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Messages - chattahippie

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316
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 30, 2011, 04:23:20 pm »
Ok, cool. Makes sense now. :) However I don't have a 3ds (or really any game system besides computer) so I can't test it out. :P

You should get one, cause they are pretty neat, plus about a $100 price drop in about a month.


Just updated the download, hopefully this one should work, I just took the source files right off the calc and uploaded them

317
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 30, 2011, 03:10:23 pm »
Hmm, it told me that it saved itself as a .8xp file...

That is wierd.  Upon inspection, it just saved itself with a different extension, it didn't even change the file at all.
I will upload it once I can convert it.

If you know a way to change it to an .8xp, pm me.

318
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 30, 2011, 02:43:23 pm »
I tried downloading the program, but the files inside the .zip didn't seem to work... Maybe you used a Mac? The Mac version of TI-Connect is a bit different. Try saving it as an .8xp file instead.

Thanks for telling me, it should be a .8xp now ;D

319
Site Feedback and Questions / Re: Bump GIF
« on: July 30, 2011, 12:22:22 pm »
Or an animated smiley that bumps into things

320
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 29, 2011, 11:08:30 pm »
You input a number (each pokemon is assigned a number, I use the ones from the game), and then it creates the qr code that the 3ds reads and displays a pokemon on, the 3ds Augments Reality.

Here's a qr code image off teh interwebz:


and then the 3ds creates a pokemon on top of it, like this:

321
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 29, 2011, 10:41:44 pm »
No, sorry for the lack of description, I was kinda nervous.

It creates a qr code like image for any number up to 1024 (?) by binary conversion.

It also goes through a gigantic string and pulls out the name of the pokemon number entered.

The image then can be identified by a 3ds running the Pokedex 3d application, and "make a pokemon appear" in real life, also known as Augmented Reality, AR.

Although it has almost no practical use :P I still think that it is a neat idea, and was amazed it actually worked (3ds recognized it) when I was making it.

I did not personally "crack the code" of the qr images, I found an article and used it to help deduce how to generate each image.

Fixed the first post.

322
TI Z80 / Re: Zelda Maps...Someone help, please
« on: July 29, 2011, 08:17:21 pm »
I'm sorry, I wish I could help, but I have too many things to do in not enough time.

323
TI Z80 / Re: Zelda Maps...Someone help, please
« on: July 29, 2011, 08:12:49 pm »
Have you used an undeleter?  You might be able to restore your data.

324
TI Z80 / AR Code Generator (Pokemon)
« on: July 29, 2011, 07:51:02 pm »
Finally finished! ;D

Although I'm sure this is highly unoptimized, I feel it is time for a release. :P
Since the current version of Pokedex 3d only includes the 5th generation, so does this.  I'm working on all 649 names currently, and will update this when the Pokedex gets an update.
I appreciate any feedback, so feel free to post errors and bugs.

It creates a qr code like image for any number up to 1024 (?) by binary conversion.
It also goes through a gigantic string and pulls out the name of the pokemon number entered.

The image then can be identified by a 3ds running the Pokedex 3d application, and "make a pokemon appear" in real life, also known as Augmented Reality, AR.

Although it has almost no practical use  I still think that it is a neat idea, and was amazed it actually worked (3ds recognized it) when I was making it.

I did not personally "crack the code" of the qr images, I found an article and used it to help deduce how to generate each image.
I feel the need to say:
I don't own Pokemon, or Pokedex, or any of the Pokemon names, or Pokedex 3d.  Nintendo does.

Wow, just realized I messed up the name system a lot!  Fixed it!

Note:  This is my first program to ever be released, so be prepared!  :P

I've given up the hope of using one program for now due to a lack of conversion software, so these three should work.
Send all three files to calc, then run POKEDEX

325
TI Z80 / Re: Croquette IDE
« on: July 29, 2011, 05:43:08 pm »
It starts to execute it but breaks when it tries to import wx for some reason ???

Oh, and btw, your command didn't work.  I had to modify it a bit

326
TI Z80 / Re: Croquette IDE
« on: July 29, 2011, 05:31:40 pm »
What OS are you running?

OSX

You need SubVersion and Python installed, on the terminal this should work:

Code: [Select]
svn checkout http://croquette.googlecode.com/svn/trunk/ croquette-read-only
cd croquette
python croquette.py

:)

If it gives any errors post the output here.

I'll try that

327
Axe / Re: My little program
« on: July 29, 2011, 05:27:51 pm »
That's like a programmer's worst nightmare!

328
TI Z80 / Re: Croquette IDE
« on: July 29, 2011, 05:24:13 pm »

329
Axe / Re: My little program
« on: July 29, 2011, 05:23:43 pm »
One time though (last night) I archived my source program, compiled it, and then had a ram clear so I lost the executable (no big deal) but still had the archived source program. When I tried to unarchive it, it gave me a BAD ADDRESS error, so I had to delete it and restore the backup I had (from auto-backup)

That's never happened to me  ???

330
Introduce Yourself! / Re: Herro!
« on: July 29, 2011, 05:22:23 pm »
No prob.

I thought that Axe could run on an nspire if you had the 84+ extension, but I may be wrong...

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