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Messages - AngelFish

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331
Khavi / Re: Khavi: Java on the Prizm
« on: October 09, 2011, 04:36:18 am »
Okay, after a lot of pain, I finally figured out how to set up a repository and use SVN.

http://khavi.googlecode.com/svn/trunk/

332
Miscellaneous / Re: Enhanced BF
« on: October 08, 2011, 11:58:13 pm »
Brainf*ck was actually designed to have the smallest compiler possible for a Turing complete language.

333
Other / Re: Soragora
« on: October 08, 2011, 07:31:43 pm »
If you want negative feedback, it looks like the app is a bit jerky/slow in manipulating the screen (although it's understandable why).
Otherwise, it looks awesome and I definitely want it.

334
Miscellaneous / Re: crazy stuff can happen
« on: October 07, 2011, 11:16:00 pm »
I've been banned 4 or 5 times :P

335
Miscellaneous / Re: Request for some challenging puzzle.
« on: October 07, 2011, 10:54:28 pm »

336
Axe / Re: Third-party Axe tutorial
« on: October 07, 2011, 03:29:33 pm »

By the way, anybody want to help write it?

I'd be happy to contribute a few things if you want to PM me. I think Runer is the Axe expert though :P

337
Miscellaneous / Re: Enhanced BF
« on: October 07, 2011, 03:23:27 pm »

true...
a lack of for loops limits it ALOT...

What? Regular brainf*ck has For loops...

Code: [Select]
++++[>+<-] is equivalent to For(4){+}

Also, using goto makes conforming to the original BF spec very difficult because it's difficult to confirm that each open bracket has a closing bracket.

PS: What do = and ' do? If = copies the value at the byte pointed to by the current memory cell into the current memory cell, then I think it's an excellent addition to the language.

338
Minecraft Discussion / Re: Minecraft Custom Skins
« on: October 07, 2011, 12:46:22 pm »
I used the Zwiadowca skin as the base for mine, although I made some modifications to it.


339
Minecraft Discussion / Re: good minecraft servers
« on: October 06, 2011, 10:11:42 pm »
VoxelBox (if you can get in) is an excellent server. [creative]
Evocat.us is decent, although it tends to be unstable. [PvP/creative, with the emphasis on PvP]
Sacred Labyrinth has a decent population, but good luck surviving for an extended period of time. [hardcore PvP]

340
Other / Re: Android tutorials for the absolute beginner
« on: October 06, 2011, 12:37:51 am »
Well, they supposedly have experience with Java, but they've been unable to understand Android.

341
Other / Android tutorials for the absolute beginner
« on: October 06, 2011, 12:31:20 am »
A classmate of mine with whom I am working on a project has decided to learn Android programming. Unfortunately, he's in over his head and didn't really know where to begin, to he asked me for help. Does anyone know of any good resources for an absolute beginner to programming for Android devices?

342
Axe / Re: Can You Flood Fill?
« on: October 05, 2011, 09:44:42 am »
Code snippets in spoiler tags are messed up in Chrome. Yay for one line source viewing!

343
Grammer / Re: Grammer
« on: October 04, 2011, 10:29:13 pm »

Also, in other news, I am working on the particle effects suggestion, currently, and I am just stitching up the code and debugging at the moment :) Hopefully we will have water effects to work with in the near future O.O

Would it be possible to have user defined automata rules and multiple particle types?

Also, new avatar  ;D

344
Computer Usage and Setup Help / Re: Compatibility Issue D:
« on: October 04, 2011, 10:19:45 pm »
Sometimes files are built for earlier versions of windows and windows will return bad errors like that occasionally because the program does strange things.

A more unlikely possibility (that would admittedly make more sense of the error) is that the program is designed to run on a windows CE platform and not necessarily x86.

345
The Axe Parser Project / Re: Features Wishlist
« on: October 04, 2011, 06:40:42 pm »
Hmmm how would updating only part of the screen make smoothscrolling faster?

I can't see any reason why it wouldn't because you don't have to send the data to the screen. That said, I can't see how you might do it since smoothscrolling tends to involve updating the entire screen...

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