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Messages - Phero

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16
TI Z80 / Grav-smash [Completed]
« on: March 19, 2013, 01:52:39 pm »
Took a couple of free hours over the past few days to put together a simple little space game. I always wanted to make a space game. Basically, the closer an object is to you, the more gravitational pull you can exert on it to draw it in. When you smash guys, you get points and it refills the timer based upon the object's thrust (i.e., difficulty of pulling them in).

It's nearly done, I just need to add a screen that displays the score after each play (when the timer on the left runs out) as well as create an appvar setup to keep a running high score.

If I want to get extra wacky, I might fiddle around with a multiplier system, although I honestly don't know how much that would contribute to the game other than to make it "feel" flashier.

17
TI Z80 / Re: Chambers [Completed]
« on: March 17, 2013, 11:30:23 am »
I can't remember anymore, it was the first time i'd seen it though. I think i actually already found one of those "secrets" you were talking about by accident ;) Since then i always try to keep one in my pack "just in case"!

This game is great! I should be sleeping now but i've got to see if i can get past room 35 first  ;) I generally only make it to room 10 or so, though sometimes you get a nice set of items and some early level ups.

EDIT: Yeah, the squid/octopus guy totally schooled me in room 27. Now let's see if i can go to bed...

I'm really glad that you're enjoying the game! It definitely turned out to be the game that I wanted to make. I had a big list of ideas that got cut / never made it into the game, and at some point I might learn how to use the PageSwap axiom to add even more features. But for now, I hope that it proves to be super enjoyable!

18
TI Z80 / Re: [Axe] Temple Run 2D
« on: March 15, 2013, 03:51:26 pm »
Looks nice. I like the animations.

19
TI Z80 / Re: Chambers [Completed]
« on: March 15, 2013, 11:19:20 am »
Just tried it out and it's super addicting, i suck at it though. I ended up tossing away an hour when i'd only planned to play a few minutes :P And anytime i run into a room with toxic gas that pretty much means i'm going to die. Also, in the readme i had no idea what you meant by "Locked doors save lives". Later i found out by accident how to lock doors and now the game's much easier, still really hard though! I think there's still quite a bit i haven't figured out, but i'm getting there.

EDIT: Yikes, just made it to level 35 and got wasted in one hit!

Awesome! If you're making it to Level 35, you're doing *very* well :)

It's definitely a hard game, and my *average* level that I get to is probably only around 15 or 20 because I get careless or arrogant when I play :) 

Now that you've figured out how to lock doors, you'll find that the rooms are easier to complete *and* that you just might level up a little more quickly  ;)

I'll give you a hint about the toxic gas rooms: there are two different items that can be put to good use in these rooms, but it's a secret!  :-X

Which type of monster got you? The squid-looking guys are the ones that I avoid at all costs in most situations. They vary in strength, but unless I'm really forced to deal with them, I try not to unless I've got some bezerker stims and maybe a strength up.

20
TI Z80 / Re: Chambers [Completed]
« on: March 14, 2013, 04:04:01 pm »
It might be a weird artifact of using an older version of Axe with Crabcake and such a huge file or something like that, but that is complete speculation on my end and if that's the case, I have no idea what to do about it :/
Well you can try the latest version of Axe :P
I compiled Pokemon Topaze using CrabCake with Axe 0.53, with Axe 1.05 and with Axe 1.21a without any problems running on a 83+BE ;)

Actually, if I try compiling with any version of Axe higher than what I used, Axe itself crashes the calc as soon as compilation starts. Not sure why, so I just stopped trying way back in the dev process.

21
TI Z80 / Re: Chambers [Completed]
« on: March 14, 2013, 11:47:04 am »
Btw, any news on an 83+ version? The 84+/SE always felt rather clunky to hold. Anyway i haven't tried it out yet but it looks really cool, i'll load it up tomorrow on the ol' 84+BE (Brick Edition) ;)

Thanks for sharing all your hard work with everyone!

