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Messages - Nick

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76
TI-Nspire / Re: Game selection help
« on: January 15, 2013, 03:19:27 pm »
Hmm, I'm gonna go and make Conway's Game of Life

That'll be kinda fun :P
ah well, i'll make that one quick :) that shouldn't take much time...

Could someone please explain shotrly what an anno-series game is? i never played it, nor do i know what it is...

77
Other / Re: TI84+ soundchip - arduino SID emulator
« on: January 15, 2013, 12:25:39 pm »
How long does it take to send such a command to the chip?
it looks great, and sounds even better :)

And sure you have to add gpio support, it's a wast of pins if you don't do so, or use an ATtiny45 or something equivalent. Those are arduino compatible, and are about a third of the size of the atmega328p.

It looks like that midi port is big to get it into a box, how are you gonna solve that? keep it outside?

78
TI-Nspire / Re: Game selection help
« on: January 15, 2013, 02:13:09 am »
Are you talking about a Puzzle Craft-like game? I love Puzzle Craft and would be overjoyed to see it ported to nspire :D

somehow yes. I never played it though, I only looked at the pictures. You build a city and have to get an army. Since the villages around you also create armies to attack you and the other villages, you have to be prepared for anything. You are able to gain a new city by destroying its army and sending a king to it, then it's yours. That way you can become the strongest man in the world :)

I just got a good idea - port the anno series to the calculator :D
Even thought idk how it should work with speed O.o
seeing the images it is kinda Age of Empires style, is it? It surely won't be possible the way it looks in the images, because that's just too heavy i think. But it's a bit the same style.

79
TI-Nspire / Re: Game selection help
« on: January 14, 2013, 04:55:52 pm »
euh, not with disasters (although that could be an option of course). Well, it's very strict. You can only build buildings one one specific place, and upgrade them with specific properties, nothing random.

Andno, not like farmville :) the farm is just a building that limits the popuulation depending on the level of the building, nothing needs to be watered or planted.

And thanks, that was a test for World's hardest game. It could be possible, but the controls are hard to use since the key-repeat of the arrowkeys of the nspire are horrible. It takes about a second for a long press get the keyrepeat pulses, and they only come at  a frequency of about 5Hz i guess, so it's terrible to work with. In that game, it's very important to have 100% control of the block, since it really comes down to pixel movement at times, and then you can't have to wait for half a second before it moves...

80
TI-Nspire / Re: Game selection help
« on: January 14, 2013, 03:17:07 pm »
I did a little research, and I thought of a Tribalwars-ish game. This is a game in which you start a village, and have to build it to the max level. You have a farm for food (which limits the population), a town hall, black smith, baracks, stalls etc. It's not action based, so it should be possible in Lua.

81
Other / Re: TI-84+ mod
« on: January 14, 2013, 10:20:45 am »
Ok, I did the modification, and as magic, everything is working perfectly!

I connected the usb power pins directly to the battery pinconnectors on the pcb. It turns on, works perfectly, receives and sends data and can run everything as wanted. So my problem is solved :)


There is one strange thing though. In my device manager, it show that it draw 0mA current, which is rather strange. But I don't really care, it's allowed to have up to 500mA, which means that if you would run the 84+ on batteries, they would only last for 1-3 hours with that current draw..which is kinda impossible I think.

82
News / Re: 1st reflashing of a production TI-Nspire Boot1 !
« on: January 12, 2013, 07:42:40 pm »
I guess it's some kind of boot manager which makes it possible to select whichever OS you want to load?

seeing the loader, it's at about 50%, so that's where the OS gets loaded, right?

83
ROM Hacking and Console Homebrew / Re: My First SNES Rom Hack
« on: January 12, 2013, 06:08:39 pm »
I'm also fairly sure the sprites aren't compressed, since I used a 4 bpp sprite viewer and caught a glimpse of the font. I'm fairly sure the other sprites are 8bpp, though.
Did you just copy random parts of data to get the images? Or did you look at specific locations for it?
It's nice to see this, I hope you're able to figure it out completely, it'd be nice :)

At first I thought you were elementcoder, the avatars are confusing :o

85
News / Re: First TI-84 Plus C Silver Edition interface screenshots!
« on: January 12, 2013, 03:52:41 am »
Wow, great :) I wonder how current asm/axe/basic progs will be displayed on the graph screen. Will it be stretched to the full screen so that every pixel in current progs is 4x4 pixels in the new graph, or will it only take the same amount of pixels? because then a lot of games will become unplayable because of the smallness it will have.

The color graphs is a huge improvement. I remember using those 5 different settings like full line, thick line etc, but those were really disturbing at times.
Also it's strange how the graph screenisn't full screen, that looks kinda waste of pixels

Does anyone have an idea of the price yet or when it'll come out (in europe if possible)? Since this calc might be my reason to start asm :)

86
TI Z80 / Re: News Rpg game
« on: January 12, 2013, 02:53:44 am »
Haha, well, ok :) thanks for the info guys. althought I guess that someone that knows what a byte is also should know the difference between bits and bytes (i  mean on the way of writing resp b and B).
[/offtopic]

Well, two versions is fine too, since one will only play once usually. I don't really see why a person would play it in french one day, and play it in english the other day. So I guess it's fine.

87
TI-Nspire / Re: DrillMiner
« on: January 12, 2013, 02:50:16 am »
It is very nice, but as you said: slow on calc.
 - It's kinda dark when you start it up. Maybe make the sky blue when you start for the first time?
 - some kind of animation while digging. Now I didn't know if i was actually digging or just standing still.
 - you're probably working on that: show how many items you have etc.

wonderful game, epic7 (-7), very nice job!

88
Other / Re: Programmable clock project
« on: January 12, 2013, 02:38:05 am »
you didn't carefully read what I told you. How many bytes RAM do you have? Where will you save your Basic programs? And what will you use the EEPROM for?

89
Other / Re: Programmable clock project
« on: January 11, 2013, 04:50:35 pm »
What will the use of the basic-programming functionality be? I don't really see a useful use ( :) )

and btw, you have 1024B, don't you use some of it for the lcd drives stuff and running program vars etc too? you don't have 1024B at all when running...
And another thing, what will you use your eeprom for? That can only be written for about 100.000 times so don't store anything constantly changing in there, since you don't want to have to open your device up to replace the eeprom

90
TI Z80 / Re: News Rpg game
« on: January 11, 2013, 04:47:08 pm »
This is a totally offtopic question, but I've always wondered why french people say ko instead of kB, and Go instead of GB.. what does that o stand for?

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