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Messages - blfngl

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76
News / Re: LuaZM v0.1 Beta Released
« on: September 09, 2012, 09:54:21 pm »
Very nice! :)

77
TI-Nspire / Russian Roulette
« on: September 09, 2012, 09:45:42 pm »
A basic russian roulette game :)
Start it with load()
By typing 1 or yes, you will start the game.
By typing 2 or anything besides yes, the mob bosses will kill you :)

78
TI-Nspire / Ti Nspire Minecraft Library!
« on: September 09, 2012, 09:25:28 pm »
Hey all,
Because of boredom, today I present you with a Minecraft item/block library!
Added the tools() command! To access picks, hoes, etc, type the tool name, such as pick. It will then ask you for the material it is made of.

Changes:
Spoiler For Spoiler:
V0.2:Added the tools() command! To access picks, hoes, etc, type the tool name, such as pick. It will then ask you for the material it is made of.

V0.1:Only blocks() is supported right now, but the other functions will be added extremely soon. Tools() has some entries.



http://s1067.photobucket.com/albums/u440/blfngl/?action=view&current=minelib2.png#!oZZ3QQcurrentZZhttp%3A%2F%2Fs1067.photobucket.com%2Falbums%2Fu440%2Fblfngl%2F%3Faction%3Dview%26current%3Dminecraftlib-1.gif

I hope you enjoy!
-Blf :ninja:

79
TI Z80 / Re: Bounce
« on: September 09, 2012, 07:26:24 pm »
Very nice! Can't wait to play 7:^)

80
TI-Nspire / Re: [nSpire] AutoFoil
« on: September 09, 2012, 05:58:04 pm »
Oh, don't type those keys. I was saying that that's where the commands and the document name go.
So if the doc was named auto and the command was foil, it would be:

auto\foil()

Make sure it's in MyLib :)

81
General Calculator Help / Re: I have a problem
« on: September 09, 2012, 05:54:20 pm »
A full wipe may help in the future, make sure to back it up too.

82
Lua / Trouble with screen managers?
« on: September 09, 2012, 05:47:24 pm »
Hello,
I keep getting an error when typing:
Screen = class()

Then oclua returns the error:
[string "screen = class()..."]:3: attempt to index global 'Screen' (a nil value)

Any tips?

This is the code:
Code: [Select]
Screen = class()
 
function Screen:init() end
 
function Screen:paint(gc) end
function Screen:timer() end
function Screen:charIn(ch) end
function Screen:arrowKey(key) end
function Screen:escapeKey() end
function Screen:enterKey() end
function Screen:tabKey() end
function Screen:contextMenu() end
function Screen:backtabKey() end
function Screen:backspaceKey() end
function Screen:clearKey() end
function Screen:mouseMove(x, y) end
function Screen:mouseDown(x, y) end
function Screen:mouseUp() end
function Screen:rightMouseDown(x, y) end
function Screen:help() end
 
local Screens = {}
 
function PushScreen(screen)
    table.insert(Screens, screen)
    platform.window:invalidate()
end
 
function PullScreen()
    if #Screens > 0 then
        table.remove(Screens)
        platform.window:invalidate()
    end
end
 
function activeScreen()
    return Screens[#Screens] and Screens[#Screens] or Screen
end
 
-- Link events to ScreenManager
function on.paint(gc)
   for _, screen in pairs(Screens) do
        screen:paint(gc)
    end
end
 
function on.timer()
    for _, screen in pairs(Screens) do
        screen:timer()
    end
end
 
function on.charIn(ch) activeScreen():charIn(ch) end
function on.arrowKey(key) activeScreen():arrowKey(key) end
function on.escapeKey() activeScreen():escapeKey() end
function on.enterKey() activeScreen():enterKey() end
function on.tabKey() activeScreen():tabKey() end
function on.contextMenu() activeScreen():contextMenu() end
function on.backtabKey() activeScreen():backtabKey() end
function on.backspaceKey() activeScreen():backspaceKey() end
function on.clearKey() activeScreen():clearKey() end
function on.mouseDown(x, y) activeScreen():mouseDown(x, y) end
function on.mouseUp() activeScreen():mouseUp() end
function on.mouseMove(x, y) activeScreen():mouseMove(x, y) end
function on.rightMouseDown(x, y) activeScreen():rightMouseDown(x, y) end
function on.help() activeScreen():help() end
 
function on.create() PushScreen(Menu()) end
function on.resize() end

I tried making my own and it didn't work, so then I copied the inspired-lua code but got the same error.

83
Humour and Jokes / Re: Anagram of "programmer"
« on: September 09, 2012, 05:40:13 pm »
^Too mainstream

84
Humour and Jokes / Re: Anagram of "programmer"
« on: September 09, 2012, 05:36:39 pm »

85
TI Z80 / Re: PassWord, the first Axe program using the DCS7 GUI API
« on: September 09, 2012, 04:23:41 pm »
Can we get AXE on the nspire?

86
TI-Nspire / Re: [nSpire] AutoFoil
« on: September 09, 2012, 04:05:40 pm »
Just open the file then, and enter the commands for it :) I don't autofoil is a lib doc. But if it is, to access it anywhere, type:
<name of document>\<command>()
autofoil\autofoil()
^Is an example

87
General Discussion / Re: Does anyone like jazz?
« on: September 09, 2012, 02:18:21 pm »
Swubsteb! Swing-dubsteb.
And V1mes, thats probably the coolest jazz vid I've seen :D

88
General Discussion / Re: Does anyone like jazz?
« on: September 09, 2012, 01:53:09 pm »
Electronic rock then :P You used a playstation to make those?

89
Other / Re: Chromebooks - who needs 'em?
« on: September 09, 2012, 01:51:11 pm »
So it's basically a tablet with a keyboard?

90
Other / Re: Chromebooks - who needs 'em?
« on: September 09, 2012, 01:39:38 pm »
I never really understood the chromebook :P it's just a laptop...right?

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