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Messages - c4ooo

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211
Axe / Re: Axe Q&A
« on: May 07, 2015, 11:16:13 am »
Two questions
1) how many cpu  Cycles does it take to read a byte from a file like {y1}
And doing exp》{y1}  automaticallysagves it to the appvar that very instance right?

212
TI Z80 / Re: TI-Slender: The Eight Pages
« on: May 07, 2015, 07:12:39 am »
It should be renamed: Ti-slender: the 8 calculators.  :thumbsup:

213
TI Z80 / [ti-basic] Lazer I: bringing attention to an old game.
« on: May 05, 2015, 04:08:03 pm »
Ages ago, when i got my first calc in algebra, i made a game (and never bothered to learn how to solve quadratic equations, but then again i can just make a program to do it for me :P ). It was a laser simulater/puzzle game written in pure basic. When i got my own calc a few months ago, as i had been inactive for more then half a year, i decided to polish up the old game and start making a new version in axe. As i learned about omnimaga when i re-imagrated to the calcs as my main programming platform, the game was previously only available on ticalc.org . Link: http://www.ticalc.org/archives/files/fileinfo/459/45934.html
The ticalc entry has more screenshots and a read me, but i will quote the readme here:
Code: [Select]
A fun game-position  mirrors to bounce a laser(s) and hit the target(s). current version (v 0_45) includes emitters, detectors, mirrors , walls , and portals!!!
HOW TO PLAY:
1) use keypad and [enter] to select play.
2) use keypad and [enter] to select the level.
3) now finaly you can actualy play!!
4) here are the controls:
keypad-move
[enter]-shoot
[clear]-rotate mirror
[2nd]-retry/reset level
[alpha]-level selection
 ___  ___  ________  ___      ___ _______           ________ ___  ___  ________   ___  ___  ___       
|\  \|\  \|\   __  \|\  \    /  /|\  ___ \         |\  _____\\  \|\  \|\   ___  \|\  \|\  \|\  \     
\ \  \\\  \ \  \|\  \ \  \  /  / | \   __/|        \ \  \__/\ \  \\\  \ \  \\ \  \ \  \ \  \ \  \     
 \ \   __  \ \   __  \ \  \/  / / \ \  \_|/__       \ \   __\\ \  \\\  \ \  \\ \  \ \  \ \  \ \  \   
  \ \  \ \  \ \  \ \  \ \    / /   \ \  \_|\ \       \ \  \_| \ \  \\\  \ \  \\ \  \ \__\ \__\ \__\   
   \ \__\ \__\ \__\ \__\ \__/ /     \ \_______\       \ \__\   \ \_______\ \__\\ \__\|__|\|__|\|__|   
    \|__|\|__|\|__|\|__|\|__|/       \|_______|        \|__|    \|_______|\|__| \|__|   ___  ___  ___
                                                                                       |\__\|\__\|\__\
                                                                                       \|__|\|__|\|__|
                                                                                                     
screenshot: more screenshots at link

Once again, this is an old game made by me only now brought to omnimaga!  :thumbsup:

214
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: May 05, 2015, 03:47:15 pm »
Hay runer, why does the interrupt call tin84() every time it is executed? I know it probably does not take much cpu time, but its not like the user's calculator will switch from a ti84+ to ti83+ or vice versa wile the program is being executed.  x.x

Edit: read the IRC log. Still, after being used to the philosophy that every last cpu cycle counts, your throwing several away several amazes me.

215
The Axe Parser Project / Re: 84+ce AXE
« on: May 04, 2015, 06:43:23 am »
That would require learning the z80 assembly language, but then you won't need axe as much anymore.

…. and that creates paradox  *.*

216
Other / Controlling motors using calc?
« on: May 02, 2015, 09:14:44 pm »
So does anyone have any thoughts about controlling 2 motors using a ti84+? Would it be possible to do it with just a few wires and maybe some relays? i know its possible to use the arduino as a "bridge" between the motors and calcs, but i don't want to use an arduino. I just want to use a calculator and some wires.
PS imd very tired right now so pls exuse me if the post seems ranting or seems to use unnatural language.

