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News / Re: OmnomIRC Update
« on: October 12, 2011, 08:12:30 am »
geez. cool!!! also, the webchat is epic too.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2656
News / Re: OmnomIRC Update« on: October 12, 2011, 08:12:30 am »
geez. cool!!! also, the webchat is epic too.
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Graviter / Re: Graviter« on: October 12, 2011, 07:54:20 am »
upic!
btw, how to code the buttons? ![]() 2659
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 12, 2011, 06:05:11 am »
*2414: you attend other people that its not 2314.
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General Calculator Help / Re: Wabbitemu refusing to open up« on: October 12, 2011, 05:51:24 am »
also, you just have to show the 'key down' thing.
Also, how does linking work? 2661
General Calculator Help / Re: Wabbitemu refusing to open up« on: October 12, 2011, 05:43:51 am »
I mean, in the keypress window. and separate windows for graph and table like
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General Calculator Help / Re: Wabbitemu refusing to open up« on: October 12, 2011, 05:39:52 am »
check post: edited. If you add images for keypresses, maybe I can convince my math teacher to change to Wabbit instead of 'Smart' view. you should also add some options for displaying the graph and the table window. After all this program is way better then
also could you get on IRC? http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=24 2663
General Calculator Help / Re: Wabbitemu refusing to open up« on: October 12, 2011, 05:34:01 am »
afaik, its working now. thanx.
TIP: Keypress is awesome, but, but. It is a bit inconvenient that it only works with the keyboard and that it gives key down>up. only 'key pressed' would be okay. also holding keys, is that possible (like ON+key hooks) 2664
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 12, 2011, 05:26:34 am »
2410: if you see a GIF image thats very fast, you automatically go tap CTRL very fast to slow it down
Spoiler For Spoiler: 2665
TI Z80 / Re: Grey - zContest Entry« on: October 12, 2011, 05:09:28 am »
Its not too hard. You need to have the map data (which you have). then you should have a 'scrolling factor' (number) which you increase when a key is pressed (getkey(2) or getKey(3)). you can check the tile you're on by doing x/8 and y/8 and then getting the tile from the map with those values. I hope this helps, if not, ask more.
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Miscellaneous / Re: How much English words do you know?« on: October 12, 2011, 04:58:29 am »
I got 8,070 words. not bad I guess (I am Dutch). (according to a british bus driver: "your english is very good". I was so proud of that comment)
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General Calculator Help / Re: Wabbitemu refusing to open up« on: October 12, 2011, 04:44:04 am »
Another question: Wabbitemu no longer shows an 'Create/open ROM image' wizard. Now I can't use wabbit any more
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News / Re: Members organizes ritual for DJ_O's postcount of 30000« on: October 12, 2011, 04:40:46 am »
congradulations. I loled at the post.
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TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]« on: October 12, 2011, 04:39:44 am »
lol. I thought so.
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TI Z80 / Re: Unnamed puzzle platformer« on: October 12, 2011, 04:36:48 am »By the way, Axe or BASIC? 5x5 sounds like a job for BASIC, but your original post seems like it's for an Axe project.Axe, of course. Can someone help with buttons? I have this idea: when a button is found in the tilemap, store it in an appvar, then after the map is drawn, draw the buttons. For pressing buttons: constantly check if you are above a button (coordinates). Who has a better idea? |
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