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Messages - c.sprinkle

Pages: 1 ... 13 14 [15] 16
211
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 13, 2010, 05:15:54 pm »
Axe for games, BASIC for math, DCS Libs BASIC if I want an extra challenge in BASIC, but no ASM because I can't use .exes on my Mac. :(

212
Axe / Re: Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
« on: December 13, 2010, 05:14:18 pm »
That is pretty cool. I wish you could speed the calc up so this would be useable.

213
Art / Re: 20x20 enemy sprite, critique.
« on: December 11, 2010, 08:05:41 pm »
Nice work.

214
The Axe Parser Project / Re: CALCnet support
« on: December 10, 2010, 08:53:28 pm »
Only problem is that using that is important. Could you have done Space Dash without vars?
(No)
Also, I really like Space Dash and Cuberunner. They are among my top five favorite games.
Nice job.
And they both got ticalc.org features!

215
Math and Science / Re: Stupid SaT math question
« on: December 10, 2010, 08:11:20 pm »
or maybe because we are all calc geek... >:D
Well, calc geeks are usually smart at math.
Isn't programming just a lot of #s, anyway.
Calc geeks are awesome.  >:D
I lost. Crap.

216
Art / Re: 20x20 enemy sprite, critique.
« on: December 10, 2010, 08:08:54 pm »
I like the eye, but his boxy head doesn't match his more curved body.

217
Humour and Jokes / Re: Ashbad Newsletter 1
« on: December 10, 2010, 08:05:30 pm »
If it's as good as xkcd, I look forward to it!

218
Humour and Jokes / Re: Ashbad Newsletter 1
« on: December 10, 2010, 08:02:41 pm »
How's progress on TAN:F?

219
Humour and Jokes / Re: Ashbad Newsletter 1
« on: December 10, 2010, 08:00:24 pm »
Ashbad, one more thing: That was the funniest collection of random comments that I've seen for a while.

220
The Axe Parser Project / Re: CALCnet support
« on: December 10, 2010, 07:58:22 pm »
And include CALCnet support?
Well, I'm not totally sure what I'm talking about, but Kerm wanted this put up.
Oh well. ???

221
Humour and Jokes / Re: Ashbad Newsletter 1
« on: December 10, 2010, 07:53:24 pm »
Wow, Ashbad. That was funny. I can't wait for the next one. . .

222
The Axe Parser Project / CALCnet support
« on: December 10, 2010, 07:45:50 pm »
So, Kerm asked to cross-post this.
He wants Axe to move the variables' location in saferam so that Axe is compatible with CALCnet.
That would be really cool. :) :hyper:
I lost the game.

223
Axe / Re: Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
« on: December 10, 2010, 07:35:44 pm »
Yeah, probably. The grayscale support for three and four- color is pretty fast, but higher is slowing down by a noticeable amount.

224
Miscellaneous / Re: What is your avatar?
« on: December 10, 2010, 07:32:49 pm »
I lost the game. . .
:mad:

225
Axe / Re: Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
« on: December 10, 2010, 07:31:03 pm »
I suppose that means you spend a lot of time posting???
:)

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