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Messages - AngelFish
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796
« on: June 10, 2011, 09:43:28 pm »
I see plenty of users with custom titles, how can I get one? There's no field in the profile settings where I can just type in a custom title...
In contrast to AoC's treachery Bribery, Omnimaga.org accepts cash, checks, or Visa.
797
« on: June 10, 2011, 08:06:53 pm »
all the particle-based stuff that people have been tossing around was based on cellular automata, which is the same sort of idea behind conway's game of life. basically you just have to determine the rules that you think will give the effect you want(if you wanted fire, for example, you could run through all the pixels that are on, make that 'particle' move up one and, via randomiser, make it move left, right, straight up, or go out). when you said animations, though, i was thinking something completely different initially. i'd rather like to see a method that uses vector graphics and scripting for dynamic animations 
Actually, cellular automata can get a lot more complex than that. I had a really nice program that I could show demonstrating that but some stupid loops managed to RAM clear my calc 8 times last night...  At least I finally noticed the "backup" feature of Axe
799
« on: June 09, 2011, 03:52:23 am »
Here's a dream I had several years that eventually became a game that I'm currently developing:
<open narrative>
You wake up in a dry, dusty desert. Tumbleweeds grow in scattered patches across the desert as far as you can see. You're surrounded by four thick, strong gates ringed with razor wire, the gate to the southeast slowly swinging in the small buffets of wind. Overhead, several black vultures circle, occasionally diving to ravage one of the numerous dead animals lying near the gates. You start across the desert beyond the gate, wanting to the reach the deep desert before the desert claims you for itself. It's rumored that surviving exiles live there in an area called Black Canyon. All you know for certain is that you can't return to the nation that exiled you on pain of death.
The sun glares down ever harder as you stumble across the desert, the day lengthening. Occasional howls from the distant mountains to the northwest drift across the endless sands. Coupled with the intense dehydration, they provoke wild hallucinations of the horrible creatures The Project is rumored to have summoned in those godforsaken hills.
...
You've been traveling for what seems like years. The sounds of the desert have driven you to near insanity. However, it occurs to you that the landscape has subtly changed from the endless plains where you were exiled. Small shrubs have have replaced the prickly tumbleweeds and sandy plateaus gradually descend towards a narrow chasm splitting the landscape. As you approach the dark chasm, the wind howls around you, shrieking and deafening. You note the dark stone composing its sheer walls, which descend into a misty abyss whose depths cannot be seen. This is Black Canyon.
800
« on: June 09, 2011, 03:05:34 am »
Here's a floating point addition/subtraction algorithm to help you: 1. Exponent subtraction (ES): Subtract the exponents and denote the difference jEa Ebj = d. 2. Alignment (Align): Right shift the significand of the smaller operand by d bits. Denote the larger exponent Ef . 3. Significand addition (SA): Perform addition or subtraction according to the effective operation, Eo, which is the arithmetic operation actually carried out by the adder in the FP unit. 4. Conversion (Conv): Convert the result to sign-magnitude representation if the result is negative. The conversion is done with an addition step. Denote the result Sf . 5. Leading one detection (LOD): Compute the amount of left or right shift needed and denote it En. En is positive for a right shift and negative otherwise. 6. Normalization (Norm): Normalize the significand by shifting En bits and add En to Ef . 7. Rounding (Round): Perform IEEE rounding by adding "1" when necessary to the LSB of Sf . This step may cause an overflow, requiring a right shift. The exponent, Ef , in this case has to be incremented by 1.
801
« on: June 09, 2011, 01:18:51 am »
I was looking up system routines and I noticed how many of them use the OP registers. However, hex equates in the TI83plus.inc file (which I presume are the addresses) don't match up with the addresses on WikiTI. Is this because of the change from 83 to 83+ and if so, are the addresses in the 84+ and SE's different as well?
802
« on: June 09, 2011, 12:18:28 am »
The day we have all been waiting for has finally arrived: Calculators can now browse the Internet thanks to the new Gossamer Web browser unveiled tonight by KermMartian of Cemetech. Gossamer, which runs on the Global Calcnet Network formerly developed by the same author, uses an on-line application to parse web pages, which are then displayed on the calc screen. Is this be the future? * Early reports indicate that Gossamer already loads pages faster and with fewer errors than all versions of Internet explorer earlier than IE8.
