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Messages - Nick
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781
« on: January 06, 2012, 09:35:37 am »
looks very good, but maybe you could change the sprites a little, because the screen looks quite full of black when looking at it, maybe some more simple sprites?
782
« on: January 06, 2012, 05:29:28 am »
wow, i just tried this program, it's amazing! great job on this..
but isn't it possible to make a long note? since they seem to be cut in pieces when playing
and i also prefer different files for every song, that will give a better overview
783
« on: January 06, 2012, 04:56:34 am »
this is gonna be huge ti seems, good luck withh it, i hope this all comes to a nice end
784
« on: January 06, 2012, 04:55:24 am »
hmm, that's indeed a bit tricky xp
but i'll try it
are there any other optimizations in the code itself? what is the default setting for text-align? since that default can be removed too..
785
« on: January 06, 2012, 04:47:45 am »
thanks, changed it
786
« on: January 06, 2012, 04:43:19 am »
if i were you, i woud not talk about hacking stuff, this is an open forum, and you don't want the owners of it come in trouble because of this. I'm not telling you not to do it, but try to keep those things of of the forums, thanks  i hope you'll understand
787
« on: January 06, 2012, 04:37:37 am »
well, the basic os layout looks quite the same, as you can see on that graph page, with the layout of 4 pages on 1.. but the upper bar is totaly different O.o tbh, i like the new layout more
788
« on: January 06, 2012, 04:21:02 am »
just do cursortypes = { *cursor image data here* } cursor:init(x,y,type) self.x = x self.y = y self.type = cursortypes[type] end Cursor = cursor(50,50,*number here*)
this way you can add different cursor like we have in nspire, which you can find hereit contains a zip with all the cursors in a different image and then assign a function to it to change the cursor function cursor:set(type) Cursor.type = cursortypes[type] end
cursor:set(*number here*)
789
« on: January 06, 2012, 04:12:55 am »
oh, now i got it.. hmm, yeah, never thought of that xs
but if i use the \000\ it will work, since then the char after it is such an escape char too, so it won't be disturbing anything, but you're right about the \000
790
« on: January 06, 2012, 04:10:48 am »
this is really great, ti might not be so happy with it but whatever.. does the calc also display the 'exact' % of the battery? since it's about the same mAh, it could be working correct (if the 100% V was set as parameter in the pcb itself) and btw, i like your shoes in that movie lol
791
« on: January 06, 2012, 04:01:51 am »
ok, then i'll make it change \000\ into \0\, problem solved?
792
« on: January 06, 2012, 03:56:40 am »
isn't there always a \ between two separate bytes? i've never seen any number longer than 3 digits O.o
793
« on: January 06, 2012, 03:50:27 am »
Ö i love the 3D-ish in it.. and the dropshadow, and the AI, great :p
maybe you could add a little pause between your move and the one from the AI, since now it happens directly, and you don't have the time to see what happens
794
« on: January 06, 2012, 03:31:45 am »
i don't really know, but it compresses the filesize a lot, since many pics have those \000
--update-- gc:setAlpha() gets removed too now
795
« on: January 05, 2012, 06:37:48 pm »
thanks, didn't know that already existed Ö i'm sad now..
no, i'll have a look at it, might be very useful, since i do not bother variables yet
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