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Messages - Tribal

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61
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: July 03, 2010, 03:41:05 pm »
Isn't a uint64_t just a 'unsigned long long int'?

62
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: July 02, 2010, 10:46:59 pm »
As per a few people's request, I've attached the source code of just the factoring part of the program. I will be putting up a LSFR-randomized version in a bit if I can get it working(thanks to debrouxl for sending me the perl script since hackspire is temporarily down, and also for suggesting on making it). And hopefully debrouxl will be on soon to help me if I can't figure out the problem I'm having :-X

EDIT: Added a non-functioning LFSR version as cspire_lsfr.zip. Can someone check it out and see what I'm doing wrong?

63
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: July 02, 2010, 01:10:18 am »
I had been working on a project for this and have a successful C++ port of the perl code on hackspire, which checks keys around 3x faster(based on the C++ version taking around 2m for 5000000 numbers and the perl script taking around 6m). Although, my network programming experience is near to none, and it might be awhile until I can get a server/client interface set up :/

If anybody would be interested, I can see what I can do about just packaging up the factoring part of the program along with the source code and putting it up somewhere. This incomplete version of the program would allow you to start at a position of your choosing(instead of getting this information automatically from the server like the full version will) and will be able to save/load your work upon exiting and re-opening.

64
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: June 30, 2010, 01:38:26 pm »
I'm happy to say that my C/++ port works a lot faster than the perl script. But unfortunetly it seems neither are able to crack rsa keys effectively  :'(

I had been messing around with mine and wondering why the secret key 'd' for the TI-84+ keys I've been testing with always comes up wrong, and so I tried on the perl script and it was ALSO wrong. Can someone verify this just to make sure this is not just a fluke?

65
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: June 30, 2010, 09:44:04 am »
So I shouldn't continue making a cracking program? All I have left todo is create a network interface and it will be ready to go :-X

66
TI-Nspire / Re: Virus to crack RSA for nspire? :P
« on: June 29, 2010, 05:47:00 pm »
Actually, I had planned on doing this a long time ago, but there was a hiccup in the program and it wasn't factoring it right. It was basically just a C port of the perl algorithm used on the hackspire site(link)  with some minor changes to allow for already checked keys and an update routine to shoot of to the server ever once and awhile. There was a problem in it though, for some reason the library I was using or something just kinda broke while trying to work with these numbers :/. I also tried a C# library I found on the web, it might have actually just been a .NET binding of the C library but it's been awhile ago so I'm not sure.

You could just modify the perl script instead of porting it, but I wasn't(and still am not) able to write perl, but it probably wouldn't be too hard. I had original decided to port it since a C derivative would have been faster(being compiled and not interpreted) and I would understand the coding more than the perl script since I have been working with it for much longer.

67
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 27, 2010, 06:02:55 am »
Pardon, but I'd like to pull out some key legal issues that come about in some of DJ Omnimaga's earlier post of which SirCmpwn could take legal action against if such events occured:

1)...Try to save some money to make it easier and in case your parents would retaliate by firing you from your job and that you had to find another...
2)...and when you get another job, do not give your old job as reference, in case your parents talk shit in your back to your new boss...

For the the first key issue, if they would retaliate by firing you, there may be some legal action onto which you can use to fight back with. I say 'may' because most in most states the employer can fire you at any given time for any reason unless the state specifically forbids "at will" terminations(I'm not sure if California does or not), or it breaches either employment policy or a contract you may be in(whether it be written, oral, or implied).
NOTE: Also to add onto what DJ Omnimaga was saying, if they give you a choose in the matter as to weather you are fired or you quit, it may be best to choose to be fired, since if you just quit and you file for unemployment, it will be rejected.

For the second key issue, it is actually illegal and you can bring them to trial for doing so. It would fall under the "Defamation, Libel and Slander" law and they could most certainly be taken to court for doing so. Although there are ways to get around this unfortunetly by 'hinting' onto things, and not actually 'telling' the employer. All-in-All it may just be a good idea to not add them to the references, but if you do and this issue does arise, know you do have a legal course of action.

I wish you the best of luck SirCmpwn, and may the ~year time from your graduation be a short one  ;)

68
Gaming Discussion / Re: game design failure
« on: June 23, 2010, 06:12:33 pm »
For what I was seeing, the entire bottom part and top part are useless, since after you jump down from that first block, you can catch a ride on the moving block over to the switch and back again, and back yet again to jump down to the door since you go through the block if you don't hit the top of it, or close.

69
Gaming Discussion / Re: game design failure
« on: June 23, 2010, 06:04:52 pm »
Kind of, you need to activate the switch for the tile below the key to appear, since you can't jump up that high.

70
Gaming Discussion / Re: game design failure
« on: June 23, 2010, 05:31:55 pm »
Yeah, that last level must have not been thought out very well or something x.x

For those who don't have time to play or cannot reach the level, here is what it looks like:


The skinnier blocks disappear soon after touching them.
The bigger ones do not move or disappear, with the exception of the one immediately to the left of my character, which is constantly moving from the right-most block to around the position it is now.

71
Web Programming and Design / Re: jBasic OS
« on: June 16, 2010, 12:04:37 am »
Repackaged as a zip for all those under windows. Not sure exactly why WinRAR was having problems with it though  :-\

72
Introduce Yourself! / Re: Hi there
« on: May 20, 2010, 10:42:12 am »
Ya, I found that on the net while looking around for some stuff and decided it was a good fit for that post :P

73
Introduce Yourself! / Re: Hi there
« on: May 19, 2010, 04:41:30 pm »
When I was learning C++ I used the documentation here here quite a bit, but I really learned what I know from source code and just messing around with stuff until I figured stuff out.

Here is another resource that may be of help, I don't remember using it that much and I really havn't checked through the content so I'm not sure how good it is, but it has more C specific things it seems: http://www.cprogramming.com/tutorial.html

74
Introduce Yourself! / Re: Hi there
« on: May 19, 2010, 10:51:25 am »
(Official) Welcome!
You said you know some C#, have you done anything big with it, or just tinkering?

For Example:
Code: [Select]
public abstract class Person
{
  public bool StrangersToLove { get; set; }
  public bool KnowTheRules { get; set; }
}
//Rick Astley's possible thoughts
public enum Thought
{
  FullCommitment
}
//Rick class 
public sealed class Me : Person
{
  public Thought Thinking()
  {
    return Thought.FullCommitment;
  }
}
//The target of Rick's song, notice that GetThought can only be called by passing in an instance of Rick
//which satisfies that she can't get this from any other guy
public class You : Person
{
  private Thought whatHeIsThinking;
  public void GetThought(Me guy)
  {
    whatHeIsThinking = guy.Thinking();
  }
}
class Program
{
  //The first verse
  static void Main(string[] args)
  {
    var Rick = new Me() { KnowTheRules = true, StrangersToLove = false };
    var Girl = new You() { KnowTheRules = true, StrangersToLove = false };
   Girl.GetThought(Rick);
  }
}

75
Math and Science / Re: MIT courses online!
« on: May 19, 2010, 10:34:11 am »
Oh wow, that's interesting  :o
I'll have to check that out when I get home, thanks for the links mapar  ;D

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