803
« on: June 08, 2011, 07:58:09 pm »
C/ASM files can be a maximum of 1 MB of code and data, excluding the .g3a header.
805
« on: June 08, 2011, 06:58:56 pm »
I'm using a Win 7 64 bit comp with USB 2.0 as well...
As for the driver, I'm fairly sure I'm using Casio's own drivers, because the Prizm installed them when I got it.
806
« on: June 08, 2011, 05:44:14 pm »
Yeah, It will let me overwrite files just fine, but it will occasionally crash/reset when the AC/On key is pressed. There really isn't a warning either, because my Prizm had a ton of memory left.
807
« on: June 08, 2011, 04:02:44 am »
Here are some of the errors that can be generated by the AUX_DisplayErrorMessage() syscall. It takes an integer argument and generates these messages for each value. Execution of the program continues normally after EXIT is pressed.
1: "Break Press:[EXIT]"
2: "Syntax ERROR Press:[EXIT]" 3: "Ma ERROR Press:[EXIT]"
4: "Memory ERROR Press:[EXIT]" 5: "Go ERROR Press:[EXIT]"
6: "Nesting ERROR Press:[EXIT]" 7: "Stack ERROR Press:[EXIT]"
8: "Argument ERROR Press:[EXIT]" 9: "Dimension ERROR Press:[EXIT]"
10: "Com ERROR Press:[EXIT]"
11: "Transmit ERROR Press:[EXIT]"
12: "Receive ERROR Press:[EXIT]"
13: "Memory Full Press:[EXIT]"
14: "Undefined Press:[EXIT]"
15: "Overflow ERROR Press:[EXIT]"
16: "Out of Domain Press:[EXIT]"
17: "Non-Real ERROR Press:[EXIT]"
18: "No Solution Press:[EXIT]"
19: "Mismatch Press:[EXIT]"
20: "No Variable Press:[EXIT]"
21: "Not Found Press:[EXIT]"
22: "Application ERROR Press:[EXIT]"
23: "System ERROR Press:[EXIT]"
24: "Already Exists Press:[EXIT]"
25: "Complex Number In List Press:[EXIT]"
26: "Complex Number In Matrix Press:[EXIT]" 27: "Can't Solve! Adjust initial value or bounds. Then Try again. Press:[EXIT]" 28: "Range ERROR Press:[EXIT]"
29: "Time Out Press:[EXIT]"
30: "Condition ERROR Press:[EXIT]"
31: "Syntax ERROR Press:[EXIT]"
32: "Range ERROR Press:[EXIT]"
33: "Circulat ERROR Press:[EXIT]" 34: "No Real Roots Press:[EXIT]"
35: ---- 36: "No Real Roots Press:[EXIT]"
37: "Version ERROR Press:[EXIT]" 38: "Card ERROR Press:[EXIT]" 39: "Card is protected Press:[EXIT]"
40: "Invalid Card Press:[EXIT]" 41: "No Card Press:[EXIT]" 42: "SD Card Full Press:[EXIT]" 43: "Storage Memory Full Press:[EXIT]" 44: "Data ERROR Press:[EXIT]"
45: "Invalid file name or folder name Press:[EXIT]" 46: "Data is protected Press:[EXIT]"
808
« on: June 08, 2011, 04:02:19 am »
USB is definitely bugged. It reset my calc when I attempted to disconnect a few times tonight,
809
« on: June 08, 2011, 03:45:11 am »
TI's FP number format is kind of... Well you can read about it for yourself here. I'm not very good at explaining it. If you want to match the number range, you'll need to use the IEEE 754 Double FP format. That can handle numbers up to around 10^308, compared to the 10^128 handled by TI's routines. It's only 8 bytes large, so you sacrifice some precision for that, but you'll still get excellent accuracy within normal ranges.
810
« on: June 08, 2011, 03:36:41 am »
Well, the 80 bit extended version is what's generally used in computer CAS's  100+ bits are used in high precision scientific computing and by the time you get to that point, the algorithms actually start becoming unstable and inaccurate (meaning other concerns are more important than the number format). I'd stick with 64 bit at most, to align with the machine's word size nicely.
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