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Messages - Nick
Pages: 1 ... 54 55 [56] 57 58 ... 80
826
« on: January 04, 2012, 02:56:28 pm »
oh, is it that one, didn't notice.. yeah i read that news article, i even replied to it lol But I can send you some unleashed TI-Nspire ClickPad prototypes if you want. 
No, you can't, can you? if you really can, you might certainly do that
827
« on: January 04, 2012, 02:24:18 pm »
euh, why would you do that? you have the ease of use to play with classes.. they're really easy to handle, what's the reason you want to do it this way?
828
« on: January 04, 2012, 02:22:46 pm »
i searched on the forums for the word 'rickroll', to have a little statistics on who is involved in the most GAME-losing threads. and the results are quite overwhelming, especially the first one xp
so here are the results:
1. DJ_O: 198 hits 2. Deep Thought: 34 hits 3. Juju: 22 hits
829
« on: January 04, 2012, 02:13:33 pm »
well, you told it some time ago, that that's the reason why they're so expensive.. and i understand it yeah, but maybe they could change it to a cx one? or ill it then become toooooo expensive? bon, anyway, i hate you having all that stuff i want to have  and btw, can you now tell what's wrong with that right calc?
830
« on: January 04, 2012, 01:36:16 pm »
DJ_O no, i mean that the SE is already slow (not in programs and stuff, but in opening the 2nd mem emnu and such), and i hope this one isn't going to be slower.. wow, i didn't know the differences were that big O.o now i'm really looking out to it
831
« on: January 04, 2012, 01:33:21 pm »
i even did not know that they were still made.. i thought the 84+ was the new generation, a full replacement fot the83+, erasing all its footsteps Yeah, I just mean people who wants to make games with plenty of features should not force themselves to restrict the amount of features just to allow a small userbase to be able to play the game, but otherwise people should optimize well enough.
and that's true, many people are using the 84+ already, so it doesn't really matter i think
832
« on: January 04, 2012, 01:31:51 pm »
i'm afraid it won't work.. switching between languages is already hard to do manually, than how are you supposed to do it automatically?
it won't work by just replacing all the commands, you really need to dig into the syntax and structure to make it useable, and how're you supposed to do that?
833
« on: January 04, 2012, 01:22:28 pm »
I still think that calc is cool. 
you're always optimistic, aren't you ? xp but it is, might be very useful when it comes to europe, finally a calc that can be taken anywhere, and the design isn't bad at all  does anyone know a price of this? approx?
834
« on: January 04, 2012, 01:13:38 pm »
i can help in lua if you want, but not doing alone, i already have enough projects running
835
« on: January 04, 2012, 12:17:46 pm »
who did it? did i say something wrong?
836
« on: January 04, 2012, 10:19:40 am »
can't you just set every pic you want for bg? i changed mine, and i like it   edit: wow, check it out (for those who can see the time like i see it xs) it's 16:20 on my desktop, and i posted at 16:19:40 lol, i can travel to the future to take pics, or travel back in time to post, i don't know yet, conclusion: i'm a  lol
837
« on: January 04, 2012, 09:36:35 am »
i fully understand, but i could photoshop them away
838
« on: January 04, 2012, 09:34:38 am »
add a spec to your class:init and call it depth, initial value is 1 (1=draw in foreground, 0=drawn in background) you probably have a table in which you store all the window forms to keep track of? make a table in which you store those depths, with the number of the window in the table of all the windows (in which you do table.insert to keep track of them)
function form:init(*other specs here*,depth) *other specs here* self.depth=depth end
table.insert(windows,form(*other specs here*,1)
for i=1,#windows do table.insert(depthtable,i,[tostring(i)]=windows[1].depth) end
function on.paint(gc) table.sort(depthtable) for v,k in pairs(depthtable) do v:paint(gc,windows(k)) end end
function form:paint(gc,window) *draw form here with self.*** end
i haven't tested it, but it could work i suppose
839
« on: January 04, 2012, 06:58:06 am »
those seem to be skins, not photos i think, their reflection and colors and stuff is just to perfect to be true  looks really good, sadly enough the SE is slow.. only strange that the colors of the 2nd/alpha buttons have changed and i love the abbreviation of it: PSE lol get it?
840
« on: January 04, 2012, 05:49:57 am »
well, you could give every window an extra id, just 1 or 0. store all these values in a list (with only one 1 of course, fot the one on top, the rest is 0), do table.sort, and draq them, based on the id (by comparing it to the id of the window) that's how i do it..but with blocks instead of windows
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