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Messages - contra-sh

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16
Other Calculators / Re: zcontest basic judges headquarter
« on: December 12, 2011, 11:04:09 am »
Quote
To the head-judge, I believe. matreteyfontias, if I'm not mistaken.

To Le solutionneur (or eventually to me).

17
TI Z80 / Re: Swords
« on: December 10, 2011, 01:31:15 pm »
Thanks, I will try the new version. It was exactly the same issue (as buttfredskin).
And even with trying to change mode while jumping, no way to finish this level :)

18
Other Calculators / Re: zcontest basic judges headquarter
« on: December 10, 2011, 03:36:11 am »
Ok, fine :)

I know that matreteyfontias and llylud have already finished. What's about epic7 and yeongJIN_COOL?

19
Other Calculators / Re: zcontest basic judges headquarter
« on: December 09, 2011, 11:33:05 am »
Quote
my question too, when do i need to have the grading done?

What have you done parser padawan? 25%? 50%? more?

I want to announce the results in 1 week if possible :D

edit : judges, if you see this msg, please post you current progress.

20
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: December 06, 2011, 04:41:08 pm »
I have a bug when I start MUSEDIT. The title is not cleared and the lines are drawn on it.
I use doors cs7 to launch museinc, the version is one you send for zcontest.
What should I do to get it working correctly?

21
TI Z80 / Re: Swords
« on: December 06, 2011, 05:05:35 am »
How you must do to come back after taking the key in the 3rd stage?

22
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:28:20 pm »
Same error on emulator ti84+se 2.41

Here a little screenshot :



(here's a good example of the time for scrolling a big program :p )


23
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:17:34 pm »
ztrumpet : you're right, I will have the last word with deeph on the "Grand champion". In fact, I will test the 3 or more best projects of each categories to know which project is really better. But, if someone has a better mark in hybrid, this is more difficult to choose a basic or asm contestant. But you're right, we can't compare the 3 categories, especially because the judges are not the same :)



About number of subprograms... Well, I'm a developper, and I know that's always better to cut a program between more than one big "main". To separate data/pix from functions, separate main loop from other part too. And it's quite difficult in basic to work on big programs because even with page down (alpha+down) you can loose 10 or 15 second each time to find the part of the program you're working on.

I'm a little bit scary about the (many) misunderstandings and the ambiance here.

24
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 02:32:31 pm »
I haven't tried worms land. But midnight is really really impressive. I'm not really surprised to see a good mark for this game.
Anyway, don't forget that some adjustement would be done when all judges will finish their work.
As you know, best project between all categories win a ti nspire cx cas, so if someone gives a 40/40, other projects haven't any chances to win the CX

25
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 05:59:04 am »
Yes, of course, I totally agree with you.
And that's why this thread is not a private thread :)

26
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 05:45:25 am »
Ok ok, please keep cool :)
This basically not the goal of this thread, please. There's just a little misunderstanding.

When I said :
Quote
Regarding Le solutionneur is the one who decides for this judge team.

I would say that he has a little more power than the other judges. But I would love to hear the opinion of YeonJIN_COOL, epic7 and parser padawan about this subject (penalty).

27
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:48:44 am »
Just taken from zcontest project page without looking which version it was :)
An old screenshot is better than no screenshot at all, isn't it?
But if you prefer I drop it ? Just tell me.

28
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:04:58 am »
Ok.

I firstly said that giving a penalty for a missing readme is not a good idea because maybe it was our fault (staff member) and not really the fault of the contestant.
But...
Regarding the wasting time to understand the goal of a game and the keybindings.
Regarding what the judges are thinking and DJ_O and some other people here.
Regarding it was clearly announced in the rules.
Regarding Le solutionneur is the one who decides for this judge team.
There's no problem to give this penalty.

And, according to the fact the total mark is /40, this penalty should probably not give any problem for the podium :)

Quote
@Contra-sh there is no problem. It can be in one of the contest threads, this one or of course you can comment directly in the respective project threads. Just as long as game criticism, negative or positive, is made within the forums rules and not like "ur game sux u should kill urself"

Totally agree with you. I don't want to see too much negative comment. Because the first goal of this contest is to be funny. Some contestant said : " I'm not really good, I don't want to participate" and I answered : "Don't worry, this contest is not only intended for elite, don't worry, we will not criticize you." So respect is the most important word :)

Quote
Personaly, I use a real ti 83 calculator : otherwise, the gameplay is not the same.

Testing on real calc is always the best way to see the speed :)
Maybe all the judges can't test on real calc but each program should be tested on real calc if possible at least one time.
 

29
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 02:57:34 pm »
I think judges should not take care in their grades if there's a readme or not. Because it's a problem due to the contest rules (even if this is written in the rules). This is not a part of the project qualities...
However, I know that it's quite annoying when there's not readme, that's true.

DJ_O: I hope there's no problem, I choose your forum for the basic asm judge headquarter without asking you...

30
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 12:23:34 pm »
Lifetime is maybe the right word for "Life":
- How long to finish the game (longer is, best it is)
- How hard is the game, the difficulty is not too hard, not too weak (it's also a part of the "gameplay")
- Does it sufficient easy to give the possibility to finish the game?

Quote
do the amount of features a program has justify its slower speed
+1
I've tested the games that they are talking about and, I was _not_ surprised by the relative slowness. Because each time I've played it, I was asking how each part was done, and I know how it's hard to simply "move a sprite, test collision, print a background and move some ennemies" quickly. In fact only move a sprite with keypress handling + handle ai require to loose the most part of the speedness.
But probably all the games will be slow in basic. Only simple games could be speed.

But in other hand, I understand that basic programmers should not add to much functionnality to keep a good gameplay.
And I understand that judges could be a little annoyed by this, even if they completely respect the incredibles programmation skills of the authors.
(Which is the case of the games we are talking about !)

 



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