At this time, still no progress on getting it to run on non-SE calcs. I've backed up a copy of the game at every single stage of the development process, so I have a version for basically every little thing that I added, cut, changed, etc. It's going to be a matter of going in and running each version then pinpointing what it is that I added and trying to narrow down the likely suspects that are making it crash non-SE calcs. I've got to find the time to do that, though, but at this point I'm extremely curious about what it is that is causing the issue since I didn't use any statements (that I know of) that should be causing this. It might be a weird artifact of using an older version of Axe with Crabcake and such a huge file or something like that, but that is complete speculation on my end and if that's the case, I have no idea what to do about it :/

But, I hope that you enjoy the game! I definitely feel like I ended up making the game that I personally wanted to see on a calc, so I feel like it was a success in that regard, even if everyone ends up thinking that it's an awful game :D

22
TI Z80 / Re: Chambers [Completed]
« on: March 14, 2013, 10:06:36 am »
New version is up on ticalc.org :)

23
TI Z80 / Re: [Axe] Super Crate Box
« on: March 13, 2013, 09:57:24 pm »
Thanks Phero for notifying him :D

I really like the work that the fine folks at Vlambeer do, so I thought that they might like to know :)

If you haven't played Wasteland Kings, definitely check that out too. I can't get enough -- http://blog.ryanb.cc/post/44270287175/it-loops-and-it-gets-real-nuts

24
TI Z80 / Re: [Axe] Super Crate Box
« on: March 12, 2013, 09:02:25 pm »

25
TI Z80 / Re: Chambers
« on: March 12, 2013, 10:24:12 am »
Let's wait until this gets featured :P
* Sorunome runs

I think that I will give Chambers an official Super DX ++ Alpha Gold Edition Feature on ticalc.org, thus earning an instant "Program of the Decade" award. It is my official, unbiased opinion that my game is the apex of human technological achievement.  8)

If anyone wants to nominate me for a Nobel Peace Prize, I wouldn't be opposed to that either  :P

Update:
I uploaded a new version to the ticalc.org archives, so check back there for the update once it's posted. Shortened the teleportation animation and added a small (but useful) little feature to one of the items.

26
TI Z80 / Re: Chambers
« on: March 11, 2013, 05:49:59 pm »
That really is a great game :D but why do you absolutely need an SE calc ? D:


Thanks! Honestly, I don't know :/ I cannot get the game to *not* crash on a non-SE calc, and I've poured over the code in an effort to figure out why that is the case. So, for now, it's SE only  x.x  This is probably for the best for now anyways. There are so many things that get processed in between each turn that the greyscale was horrible back when it *did* run on a non-SE calc.

And btw, what the hell did I do to be in the special thanks section of the readme ? XD I was like :o

:-* I don't remember the issue that I was having, but it was some months ago. I popped on IRC and asked, you answered immediately, and it made me very happy :)

27
TI Z80 / Re: Chambers
« on: March 11, 2013, 05:29:26 pm »
*Finally* finished, and it hit the ticalc.org archives today:

http://www.ticalc.org/archives/files/fileinfo/452/45229.html

I'm rather eager to see if anyone will beat it without cheating in some form or another. I myself have gotten to the final boss but have yet to actually kill him without cheating (but it can be done). I'm just miserable at planning ahead and tend to spaz out when I get surrounded by baddies  :w00t:

Hopefully, at least *someone* out there will enjoy it :P

28
TI Z80 / Re: [Axe] Super Crate Box
« on: March 10, 2013, 04:27:19 pm »
This is looking really great.

29
TI Z80 / Re: Chambers
« on: March 07, 2013, 11:37:12 pm »
Just added a small tree for bonus endings contingent upon meeting extra criteria (basically, two small extra challenges). After I finish coding the bonus endings (which might be a total of about 4 hours of work, depending on how smoothly it goes), it should be ready for release! Now to find the time to implement the bonus stuff... :/

30
TI Z80 / Re: Chambers
« on: March 07, 2013, 12:55:41 pm »
The shadow is in the right direction (since the light through the door extends off to the left slightly more, it suggests that the light is placed behind the figure and slightly to the right from our viewing perspective). However, the shadow *is* a bit more extreme than the shape of the light hitting the ground would suggest it should be... I think?  :-\

I'm just a failure as an artist, that's all  ;D


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