrow key has been pressed
on.arrowRight()        -                                                                   The right arrow key has been pressed
on.arrowUp()        -                                                                   The up arrow key has been pressed
on.arrowDown()   -   The down arrow key has been pressed
on.enterKey()   -   The enter key has been pressed
on.escapeKey()   -   The escape key has been pressed
on.tabKey()   -   The tab key has been pressed
on.charIn(char)   Char can return any char, e.g. char = ‘+’   Any character key has been pressed
on.mouseMove(x,y)   x and y return the position of the mouse   The mouse moves
on.mouseDown(x,y)   x and y return the position of the mouse   The mouse has been pressed
on.mouseUp(x,y)   x and y return the position of the mouse   The mouse has been released
on.create()   -   The file gets opened (made)
on.destroy()   -   The file gets closed (destroyed)
on.resize()   -   The screen is resized (when in the pc software)
on.timer()   -   The timer is called
on.deleteKey()   -   The delete key has been pressed
on.backspaceKey()   -   The backspace key has been pressed
on.returnKey()   -   The return key has been  pressed
on.contextMenu()   -   The [ctrl][menu] key has been pressed
on.help()   -   The [ctrl][trig] has been pressed
on.clearKey()   -   The clear key has been pressed
on.activate()   -   The tab/page gets activated
on.deactivate()   -   The tab/page gets inactivated
on.blink()   -   The focus gets lost on the page

or just go here
it's the events part

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