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Miscellaneous / Re: Birthday Posts
« on: October 05, 2014, 12:09:26 pm »
But that's not soru's avatar 
Happy birthday!

Happy birthday!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 151
Miscellaneous / Re: Birthday Posts« on: October 05, 2014, 12:09:26 pm »
But that's not soru's avatar
![]() Happy birthday! 152
News / Re: DJ's final community news coverage« on: October 05, 2014, 12:03:40 pm »
I'm going to attempt to try every one of the ones I can
![]() They all 154
TI Z80 / Re: [CSE BASIC] PainTI« on: October 03, 2014, 10:13:33 am »
I keep reading the name as "Pain TI"
![]() So now you can only draw points, but plan to make it like the pen in the 83+/84+ series? 155
TI 68K / Re: Dodge 68k« on: October 02, 2014, 10:15:57 am »
I think it pushes everything up one line up when you output something on the bottom (like the 84+, last I recall, haven't used my 83+ for a while). I think the scrolling is actually like the one on ben_g's version of dodge for OPRT.
I still have no idea on how to quit to the home screen, not the program IO. 156
TI 68K / Re: Dodge 68k« on: October 01, 2014, 06:36:35 pm »
It's because the for loop outputs it down one every time. If you change the speed up, the space between lines increase. I was doing the default "easy" speed.
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TI 68K / Re: Dodge 68k« on: October 01, 2014, 06:26:30 pm »
It's like the TI-83+ dodge, just with 2 lines only and there's settings and a cheat code.
The falling things changed from * to |. 158
TI-Nspire / Re: CleverCalc v1.0« on: September 30, 2014, 10:45:04 pm »
Does russian roulette quit and delete the file if you lose?
![]() 159
TI 68K / Re: Utility Pack (V200)« on: September 29, 2014, 10:52:25 pm »
Here's the program. I've decided that I'm going to focus on dodge and this is "finished".
All the features described in previous posts. 160
TI 68K / Re: Source Seekers 68k« on: September 29, 2014, 10:51:02 pm »
Here is the basic version, with sword swings with f1 and moving with arrow keys. Escape quits, though you have to press f5 to get out of the I/O screen.
The best I can do currently. The enemy I tried to implement has some problems in where it spawns always in one place and multiple ones appear. I deleted that code because it needed re-thinking, so don't worry about it being here. 161
TI 68K / Re: Dodge 68k« on: September 29, 2014, 10:45:02 pm »
UPDATE
Here's Dodge V2 I added another line to dodge, and settings for the speed. I also fixed some bad code, but not the scrolling. The cheat menu has a typo. 162
Miscellaneous / Re: Random YouTube Videos« on: September 28, 2014, 06:53:33 pm »Also Prince, would a bookbook be the book equivalent of a webwebsite?(I don't know about the bot ![]() ThisShould be what they meant. Why did I think the guy at 1:10 looked familiar? ![]() 163
TI 68K / Re: Dodge 68k« on: September 28, 2014, 01:02:10 pm »You should post a screenshot too if you get a chance. You have to use TiEmu and take a static screen capture from there. You can also use CalcCapture.Ti connect for mac can take screenshots of running programs (at least for V200). I'll post when I get a chance. It's to praise your productivity, like I always was saying I was gonna do on IRC.A cheat code which sets your starting points to 1337(cheat code is...123outerme) 164
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open« on: September 28, 2014, 01:01:09 pm »
Off topic: I just noticed that this thread had 1337 views (before I clicked it)
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I guess I forgot to create a topic about this.
I recently started a port of Dodge for the Voyage 200 (and similar calculators). Spoiler For Features of V1.0: For some reason the screen scrolls up when the player moves. Does anyone know why? It's that I want to keep the score on the screen while playing. |
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