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Messages - cyanophycean314

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271
Whoa, I didn't think I was gone for this long! Great job, ExtendeD! Can't wait to play!

272
TI-Nspire / Re: Rush Hour
« on: January 17, 2012, 09:35:59 pm »
You can create levels that are impossible... You can have super long vertical blocks that will block the entrance, but I don't think I can stop that, whatever.  :P

273
Lua / Re: Hangman for Lua
« on: January 17, 2012, 09:28:50 pm »
I plan on having a little update for this soon, just a bug fix and some more words. Aiming for 250!

@Xeda: Good luck, even though I am not very well versed in Pokemon. I have beaten Pokemon Yellow!  ;D

274
TI-Nspire / Re: Rush Hour
« on: January 17, 2012, 09:26:17 pm »
Thanks Xeda! Isn't the BGMG a bit lonely? It's just you, epic7, and I right? We need some more members.  :D

Anyways, I've been working on a level editor for this, so you can create custom levels. I think you'll also be able to save them later on. Here's a screenie of it.

As of now, there are an entire 6 levels! Haven't ported too much yet...  :P

275
Miscellaneous / Re: End of activity peak?
« on: January 17, 2012, 07:21:12 pm »
pianoman wrote quite a few good Nspire Lua games... I do hope he comes back, although he was last active in October.

276
TI-Nspire / Re: [WIP] BlockBreaker Nspire (Lua)
« on: January 17, 2012, 05:03:17 pm »
It was started in May, back when I had no Nspire... Hm. I do hope it gets released.

277
News / Re: Earliest TI-Nspire prototype discovery
« on: January 16, 2012, 09:24:41 pm »
Woah, I didn't even have a graphing calculator back then...

278
News / Re: Make your Nspire CX a rocket!
« on: January 14, 2012, 08:40:04 pm »
Wow, this is one ndless program, I've never heard of. But I am glad I did. Awesome!

279
TI-Nspire / Re: [Lua] Mancala
« on: January 14, 2012, 05:36:30 pm »
Ok. Thanks!

280
TI-Nspire / Re: [Lua] Mancala
« on: January 14, 2012, 05:18:21 pm »
on.create doesn't work with oclua? No wonder... That should be on Inspired Lua, it'd help a lot. Is there any advantage with using on.create?

281
TI-Nspire / Re: Rush Hour
« on: January 13, 2012, 09:26:06 pm »
I was referring to the copying of tables, not the sprites.  :P Sorry for misunderstanding.

The sprites would be awesome! I guess you could post them here or PM me. Thanks a lot!  :D

282
TI-Nspire / Re: [Lua] Mancala
« on: January 13, 2012, 09:23:52 pm »
As soon as I removed the on.create, it worked for me, screenie:

Just try putting all the information in on.create and move it outside. Please just try it...

283
TI-Nspire / Re: [Lua] Mancala
« on: January 13, 2012, 04:52:17 pm »
That was the pieces generating code! That looks pretty nice, I don't know about on.create, but personally I never use it.  :P

284
TI-Nspire / Re: Rush Hour
« on: January 13, 2012, 04:34:20 pm »
Yeah, I'm going to be changing to TI-Images as sprites. I guess there's no Lua function for that, you just have to manually do it.

@jimbauwens: You wrote a clone of rush hour?  ??? But for the images, any help would be appreciated. Does that mean you're drawing the sprites?

285
TI-Nspire / Rush Hour
« on: January 12, 2012, 07:52:28 pm »
Well, as a more long term project and for the Board Game Member Guild  :P, I think I'm going to work on Rush hour, based on the board game by ThinkFun.

For wikipedia entry, http://en.wikipedia.org/wiki/Rush_Hour_%28board_game%29.

Right now I have a problem with tables. The levels are stored as tables with the positions of the cars and stuff. Basically, is there any equivalence of the python statement table2 = table1[:]? Basically, that copies the entire table1 to table2, but they no longer have the same reference. Is there any Lua idiom for that?

Oh, and I need some more levels. I plan on having at least 50 levels, so any level contributions are welcome! I could also port the 40 original levels, but I don't own the original version.

And a primitive screenie
Spoiler For Spoiler:

Edit: Oh yeah, the colors work fine enough on grayscale, I'll probably change to sprites later on.

EDIT: Final version is out! Find it here.
Updated Screenie

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