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Messages - aeTIos

Pages: 1 ... 177 178 [179] 180 181 ... 274
2671
What, I should maybe check the readme included with axe 1.0.5 :P

2672
TI Z80 / Re: Contest entry--Nymless
« on: October 11, 2011, 03:31:37 pm »
Cool to hear, btw: necropost batman!

2673
TI Z80 / Re: testing gravity
« on: October 11, 2011, 03:25:37 pm »
yeah, thats cool.

2674
Axe / Re: Third-party Axe tutorial
« on: October 11, 2011, 10:51:30 am »
so how's this going?
Also, I would be glad if I could contribute to this. I think we should create one big, community-written tutorial.

2675
TI Z80 / Re: The Impossible Game
« on: October 11, 2011, 10:50:08 am »
you mean a level editor? yeah that would be epic. but there should be some preset for the jump length and height if you get what I mean. (if not, ask :P)

2676
you could also use a black ball with white outlining.

2678
no, that looks awful. its fine now.

2679
TI Z80 / Re: testing gravity
« on: October 11, 2011, 10:37:23 am »
*cough* jumping *cough*
looks good btw.

2680
Other Calc-Related Projects and Ideas / Re: (Current) Help
« on: October 11, 2011, 10:35:41 am »
sounds like a cool project. I will provide any help if possible.

2681
Graviter / Re: Graviter
« on: October 11, 2011, 10:34:56 am »
hm, you are inventive. can you draw lines on other buffers, then?

2682
Graviter / Re: Source Code
« on: October 11, 2011, 10:30:47 am »
question: could you post the button code?

2683
TI Z80 / Re: Unnamed puzzle platformer
« on: October 11, 2011, 10:29:55 am »
5*5.
Buttons are still a crime to get working :(

2684
Art / Re: my logo design
« on: October 11, 2011, 10:28:29 am »
no. lol. I changed it a lot, but didnt create  XD

2685
TI Z80 / Re: Unnamed puzzle platformer
« on: October 11, 2011, 10:18:35 am »
screenshot once I get buttons and transport tunnels ready.

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