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TI Z80 / Re: TFE - Resurrection (TI-File Editor)
« on: September 20, 2010, 01:14:15 pm »
Umm, as far as I know, I never typed the words "the game" in any part of the program...

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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 20, 2010, 01:14:15 pm »
Umm, as far as I know, I never typed the words "the game" in any part of the program...
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 20, 2010, 11:12:42 am »...Yes, I still need to fix the single if highlighting in regular programs...Yes, I know that's an issue =P And... What?!?!? ![]() 243
TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 20, 2010, 03:11:24 am »Spoiler For Not too much trouble ;D: ![]() 244
TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 20, 2010, 02:39:31 am »
Ok, I fixed Axe recognition, (It shows in the title bar if it's axe or not now =P) and I *think* got rid of the messed up detokenizing, which was majorly linked to axe recognition. Yes, I still need to fix the single if highlighting in regular programs... Hmm, I don't even remember, were there any other bugs I was supposed to be fixing? =P
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 19, 2010, 08:58:48 pm »
That just means I messed up when modding my de-tokenizing routine to allow for two different types of tokens, joy, now thats like 3 major bugs... Ok, I'll try and fix it by tonight or tomorrow night...
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 19, 2010, 08:27:09 pm »
I just checked ma' 4.3 documentation, expr() = Exch()... And thats what I mean by a bug with Axe recognition, it thinks a non-Axe program is axe. Gotta fix that... =P Thats weird its doing that tho... its just doing that with axe replaced tokens, right?
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 19, 2010, 07:46:14 pm »
First of all, that sounds like you are reporting a bug in the axe recognition. But... What do you mean by ""Exch(" as individual tokens."? And about that... Umm... I really don't know, thats really odd...
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 17, 2010, 10:21:29 pm »
Well, since it's unsure whether it's one or two bytes, it just tells you both then skips one. AKA "CB" = "cosh-1", since it just skipped the CB (I mean BB
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 17, 2010, 06:42:43 pm »
Hmm, ok it seems that that "o" is one the couple BBxx tokens I didn't add... sorry I misspoke. the "a" is definitely added there as an "a" tho, I don't know why it would be showing "n" (the letters in quotes are the special symbols im to lazy to find to copypasta
![]() @LordConiupiter Sure, but that code might not really work too well (be easy to work with), If you want, I could wrap it into an easy function that you can just copy in if you want... 250
TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 17, 2010, 01:56:39 pm »
O... well, theres a whole format, not just a single checksum...
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 17, 2010, 11:20:18 am »
Oh, yeah, I need to fix that. Cause, you know, that part was harder to do the incomplete ones, so I did the straight ifs first, and yeah, i forgot to add those. And what do you mean by "checksum"?
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 17, 2010, 09:31:55 am »
99% of tokens are added, only a couple of the "BBxx" tokens and the bold N, since it's not in their font set and I'll need to fix that... Anyways, what I'm saying is they are added...
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Axe / Re: Garbled text?« on: September 16, 2010, 01:02:38 am »
I've also noticed this happens sometimes with lowercase letters when transferring files via the computer...
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News / Re: Axe Contest ending soon!« on: September 16, 2010, 12:27:54 am »
Stupid Timezones. I totally forgot it would be 10:00 here and thought I still had another hour from now to work on it...
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TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 13, 2010, 12:06:20 am »
(I accidentally posted the wrong version, that was the one where I was working on the picture interface, so clicking new would have failed... Try this one)
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