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Messages - Raylin

Pages: 1 ... 5 6 [7] 8 9 ... 98
91
Introduce Yourself! / Re: Hello Omnimaga
« on: January 29, 2011, 06:11:54 pm »
Welcome to Omnimaga, dood.

92
News / Re: Cage Match #5 begins
« on: January 27, 2011, 04:46:23 pm »
I see what you did thar.

93
Computer Projects and Ideas / Re: Coding Battles
« on: January 27, 2011, 09:42:25 am »
He probably meant:

"Sorry to hear that. Keep an eye out for the next contest, so you can win it."

94
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 27, 2011, 01:54:48 am »
The 14th of February.

95
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 27, 2011, 12:38:26 am »
An anonymous contestant has entered the Storm. Anyone have any ideas on who it is?

96
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 27, 2011, 12:33:53 am »
Email it to me.

97
General Discussion / Ironclad
« on: January 23, 2011, 07:36:32 pm »

98
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 23, 2011, 07:29:54 pm »
You cannot vote for your own entry.

99
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 10:53:38 pm »
Crazy AWESOME! :D

100
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 10:47:03 pm »
Tis fine. I expect crazy stuff from you guys. :)

101
Official Contest / Re: [BULLETIN] Cage Match Help
« on: January 22, 2011, 09:19:31 pm »
Nah. Speed is key. No one plays a super-slow game that looks really nice. Keep a balance.

102
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 08:24:49 pm »
Gentlemen, I'm afraid I must drop out.

103
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 21, 2011, 01:34:03 am »
Map engine done. :)

This statement will be hilarious in hindsight, I promise you.

104
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 20, 2011, 03:19:41 am »
I'm actually not going with dual layer :P I hope everybody will like my game :)

Same here.

105
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 19, 2011, 06:06:19 pm »
Okay. I know what I am making.
An action, dungeon-crawler, puzzle, relationship-building RPG.

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