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Messages - Reo

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46
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: January 28, 2012, 10:16:02 pm »
Aha, that worked! I'm using MinGW, so the case-sensitivity was the problem.

The reason I'm trying to build it is because I wanted a build with the controls being both on the right side and closer together. I'll attach my changes + source to this post. I've tested it with Super Mario Bros, but I doubt what I changed broke anything.

47
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: January 28, 2012, 09:45:17 pm »
But I'm using your makefile, so it should be calling arm-none-eabi-gcc.
EDIT: I changed "%.o : %.S" to "%.o : %.s", and it's working better. However, it's still saying...

Code: [Select]
main.s: Assembler messages:
main.s:75: Error: ARM register expected -- `mov cpu_a,#0'
main.s:76: Error: ARM register expected -- `mov cpu_x,#0'
main.s:77: Error: ARM register expected -- `mov cpu_y,#0'
main.s:78: Error: ARM register expected -- `mov cpu_sp,#0x100'
main.s:79: Error: ARM register expected -- `mov cpu_flags,#0'
make: *** [main.o] Error 1

...which makes me think it's not including nes.inc. Still, I don't have much to solve at this point. (I think)

48
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: January 28, 2012, 09:03:12 pm »
I'm unable to compile this with a "stock" build environment. I'm getting all kinds of abnormal errors from the assembler as if something's not set up right, and yet, I'm able to compile the "hella" example as well as C++ examples with no problems. Any kind of obvious solution?
EDIT: Because "abnormal errors" was too vague:

49
General Calculator Help / Re: I need oslauncher cas before the SAT test!
« on: January 27, 2012, 08:02:59 pm »
No you don't. Each problem is solvable in the amount of time given if you know what you're doing, and if you study, you can. Also, if the proctor makes you enable Press-To-Test mode, it won't even matter because all of the extra features will be disabled.

50
Other Calculators / Nspire SAT Review Problem
« on: January 26, 2012, 02:31:43 am »
TI put some SAT prep questions from The Princeton Review up for download for free. I've taken one of the tests already. The questions were fine, but I discovered that I was unable to check my answers after doing all the questions.
I could see the review being useful for when I have to take the SAT, but if I don't know the answers to the test prep, I can't learn from my mistakes.
Is there a way that I can force the document to be self-check without the teacher software?

51
TI-Nspire / Re: ndless ideas
« on: January 24, 2012, 01:33:10 am »
It'd be nice if gbc4nspire supported link-cables via the calc-to-calc cable, though it'd be hard to program.

52
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: January 21, 2012, 08:25:50 pm »
Note that you have to run two separate commands: one to change the directory, and one to run the "copy" command in that directory.
The path that comes before your cursor will change to that path after the "cd" (change directory) command.

53
General Calculator Help / Re: Accessing Nspire on Computer
« on: January 21, 2012, 06:43:09 pm »
I'm actually in the same situation, because I have a new computer and the license is non-transferable. What a ripoff.

Won't TI's Nspire Computer link work? It's what I use!
http://education.ti.com/calculators/downloads/AUS-NZ/Software/Detail?id=6772

I've tried this, but the program won't launch because the "connectivity library" won't activate. Right now TiLP works fine, except I can't seem to send anything from the calc to the PC.

54
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: January 20, 2012, 08:40:00 pm »
I'd like to see the keymap looking a bit more like gbc4nspire. The A and B keys are closer together, and on the right side of the calc like a normal controller.

I tried doing it myself, but I can't figure out at all how to change it in assembly, even after reading up on it.

55
TI-Nspire / Re: TI-Nspire emulator
« on: January 20, 2012, 03:50:39 pm »
Is it possible to use the touchpad at all in CX emulation? Clicking the screen doesn't seem to work, so I was hoping I'm missing something important.

56
Lua / Tool-palette Questions
« on: December 19, 2011, 09:19:00 pm »
1. I'm using the tool-palette function to make a menu. Most of the time when I go to open the menu on my calculator (it's always fine on the PC) it just doesn't open. Is this anything I can fix, or does it just work like that because it's an undocumented feature?
2. Is there any way to get a TI.image as an "icon" in the menu?
3. How likely is it that this feature will be taken out of the next firmware update?

57
Chip's Challenge for Ti-Nspire / Re: Chips Challenge for TI-Nspire
« on: December 19, 2011, 06:35:03 pm »
Will you be updating this for the Nspire CX?

58
News / Re: nDoom for the CX at the horizon
« on: December 15, 2011, 03:16:10 pm »
Those previous Touchpad controls look so awkward. Anyway, here's how I'd love it on a CX:

Forward: 8
Back: 5
Turn left: 4
Turn right: 6
Strafe left: 7
Strafe right: 9
Shoot: multiply
Melee: divide
Use: Enter
Map: Catalog (above divide)
Weapons: A, B, C, D, E, F
If "quit" literally quits the game, then ESC, but if it pulls up the menu, then "menu".

Quickload/save and contrast I wouldn't use, so I can't say where I'd want them.

59
TI-Nspire / Re: Lua-based Ebook Reader (Does not require ndless)
« on: December 14, 2011, 02:59:23 pm »
Well at this point you might as well write an EPUB reader.

60
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 10, 2011, 09:27:14 pm »
Not sure if this would be too hard to hex edit, but could we have a keymap that uses BHIJ to move, M as B, and N as A? I feel like it'd be easier to play while holding the calculator in my hand.

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