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News / Re: Rules and positions update
« on: December 11, 2011, 03:08:17 pm »
Can we get a Lobjan or Esperanto translation?

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News / Re: Rules and positions update« on: December 11, 2011, 03:08:17 pm »
Can we get a Lobjan or Esperanto translation?
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General Calculator Help / Re: Disable Press-To-Test« on: December 10, 2011, 09:22:07 pm »I dont mean to be unhelpful but this is one of the things that makes teachers and TI want to lock down the calcs. The disabling of Press to Test allows for cheating on almost every standardized test. In the future I'd advise not to ask how to disable it in class and more of the is it possible if you accidently enabled it and dont have access to a computer or another calc to use if its possible to get out Then someone should figure out how to disable it over USB with another computer. You can't exactly smuggle a laptop into a test, so it wouldn't allow people to cheat. 213
Minecraft Discussion / Re: stories that go allong with your minecraft world« on: December 10, 2011, 05:23:14 pm »
He ran far, dug deep.
Killed the Dragon mighty. The dream is now seen. (On hardcore without mods ftw ![]() 214
Axe / Re: Exiting For-loop in a search-subroutine« on: December 09, 2011, 02:47:15 pm »
An address is pretty easily converted into an index by simply subtracting the base address of the array. As for the flexibility of the routine, yes. However, a single CPU instruction with a single subtraction afterwards is going to be far faster and smaller than anything Axe compiles to.
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Axe / Re: Exiting For-loop in a search-subroutine« on: December 09, 2011, 02:26:08 pm »
Isn't this exactly what the CPIR instruction in z80 does?
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Khavi / Re: Khavi: Updates and screenshots« on: December 08, 2011, 04:41:12 pm »
Added some math stuff to Khavi's library (Sine, Cosine, floating point Floor, floating point ceiling), fixed a major bug in Khavi's floating point modulo routine, wrote a functioning process selector for the context switcher, and started on Garbage collection.
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TI-Nspire / Re: Java on the TI-Nspire?« on: December 08, 2011, 02:34:45 pm »
Khavi is specifically for SH3/SH4 processors, although there's no reason you couldn't do something like it for ARM. However, Jazelle would be slightly faster because it has hardware support for opcode interpretation, which Khavi has to do manually.
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TI-Nspire / Re: Java on the TI-Nspire?« on: December 08, 2011, 02:32:31 pm »
renatose, I don't think anyone wants to invest the time necessary to get it to work. Jazelle is a good start, but it's nowhere near a functioning JVM and most of the hard stuff would still have to be written.
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Humour and Jokes / Re: Funny Experiences you have met while playing minecraft« on: December 07, 2011, 04:44:51 pm »They climbed into the hole to find a sign that said "Your house has been destroyed because it has been built without the authorization of njaddison, your emperor." Yeah, I've filled peoples' houses and spawn points with lava for less than that... 220
ASM / Re: So I'd like to learn assembly« on: December 07, 2011, 10:26:54 am »Also, if you are a normal person, your first attempt at learning assembly probably won't go well. Most likely in 28 days, you'll look at day 3 and freak, but you'll think you understand it so after you read it, you'll move on. Then when you start getting up around day 6, you'll realize you have no idea what you're doing and you'll take a break. Heh, that's the best description of the Assembly learning curve you can give. It's a lot like riding a bicycle. No one does it the first time and it requires completely different ways of movement than walking. However, it's a lot faster and you can go pretty much anywhere you can go on foot with a bike. 221
Khavi / Re: Khavi: Java on the Prizm« on: November 29, 2011, 11:27:56 am »
Technically, it should be able to run on any SH3 chip, but it's still more of a Prizm only kind of thing.
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Site Feedback and Questions / Re: Bots????« on: November 28, 2011, 09:19:51 pm »Often times I'll go to ban a bot and it's already been smacked with a banhammer by someone else. * Qwerty.55 actively trains for the ban time Olympics ![]() 223
Computer Projects and Ideas / Re: Minecraft Force Field« on: November 27, 2011, 03:09:28 am »
I tested the force field map out on rcfreak0's server to see what it did with SMP. It's very different. For one thing, there's no force field effect on players, only on other carts.
Secondly, if you break any of the glass around the cage, carts will start floating out and slowly drift towards the ground. In SSP, you can't place blocks anywhere in the area without being sucked into a minecart. That tells me that what's happening is a disparity between the location of the cart in the physics engine and the rendering location. The physics engine appears to think the carts are forced beyond the walls and the cart pressure is what pushes you back. 224
Axe / Re: Axe Q&A« on: November 26, 2011, 01:44:54 pm »I suspect that you don't really need to test if it's positive, in which case !if c would be the fastest way. Otherwise, the second one is fastest. 225
Axe / Re: Free RAM and drawing stuff« on: November 21, 2011, 10:23:39 am » |
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