217
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: May 01, 2015, 06:17:03 am »
-snip-
Alright thanks!  :thumbsup:
One third? I think you might be dreaming. The interrupt takes more like three fourths of the CPU time.
I ment two-thirds but somehow I managed to loos the "two". :w00t:

Moderator edit: Fixed malformed quote BBCode.

218
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: April 30, 2015, 09:23:32 pm »
Yes I know this is a double post, but I've successfully torn out the juicy asm codes and put them in my program. Just want to make sure that you will be ok with me doing so? I will credit you for "writing the greyscale interrupt code" in my programs. Also can you pls explain what exactly Gwait() does? <sarcastic comment> waiting seems the best thing to do when the interupt  takes up a third of the cpu time!</sarcastic comment>.
Ps, in an earlier post on this thread you said you where writing a more efficient timer interrupt. Was that implemented or is it still coming?

219
The Axe Parser Project / Re: Features Wishlist
« on: April 30, 2015, 07:56:45 pm »
Can you make it so..
A) program will always be backed up, regardless if they are archived or not, and
B) that all subprograms used by main program will also be backed up.
 Several times already I had my files deleated or lost for some reason or another,(in archive too) and axe backup is sorta shaky to compleatly rely on.
Thanks,

220
Axe / Re: Axe Q&A
« on: April 30, 2015, 03:46:56 pm »
-snip-
This has always bothered me, really... would people be interested in it being replaced with a deterministic PRNG?
Well I might need it for a sandbox game prototype ime working on. You now, seeds.
But yea thanks  :thumbsup:

221
Axe / Re: Axe Q&A
« on: April 30, 2015, 07:18:05 am »
I have some questions about random numbers in axe:
1) how do I seed the random numbers generator?
2) once seeded will the rng always return the same stream of numbers?

222
TI Z80 / Re: Glib : a 3D graphics axe library
« on: April 27, 2015, 04:00:19 pm »
Actually, not. I've taken care the fact that an optimized engine as to be made for each game. That's why gLib doesn't offers a game engine, only the essential set of routine to get basic 3D runs, and optimized data manipulations. (setting matrix, rotation,cliping...) (even if I still have to add 2D rotation commands)
I even let's the user do what he wants in 3D calculation with shaders. I do think that is much powerful than an big engine taking care of all - wich gLib isn't - and pretty much close of a very particular engine.But after, we'll have to see. I am currently programming a game with it, I pretty much will see if it is feasible or not.
Well yes... if its really basic then yes. But still, how easy (using this) is it to make the engine share interacting vertices/vectors so the same points will not have to be computed more then once? :ninja: Or maybe some game would be more efficient with textured quads instead of triangles.(TI-Craft 3D *cough cough*) (I know you can get a textured "quad" in libs like openGL by using two textured triangles, but its not like OpenGL is actually optimized to work with quads and not triangles) Another thing, this can actually draw textures right?

223
TI Z80 / Re: Glib : a 3D graphics axe library
« on: April 26, 2015, 08:19:43 pm »
Ahh... The wonders of mathematics!... It's nice you made this into lib form, but I still think that making a custom engine for a game is always more efficient.  ;)
Also this can aply textures and lighting? Or just fill polygons with a color?
Exit: did not notice the new axiom thread for this. :(

224
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: April 26, 2015, 08:04:04 pm »
-snip-
-snip-

The whole idea of a library is to make things easier. I don't see why you'd want to pick it apart to reuse the code just to do the same thing either. ???
So that I have a clear understanding of what is going on at any given moment. ^-^

Update: I've played around with it and it seems cool, but as a previous post mentions it takes like 33% of the cpu and even for a main menu of a prototype, the button controls are so sluggish it's kindof sad.

225
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: April 24, 2015, 07:11:39 am »
-snip-
Ok thanks. But by "stip out" i litraly ment take all the Asm() opcodes out and insert them into my program.  :P

Ps: why cant you just make a small PDF for this, as i think it will be the easiest option for everybody.

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