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Messages - Zera

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706
ASM / Importing tiles in CalcGS (resolved)
« on: November 07, 2007, 05:09:00 pm »
EDIT: I resolved the problem by seperating the sets and importing them one by one.

So, I was trying to import a rather large tileset of 16x1856, and apparently, 1,856 is an "invalid" size.

Does anyone know what the max resolution is?

707
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 07, 2007, 04:07:00 pm »
QuoteBegin-Ranman+7 Nov, 2007, 21:55-->
QUOTE (Ranman @ 7 Nov, 2007, 21:55)
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE (grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling. :)smile.gif

The maps still look as if you are being led down a specified path without much room for choice.

The graphics are awesome! :thumbup:google.gif

 These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.

708
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 07, 2007, 03:46:00 pm »
Wait until I reveal the airships. There are actually quite a few that appear throughout the course of the story.

Progress update:

 - tileset is almost complete (adding final touches and importing it into CalcGS)

 - starting character spritesheets now (4 or 5 already completed)

 - character portraits almost finished (one more to go, as well as some final touches)

 - most of the enemy designs are completed (a few to go, as well as some final touches)

 - graphics-wise, most of the game is complete

 - maps have been conceptualized, but not started (finishing tileset first)

 - story development and plot synopsis are roughly 80%

 - inventories (items, spells, etc.) are completed

 - beastiary data is just now being started

 - game engine / design documentation is roughly 10%

709
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 07, 2007, 03:39:00 pm »

 THE POST 13512127
Detached Solutions is quite slow, though. I rarely even check in anymore. He's pretty busy with school and independent studies, so it's hard to catch him at the right times.  


710
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 07, 2007, 01:42:00 pm »

 THE POST 13511980
He pops in and out. Haven't had a chance to talk to him lately. I'll remind him to check in.  


711
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 07, 2007, 01:34:00 pm »
Another dungeon sample:

user posted image

712
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 07, 2007, 12:54:00 pm »

 THE POST 13511915
QuoteBegin-Liazon+7 Nov, 2007, 18:44
-->
QUOTE (Liazon @ 7 Nov, 2007, 18:44)
although since it's your story, we're probably going to have to ask you about a lot of the event driven stuff as it comes along.  

 Of course. :)smile.gif


713
Introduce Yourself! / Hello Everyone
« on: November 07, 2007, 11:53:00 am »
Oh, boy. Everywhere I go, someone is praising my project. I just can't seem to escape it! :Dbiggrin.gif

Welcome!

714
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 07, 2007, 11:44:00 am »
Sample dungeon to show off the new tileset:

user posted image

No more tiny, linear paths and Zelda-style scrolling. :)smile.gif

715
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 07, 2007, 10:20:00 am »
Color sprites? Never really tried... Depends on the bit-depth. If we're talking about NES quality, I suppose it wouldn't be much different than the designs I'm doing now. SNES quality, on the other hand, I doubt.

716
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 07, 2007, 10:18:00 am »

 THE POST 13511678
I leave all the technical stuff up to the programmers. Whatever methods you feel are most efficient / convenient works for me.  


717
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 06, 2007, 04:33:00 pm »
EDIT: moved to first post

718
Other Calc-Related Projects and Ideas / Wrath of god/zeus
« on: November 06, 2007, 02:15:00 pm »
Wrath of God seems more appropriate.

I would offer to help with the sprites, but I'm quite busy with a couple of projects at the moment.

EDIT: Damn. Where did I get 50 posts?! :Ptongue.gif

719
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 06, 2007, 10:06:00 am »
Thanks for the suggestions. I went ahead and revised it a bit:

user posted image

And here is a close-up version:

user posted image

720
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 06, 2007, 06:29:00 am »
user posted image

The font seems decently legible to me. The items are as follows:

 - Seraph Rod
 - (empty)
 - Ribbon
 - Archon Robes
 - Angel Ring
 - Soma Drop

Any trouble reading them?

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