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Messages - V1mes

Pages: 1 ... 4 5 [6] 7
76
Miscellaneous / Re: You Are Not A Gadget
« on: August 12, 2012, 01:47:42 pm »
Yeah he has a whole chapter on music, the challenges facing the industry and how a lot of old stuff gets recycled nowadays, which is a bit disappointing really when you think about it.

77
Miscellaneous / You Are Not A Gadget
« on: August 10, 2012, 11:28:54 am »
http://www.amazon.co.uk/You-Are-Not-Gadget-Manifesto/dp/1846143411

Just finished reading this book, and kinda figured that everyone using the net should probably read this book.
Lemme know what you think!

78
General Calculator Help / Re: Weird equation variables
« on: August 10, 2012, 11:19:42 am »
Since when did they appear? And what were you doing when they did?
I tend to get these when coding using Y0 for example and I get a RAM crash...

79
TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 09:36:21 am »
Just out of interest, what kind of routines?

80
Gaming Discussion / Re: Best/Favorite Fighting Game
« on: August 10, 2012, 09:25:17 am »
Whatever happened to street fighter?  ???

81
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:20:47 am »
Cool idea  :D
Can't wait see this one finished

82
Gaming Discussion / Re: Best/Favorite Fighting Game
« on: August 09, 2012, 09:12:33 am »
Yeah Super Smash Bros. is pretty awesome, helped by the fact that it's far simpler than the others out there!

KOF is a pretty solid series, as is Marvel vs. Capcom.
Though I just never got my head round 6 buttons...  :banghead:

Edit: Project 64 emulates Super Smash Bros. really well - http://www.pj64-emu.com/

83
TI Z80 / Re: Alien Breed 5
« on: August 08, 2012, 08:24:13 am »
Wow  O.O great job james! Yeah, I agree, they don't look so distracting now.
That's a nice compression trick btw.

84
Gaming Discussion / Best/Favorite Fighting Game
« on: August 08, 2012, 08:06:17 am »
Recently I've used MAME www.mamedev.org to develop a serious addiction to games like Garou: Mark of the Wolves and Soul Calibur I...
The more retro the better!

Thoughts?

(Edit: also if anyone wants to arrange bouts through MAMEhub http://blog.mamehub.info/ PM me)

85
TI Z80 / Re: Alien Breed 5
« on: August 08, 2012, 07:39:52 am »
Indeed

86
TI Z80 / Re: Alien Breed 5
« on: August 08, 2012, 06:51:41 am »
The second one definitely looks better...
The first one is too simple in my opinion :)
But it may be a look slightly busy/distracting during gameplay  :-X

87
General Calculator Help / Re: Game Dev Process
« on: August 08, 2012, 06:35:52 am »
Woah we could write a guide with all these different methods :P

At the moment, I find myself writing out each new feature (e.g. level generator) as a separate program and nailing that before moving on to the next big part of the game/engine...
Also for all of my ideas I always have a visualization of the final gameplay; I also play through any new ideas in my head before committing them to paper, and then before I start I run through them all as a check.
I suppose the key here is to get as much experience completing projects as possible.

88
General Calculator Help / Re: Game Dev Process
« on: August 07, 2012, 07:13:07 am »

And yes, I don't plan at all XD


Nice! :P
Well they say 'A game starts with a good idea'...
What about reusing the engines you come up with?

89
General Calculator Help / Game Dev Process
« on: August 07, 2012, 07:04:38 am »
Not sure whether this has really been discussed before, but I was just interested to see how people get their projects finished, how they plan them out, what order they complete the various parts in (i.e. title screen, physics, sprites, etc.)

Thanks!

90
Miscellaneous / Re: Gaming at school
« on: August 26, 2011, 02:13:03 pm »
i game quake 3 at school using a memory stick also using the school severs
if you're interested you can get it here: http://www.quakeunity.com/file=1150
maps here: lvlworld.com/

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