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Lua / Re: Updating WZGUILib
« on: January 06, 2012, 02:50:34 pm »
oh yeah, that could work too, just use break
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 766
Lua / Re: Updating WZGUILib« on: January 06, 2012, 02:50:34 pm »
oh yeah, that could work too, just use break
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Elimination / Re: Elimination Test Version #1« on: January 06, 2012, 02:49:34 pm »Bug report woooo i love those moments xp then you're like in a dilemma: bad for calc, or nice, something special xp but it still is weird 768
Humour and Jokes / Re: What is your favorite joke?« on: January 06, 2012, 02:38:49 pm »
nah j/k
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Lua / Re: Updating WZGUILib« on: January 06, 2012, 02:37:16 pm »
ow, well yeah, you should set a small timer on it or so? that disables the action from mouseDown
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TI-Nspire / Re: [Lua] Image Editor« on: January 06, 2012, 02:33:58 pm »
wow, amazing.. those look really native
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Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch« on: January 06, 2012, 12:31:25 pm »
i asked myself that question too, most people say C++, dunno why, but it's true..
btw: i don't know the difference.. 772
Site Feedback and Questions / Re: Code BB tag bug and work-around« on: January 06, 2012, 12:10:40 pm »773
Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch« on: January 06, 2012, 12:09:03 pm »
well, flyingfisch, don't feel like making one too? could be very useful..
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Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch« on: January 06, 2012, 11:06:34 am »
try to remove the spaces, and if that does not work, place quotation mark around the air-conditioning and if that doe not work place [" "] around ari conditioning and if that does not work you're lost xp
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Lua / Re: Updating WZGUILib« on: January 06, 2012, 10:18:35 am »
true, very good, that keeps unnecessary drawings out.. but just one point, it's "due to the fact", not "do to the fact" lol just to let you know
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Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch« on: January 06, 2012, 10:15:44 am »
no, i mean, is it event-based? or just like basic programs that you have to create a loop that gets repeated constantly and from which you call certain functions if a statement is true
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Lua / Re: Updating WZGUILib« on: January 06, 2012, 10:14:28 am »
lol, ok
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Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch« on: January 06, 2012, 10:13:15 am »
certainly, you will only have to use loops to determine if a function needs to be called or not..
luaFX is in loops, isn't it? 779
Lua / Re: Updating WZGUILib« on: January 06, 2012, 09:55:43 am »
oh, great, a realease.. i'll check it
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Casio PRIZM / Re: CalGUI -- A GUI library by flyingfisch« on: January 06, 2012, 09:52:16 am »
i thought he meant functions from your gui jwalker.. here are all the functions standard in nspire lua
Function name Arguments Called when on.paint(gc) GC is the graphical context (explained later) platform.window:invalidate() is called on.arrowKey(arrow) Arrow returns ‘left’,’right’,’up’ or ‘down’ An arrow key had been pressed on.arrowLeft() - The left arrow key has been pressed on.arrowRight() - The right arrow key has been pressed on.arrowUp() - The up arrow key has been pressed on.arrowDown() - The down arrow key has been pressed on.enterKey() - The enter key has been pressed on.escapeKey() - The escape key has been pressed on.tabKey() - The tab key has been pressed on.charIn(char) Char can return any char, e.g. char = ‘+’ Any character key has been pressed on.mouseMove(x,y) x and y return the position of the mouse The mouse moves on.mouseDown(x,y) x and y return the position of the mouse The mouse has been pressed on.mouseUp(x,y) x and y return the position of the mouse The mouse has been released on.create() - The file gets opened (made) on.destroy() - The file gets closed (destroyed) on.resize() - The screen is resized (when in the pc software) on.timer() - The timer is called on.deleteKey() - The delete key has been pressed on.backspaceKey() - The backspace key has been pressed on.returnKey() - The return key has been pressed on.contextMenu() - The [ctrl][menu] key has been pressed on.help() - The [ctrl][trig] has been pressed on.clearKey() - The clear key has been pressed on.activate() - The tab/page gets activated on.deactivate() - The tab/page gets inactivated on.blink() - The focus gets lost on the page or just go here it's the events part |
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