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Messages - Nick
Pages: 1 ... 62 63 [64] 65 66 ... 80
946
« on: December 22, 2011, 09:11:21 am »
well, it look nice, and the levels are basic, but are a good example of the possibilities.. if you need help making the levels, we could help
947
« on: December 22, 2011, 08:20:11 am »
wonderful! thanks for that..
948
« on: December 22, 2011, 07:26:02 am »
that might be too much to calculate for the calc, but i'm certainly gonna try it, that's just too cool to not do it..
949
« on: December 22, 2011, 07:22:28 am »
you might have seen this on my website, but here it is now on omnimaga: SpeedX 3D a revolutionary (i love to say this) game of avoiding blocks. In it's heart, it has something like a cuberunner, but still it is something totally different.. watch the screenie  you have to avoid the red cubes and black 'holes/tiles' by moving left and right. Take the orange tiles to earn 10 extra points, and the green ones to get an extra life. This life means you can collide with a cube without getting hurt (of couse you lose one then). Now i'm working on the lay-out, and i think i'll remake it so it uses classes, since i'm learning that now.. 3D credits are for Chockosta ( tiny3D)  on calc it runs smoother!!!!!
950
« on: December 22, 2011, 06:49:05 am »
Amazing, the animated sprite is perfect imo, and the scrolling i very fluently, so: good job   here's a screenie (i don't have dcs7, so i compiled it to no shell)
951
« on: December 22, 2011, 03:07:09 am »
but i signed in, asked one question, never answered for a mysterious reason i don't know myself, and then came back in november to help developing the nspire world euh, i don't know.. i've tried to remake some of my progs, but i forgot most of the axe syntax, but i think i'm going to relearn it soon
952
« on: December 22, 2011, 01:40:06 am »
so well, i discovered that i never replied to all of you, so: - thanks a lot for those peanuts - i have a TI 84+ and an Nspire cx Cas - i'm programming in lua and i'm an ex Axe and basic programmer - and yeah, i 'enjoy my stay' DJ_O  but it's not over yet [evil]mhuhahahahaha[/evil] anything else to say? and mission accomplished: it really does what i expected to do, and it's really nice to have 'met' some other guys that also program, because in school they're all like "djeezs you noob, do you have a life?" or "now tell me, what's the point of it, it's a calc dude, a CALC" or "you should ask money for that" or "hey, do you have some cool programs" or "hey my calc seems to act weird, can you fix it?" so here i'm feeling the strength of being not the only one..being a calc programmer, and i enjoy it!
953
« on: December 21, 2011, 05:36:39 pm »
ow, it gets official  really thanks adriweb and excale
954
« on: December 21, 2011, 05:30:26 pm »
i'm really curious to the screenie of this game  if it will be better than the first one, woew..
955
« on: December 21, 2011, 05:04:53 pm »
but you can do it, ask loulou 54, he did like /196/165 or so to print é, but ask him, i don't know how it works.. have you already translated it or will you start now?
956
« on: December 21, 2011, 03:34:38 pm »
yeah, axis of awesome made a song about that possibility
957
« on: December 21, 2011, 12:26:23 pm »
i just read you couldn't get a screenshot, so here is one. i hope i've used all functions possible, but i think so screenietime   i have to be honest: the timer runs a lot smoother on calc, you can see the milliseconds passing, and here it just flickers, but that is to make it not too huge to upload..
958
« on: December 21, 2011, 11:53:40 am »
one thing you could add is a random scrambler to (well yeah, you could guess this) scramble the cube before you start (like RU (right up) LD (left down) etc etc) so you can totally use it as a rubik's game oh and do you use the modulus to calculate, or another way?
is scramble te right word for this? xp
959
« on: December 21, 2011, 09:40:51 am »
hye made a progressbar, feel free to use it.. more info on my site i included another lua file, the same, but in classes (so much better than the old one). I haven't done this, say thanks to Adriweb
960
« on: December 21, 2011, 06:51:57 am »
oh and about that vote, i voted for I<3Ponies, because that's a fact that counts for all of us.. or is anyone bigger than 3 Ponies on each other? unless you take those really tiny ones, but they don't count for a second
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