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Messages - Adriweb

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1666
TI-Nspire / Re: [WIP] TI-Basket
« on: April 28, 2011, 02:33:01 pm »
New version !

Including a better engine overall
Optimizations
Scoring system  :thumbsup:
Time-Attack mode  ;D
Secret Mode if you can discover it


PS : the time left shown in the screenshot is not showing the right value (don't worry, there is no bug on-calc) The max time is 60 secs

1667
TI-Nspire / Re: [WIP] TI-Basket
« on: April 28, 2011, 05:38:36 am »
Well I meant more like an animation of the ball spinning :P (made of multiple images)
The images are huge tho :P
I'll look more into that, but I think I'm going to draw the ball programmatically .... then it could be easier

1668
TI-Nspire / Re: [WIP] TI-Basket
« on: April 27, 2011, 04:16:58 pm »
Here's a video of it :P

(really small .mp4)

(see attached)

1669
TI-Nspire / Re: [WIP] TI-Basket
« on: April 27, 2011, 04:11:23 pm »
Ah I see, this seems cool. I would probably need to check the wiki to figure out what pww and pwh are, though :P
oops, this is actually some functions I made :P (included in the BetterLuaAPI library I'm coding)

Code: [Select]
function pww()
return platform.window:width()
end

function pwh()
return platform.window:height()
end

1670
TI-Nspire / Re: [WIP] TI-Basket
« on: April 27, 2011, 04:07:16 pm »
Nice, it looks better and better. :D By the way what do you use for the ground and circle? Is it an image or is it rectangle and circle routines? I am curious how large an image is in Lua...
yes, just a rectangle and circle.
I had a nicer background but it wasn't rendering well on grayscale nspires so I changed it to a plain one.

this is what I do :

Code: [Select]
function drawBackground(gc)
gc:setColorRGB(255,150,80)
gc:fillRect(0,165,pww(),165)
gc:setColorRGB(255,255,255)
gc:drawArc(pww()*0.5-60,pwh()-30, 120,80,0,180)
end

1671
TI-Nspire / Re: [WIP] TI-Basket
« on: April 27, 2011, 03:32:34 pm »
Here's a working version, with that bug (@jimbauwens) fixed :P

http://www.mediafire.com/?rbvap5pum3hxm6w (or see attached)



1672
TI-Nspire / Re: [WIP] TI-Basket
« on: April 27, 2011, 04:45:02 am »
Thanks !

@DJ_O : I might have found something with the timers that could be used for the time-attack mode tho, I'll look more into that :D

@Sebasu That's a nice idea, maybe for a next version ? :)

1673
Lua / Re: Can you code in Lua?
« on: April 27, 2011, 04:41:06 am »
How could you put the MacBook so close to the edge? Don't you have any sense of respect?

Dont worry, it's a lot more on the table that suspending in the air (meh, I don't know how to say that in english :o, but you understand) ....

:P

And nice about learning Lua !

Good luck programming nice things now ! :D

1674
TI-Nspire / Re: [WIP] TI-Basket
« on: April 26, 2011, 03:13:09 pm »
Cool to hear. Are you planning to add some time limit too, where you must score the highest amount of point in a certain amount of time?

Also it would be nice to host the MP4 on an american server like Mediafire.com, because on european servers it downloads at 30 KB/sec on my 3000 KB/sec connection.
as I said in the post ... :P
Quote
I thought about adding a "Time Attack" mode when the player has only a limited time to shoot, but from the programming point of view, I'm already using a timer for the trajectory display, so I don't know how to do that , since we can only use one timer at a time .... I'll see if I can find a way to get around this :/

and here's the mediafire link : http://www.mediafire.com/?n82ld8bpll6lqc5

1675
TI-Nspire / Re: [WIP] TI-Basket
« on: April 26, 2011, 03:05:20 pm »
Also nice Adriweb, it would be nice if there were some graphics like an actual basket like in basket ball or maybe even a basket ball field. ;D

Wow, this is actually exactly what I've been doing today :P
Well release as soon as it's ready :P

1676
Lua / Re: Can you code in Lua?
« on: April 26, 2011, 02:09:33 pm »
To make Levak even more jealous ...




these aren't all mine, I gathered them for a homework movie scene I have to film :P

1677
TI-Nspire / Re: [WIP] TI-Basket
« on: April 26, 2011, 08:01:54 am »
@jimbauwens : Thanks ! :)

@graphmastur : http://www.google.com/search?q=ti+nspire+cx&tbs=shop%3A1&aq=f :P

but all my screenshots were taken in the Computer Software

1678
TI-Nspire / [WIP] TI-Basket
« on: April 26, 2011, 06:17:51 am »
B'jour tout le monde !
Hi everyone !

Just a little topic to announce the release of a game I'm making in LUA : TI-Basket (by the way, if you have a better name, please tell me :P)

The game features two play modes : "Normal" and "Hardcore"

The normal mode is just a basic thing : you have a non-moving target, and you have to change the power and the angle in order to reach the target (the basket)
The hardcore mode is more interesting : it's the same, but with wind (in x and y coords), and a moving target !  (believe me, the wind really changes the physics diff eqs :P)

Here are some screenshots ...



So, if you have some other ideas for the while game in general, please comment here :)

I thought about adding a "Time Attack" mode when the player has only a limited time to shoot, but from the programming point of view, I'm already using a timer for the trajectory display, so I don't know how to do that , since we can only use one timer at a time .... I'll see if I can find a way to get around this :/

Video :


(the game is slower on-calc than on this video, which is better anyway)

EDIT : Download and source code here : https://github.com/adriweb/TI-Basket

1679
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: April 22, 2011, 04:42:40 am »
Congratulations !

:)

1680
TI-Nspire / Re: Rooted Nspire document browser
« on: April 21, 2011, 03:18:57 pm »
I think the address for the OS 3.0.1 (1753) would be 0x864AE8 (phoenix.raw, CAS model) and fill with 0x00s until the end of the string.

NOT TESTED...

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