Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ZippyDee

Pages: 1 ... 8 9 [10] 11 12 ... 51
136
TI Z80 / Re: The Mighty Jill Off
« on: January 12, 2012, 01:30:04 pm »
I love this game!! Are you planning to port the full level?

137
TI Z80 / Re: TinyCraft [Axe]
« on: January 12, 2012, 03:51:01 am »
Oh, awesome! :D Will it use the method used in the LevelGen class?

138
TI Z80 / Re: TinyCraft [Axe]
« on: January 12, 2012, 03:01:02 am »
I'll make the level generator, don't worry about that. I think we should stick with 32x32 maps, and with 8x8 tiles (size), because then we can have 12x8 tiles (amount) on-screen, just like the original game, and that crafting menu is awesome :D

Tinycraft is the name now, so @moderator, please remove the poll.

Gotten anywhere on that, by the way?

139
TI Z80 / Re: TinyCraft [Axe]
« on: January 12, 2012, 01:27:14 am »
Maybe this could be modified to generate the land
http://ourl.ca/4129/135999
We already know how the land is generated in the original game. We're going to try to port that as best we can first.

140
Humour and Jokes / Re: What is your favorite joke?
« on: January 09, 2012, 08:23:13 pm »
2. What do you call a cow with no legs?
Spoiler For Answer:
Ground Beef
Groan. O0
what do you call a cow with one leg?
Spoiler For Answer:
Steak.

what do you call a cow with two legs?
Spoiler For Answer:
Lean beef...

what do you call a cow with three legs?
Spoiler For Answer:
Tri-tip...........

what do you call a cow with four legs?
Spoiler For Answer:
...A cow. Duh.

141
TI Z80 / Re: TinyCraft [Axe]
« on: January 09, 2012, 08:04:26 pm »
Well it looks like you guys don't need my sprites or spriting anymore...so good luck guys! peace out
:)

*saint wonders why they keep changing and resizing his sprites. oh well...can't be perfect I guess

saintrunner...Your sprites will still be used. In fact, my modified sizes were based entirely off of your sheet. We keep changing the sprites around because the needs of the program still haven't been fully worked out. As development continues, things will have to be changed from their original plans to make it fit what has to happen. Don't think that your sprites were a worthless waste of time, because they definitely weren't. Especially those item sprites that look so damn fantastic.

142
TI Z80 / Re: TinyCraft [Axe]
« on: January 09, 2012, 07:12:04 pm »
HOT DIGGITY. I like it.

143
TI Z80 / Re: TinyCraft [Axe]
« on: January 09, 2012, 04:51:34 pm »
Ehh...there's an issue with the first sprite sheet. Small issue. 2nd to last sprite on the 2nd to last row, his pants come up to his bellybutton. Pull 'dem pants down one pixel. I fixed it in the first and third ones, but forgot to fix it in the first.

Edit: er...it's only in the 2x2 version on that sheet. I just drew over the pixels instead of fixing the 1x1 and then copying and scaling, because I'm weird.

144
TI Z80 / Re: Mario Kart
« on: January 09, 2012, 07:07:13 am »
Not the original Mario Kart for SNES.

145
TI Z80 / Re: TinyCraft [Axe]
« on: January 09, 2012, 02:39:30 am »
I might also have a go at some sprites if that's okay...I noticed on the previous sheets that there is no sprite for standing still facing forward or backward...should there be one?


Edit: I've attached a quickie sprite sheet for the 8x6 characters... Could very likely be improved. I made the all-dark-gray character have a light gray face instead, because it looked odd with dark gray for both the face and clothing...

Edit 2: Fixed an error in the first sheet. Also attached a version with the arms as dark gray instead of black. I kind of like that one better.

Edit 3: Aaaand one more change, I modified the all black one a bit to make it more distinct. I think it looks much better like that.

146
The Axe Parser Project / Re: Axe Parser
« on: January 09, 2012, 12:49:08 am »
That is....pretty damn amazing.

147
TI Z80 / Re: Mario Kart
« on: January 09, 2012, 12:12:09 am »
Well I can see the AI needed for CPU players getting and using items becoming a pretty menacing task...

148
TI Z80 / Re: Mario Kart
« on: January 08, 2012, 11:56:42 pm »
I'm not talking about what the effects would be in terms of processing...My question is just in regards to what differs between the two games besides the items (in terms of actual gameplay, not in terms of characters, etc.)

149
TI Z80 / Re: Mario Kart
« on: January 08, 2012, 10:51:55 pm »
Well, what would need to happen for calc84's F-Zero to become Mario Kart besides adding items in? In other words, what makes the games different other than the use of special items?

150
ASM / Re: [Z80] Jump to a specific point in an edit buffer
« on: January 08, 2012, 01:03:02 am »
None that I know of...I thoroughly looked over all the edit buffer routines that I found when I was working with some edit buffers before, and I don't recall anything like that. I think I just wrote my own to do that.

Pages: 1 ... 8 9 [10] 11 12 ... 51