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Messages - cooliojazz

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511
TI Z80 / Re: Ti Basic Editor
« on: August 19, 2009, 08:29:18 pm »
Umm, help... hmm... I'd love help, except I don't really know anything you guys could help with except the function that converts a TI token toa hex value.  And I might ask for help from any vb programmers if I get stuck on hoe I might do something, but other than that, I really don't know...

512
TI Z80 / Re: Ti Basic Editor
« on: August 15, 2009, 06:11:13 pm »
This is in VB 2008.  If you want to help geekboy, I have a very important job you could do, as long as you don't mind doing something more tedious then the hex to token converter: The token to hex converter.

513
TI Z80 / Re: Ti Basic Editor
« on: August 15, 2009, 03:48:12 am »
I lost motivation there for a while(You try typing close to 700 lines  of tokens and tell me it's not tedious) gut since you people seem really interested, i'll do my best to finish it.
BTW, that is not how the final one will look.  I am *hoping* to put in a standard MDI, to make everything nice and uniform, even though they wil all have to be different types for each file type.

514
TI Z80 / Re: Ti Basic Editor
« on: August 15, 2009, 03:39:21 am »
off of ticalc.org, it's from this: http://www.ticalc.org/archives/files/fileinfo/247/24750.html
I found eveything in there

515
TI Z80 / Re: Ti Basic Editor
« on: August 15, 2009, 01:29:21 am »
Thats what I found too.

Note that the third pic is the clodest to being right, and that the program has some (**** is an invalid token) because i still have about 50 more to add.

516
TI Z80 / Re: Ti Basic Editor
« on: August 15, 2009, 12:03:05 am »
Anyone wanna answer my question of how I could make a video of it on the computer?
EDIT: NVM, found something.

517
TI Z80 / Re: Ti Basic Editor
« on: August 14, 2009, 11:21:18 pm »
Actually, sadly you can only open them so far. saving doesnt work. same for the pics.  You see, i have this overly large library for the tokens...
I'll tell you guys more in the topic, just first, a quick q: Would this be calculator or non calculator project(for the topic)?

518
TI Z80 / Ti Basic Editor
« on: August 14, 2009, 11:08:34 pm »
Hey, mines alive, I just didn't think you guys cared that much about it...
Also, I was going for a general file editor, so it could open programs, pics, strings, matricies etc. Only the first two work so far. Anyways though, If you guys want it, I can start posting progress and junk about it... :)

And here I am doing exactly that.

Ok, current features:
-opening of 8xp and 83p files
-opening of 8xi files (this routine is not perfect yet)
-umm, not much else

most of my time has been spent on a library that looks like this:
Code: [Select]
       If HexValue = "2D" Then Return "!"
        If HexValue = "2E" Then Return "CubicReg "
        If HexValue = "2F" Then Return "QuartReg "
        If HexValue = "30" Then Return "0"
        If HexValue = "31" Then Return "1"
        If HexValue = "32" Then Return "2"
        If HexValue = "33" Then Return "3"
        If HexValue = "34" Then Return "4"
        If HexValue = "35" Then Return "5"
        If HexValue = "36" Then Return "6"
        If HexValue = "37" Then Return "7"
        If HexValue = "38" Then Return "8"
        If HexValue = "39" Then Return "9"
        If HexValue = "3A" Then Return "."
        If HexValue = "3B" Then Return "รป"
        If HexValue = "3C" Then Return " or "
        If HexValue = "3D" Then Return " xor "
        If HexValue = "3E" Then Return ":"
        If HexValue = "3F" Then Return vbCrLf
        If HexValue = "40" Then Return " and "
        If HexValue = "41" Then Return "A"
Which is currently 675 lines long. The reson I havn't done saving yet is because I will have to make another library the same size, but backwards and differsnt, so...
Also, it uses the TI-83Plus font, so sadly you cannot copy code from it to here. I've tried, but you guys use a standard font, since it's a webpage...

519
Introduce Yourself! / Re: Mucho Gusto!
« on: August 13, 2009, 09:51:38 pm »
I echo Pi, and add that you forgot about the cherry flavored dragon Iambian, who's favors resting on certain people's heads.

520
Other Calculators / Re: Awesome Omnimaga rickrolling program.
« on: August 13, 2009, 08:51:22 pm »
In mine? You want to know my trade secrets?!?!?!?!?!?!?!?!?!?


Well..., okay.

1. There is no rickrolling program as seen in my signature.  I really wish there was.  That would be awesome. :)
2. The REAL story behing the sig:
I started by making this program:

then thought, it would be so cool if I could make a program that looks like, well, my current sig does.(I modeled after my intent) I tried many different methods, and got very anoyed that none of them worked, so I took a pic of the omnimaga part running, added the rick roll part to the image.  I then pulled that into GIMP 2 and made a gif that looked like above, but with the rick rolling part (see sig).
3. So there you go. Thats how I did it. If you so desire, ask and I will try again t figure out how to do that. (I think I know how, but sadly my cal got stolen today, and i hate using emulaters, so I can't test it right now)
Oh, and if you really like it, use it if you want, I don't care survivingm-s.webs.com/omnimagarick.gif

521
General Calculator Help / Re: TeacherGuard 2.0
« on: August 13, 2009, 12:07:39 am »
Sadly, some classes, like mine, don't have their own calcs.  i don't know my teachers policy on it yet (i mean, its only 3 days into school), but hopefully she doesn't care/know about any of these things, mostly because I do the most programming at shool whenever I'm bored, so since I dont have a mobile back up system (does anyone?) I would never get anything done, because 95% of  my progress every day would be lost.

522
Introduce Yourself! / Re: Hi
« on: August 12, 2009, 06:50:38 pm »
Ooh, ooh!!

Click this
and this
and this
and this
and this
and this!!

Yay!

Oh, and welcome Pi

523
TI Z80 / Re: Game ideas
« on: August 08, 2009, 03:00:24 pm »
Dithering it?

524
TI Z80 / Re: Game ideas
« on: August 07, 2009, 09:41:33 pm »
Umm, sorry DJ, but thats the point. They blink so they are distingiushable from the health and mana bars.(Top: health, Bottom: Mana) They are borders so you can estimate aproximately how much health you have left out of a total.  They were supposed to be grey, but my loop is slightly too slow for that... Oh well

525
TI Z80 / Re: Game ideas
« on: August 07, 2009, 01:36:04 am »
It's not amazing or anything, just basicly an engine using x-lib.
The part I think is cool, is that everything is changable.  Change the first two or three lines of the program (which is initialising the spells & stuff, these would already be set in the program calling the battle engine) and the entire thing changes.
Here's what it is so far:

(Note that 4 of the spells don't have pics because I suck at pixel art, and am *never* satasfied with what I draw.  Also, I have labeled the game the engine will go to "The Infamous Adventures of I-Beam the explorer", therefore the i beam character. I know, I'm so original and creative :P Oh and EC is Evil Cube.  Yes, I do have a thing for cubes, if you haven''t noticed! )

EDIT:
Forgot, quick inventory I threw in:


EDIT2: Note, the screenshots are very slow :(

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