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Messages - NonstickAtom785

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61
Since I believe I have no hope of getting this to run on my specific calculator do you know of any other regular basic interpreters?
Thank you for your help though!

Well I'm with Zeda. Axe is built to compile it's source code into assembly using TI Tokens which is very fast apposed to TI BASIC. Also I don't think Zeda will say it but his interpreter is very good (and fast) as well. I've been testing it and messing around with it for a little while. It uses BASIC Tokens and interprets/parses them using it's own system all built by Zeda. It's an app and ? is very resourceful when your trying to figure things out about it. It has constraints but everything is done mathematically and in ways it's very similar to TI BASIC, and offers - like most things for the TI calcs these days - more control over the calculator.

Here's a link to the download and any documentation you may need. Me and Zeda are working on more documentation too. So if you decide to use it and have questions post it in a Grammer forum or in the issues section on Github. Same goes for any bugs you might find.  :angel:

https://github.com/Zeda/Grammer2

62
TI Z80 / Re: Shuffle - Shuffle a TI List Really Fast
« on: November 20, 2019, 12:03:30 pm »
For the assembly version, you can replace the seed= with just a label, "seed:". Then the (seed) instances need (seed+1).

As for a Grammer version, assuming a 52-card deck, you can initialize once with:
Code: [Select]
π9872→Z
For K,0,51
WriteB(Z+K,K
End
Then every time you want to shuffle, assuming Z still points to the deck:
Code: [Select]
.SHUFFLE
51→K
While K>0
randInt(0,K→A
(Z+K→B
WriteB(Z+K,(Z+A
WriteB(Z+A,B
K-1→K
End
End
It's honestly a beautiful algorithm and works well. It helps that Grammer has a pretty good pseudo-random number generator (statistically fantastic, especially for only providing 16 bits at a time :P )

Yah it helps a lot because I knew you could implement it, I just didn't know how. :>. Now I Do! Thanks! I'm gonna continue making solitaire now. Did you get the number displaying bug fixed yet?

EDIT: Never mind on the bug. I was on an outdated version... Silly me...

63
TI Z80 / Re: Shuffle - Shuffle a TI List Really Fast
« on: November 19, 2019, 10:32:17 am »
How could I implement this in Grammer. I'm making solitaire and it's pretty tedious. Since you can't do a decremented loop I was thinking about using Repeat although it would mean more bytes used. I could also use a z80 routine that works. I'm building with Mimas 0.4 so I don't know how to implement the labels. It gives and error when I try to set seed1 = to what ever the address was.

64
Site Feedback and Questions / Re: Creating a new Theme for Omnimaga
« on: November 08, 2019, 12:28:53 pm »
Okay good to know. I'm working on it now. I going to update the emojiis and the way the search bar looks definitely, and maybe the font and the overall body of the forums and the way that it looks when your posting.

65
Grammer / Re: Grammer Feature Requests
« on: November 07, 2019, 09:54:04 am »
The Menu( Command Feature Request

Menu(ᵒx,y,w,"Item 1"[Lbl pointer],"Item 2"[Lbl Pointer],etc...

If that's to hard then add + to it maybe?

Another Idea:
Menu('x,y,w,[Lbl pointer]*

*The Lbl would have a description, in the form of a String, that tells the menu what the name should be. If there is no description then the name of the label is used.

66
Site Feedback and Questions / Re: Creating a new Theme for Omnimaga
« on: November 07, 2019, 09:03:04 am »
So say I modify it however much I want on a fork then who would I submit it too?

67
Site Feedback and Questions / Creating a new Theme for Omnimaga
« on: November 05, 2019, 01:35:39 pm »
I wanted some ideas as to how I might redesign a theme for the Omnimaga to be submitted to DJ Omnimaga. I see there is only one, but I would like to change that as I am pretty experienced with HTML developing. I think the sights theme was made with a combination of JavaScript and CSS. I just wanted to make this site more updated and easier to navigate.

68
Grammer / Re: Grammer Feature Requests
« on: November 05, 2019, 09:46:44 am »
Ahh. I get it now. Thanks for explaining. I know how annoying that can get.  <_< 1337

69
Grammer / Re: Grammer Feature Requests
« on: November 05, 2019, 08:41:46 am »
So what I'm getting from this is that you tried to make a system where external variables registered with Grammer and Grammer would interact with the hooks of that variable??? Could you dumb it down a little? O.O

70
Grammer / Re: Grammer Feature Requests
« on: November 04, 2019, 12:11:53 pm »
I think instead of adding hooks you should create an appvar search that finds any appvar that starts with a specific header, like how Grammer figures out which prgms are Grammer programs.

I don't know if you would need hooks or not for that.  :w00t:

71
Axe / Re: is axe dead/ dying?
« on: November 04, 2019, 12:02:31 pm »
I'm still looking for fun games to play... Any suggestions or anything new rolling out?

72
Axe / Re: is axe dead/ dying?
« on: October 31, 2019, 01:30:09 pm »
I don't think Axe is dead ;D. I think the development for Axe is dead but as far as programming with Axe, I think it's far from it because Axe provides so much functionality to people who don't know how to code directly in Assembly.

73
Grammer / Bugs | Grammer 2
« on: October 31, 2019, 01:23:45 pm »
 ::) So just wanted to make a new topic on any bugs/issues that anyone might have for Grammer 2. All bugs mentioned will be taken seriously so make sure they are legitimate.
Also once you post your issue on here you can go and post the issues on Github through the link at the bottom of this post. Make sure you have an account or you can't post the issue.

Note: There are tutorials in the making at the moment for those of you who aren't comfortable with Grammer 2. If you have any ideas on some tutorials me and @Xeda112358 would happily like to here them. Thanks everyone.





Issues: https://github.com/Zeda/Grammer2/issues

Tutorials: https://github.com/Zeda/Grammer2/tree/master/docs

74
Axe / Re: Guts of a program editor
« on: October 24, 2019, 01:44:49 pm »
So are you building it first before you optimize it?

A lot of the issues are with the menus I think. Every time I open a menu(except for the prgm menu) it freezes, opens the menu, then refreezes with random letters but not random numbers, then I have to pull the batteries.

75
Axe / Re: Guts of a program editor
« on: October 24, 2019, 01:35:46 pm »
Woah. The editor is super buggy. (I didn't expect that  O.O)

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