271
News / Re: Ndless v3.1 beta for OS v3.1 with TI-Nspire CX support released
« on: January 22, 2012, 12:37:33 pm »
Whoa, I didn't think I was gone for this long! Great job, ExtendeD! Can't wait to play!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
News / Re: Ndless v3.1 beta for OS v3.1 with TI-Nspire CX support released« on: January 22, 2012, 12:37:33 pm »
Whoa, I didn't think I was gone for this long! Great job, ExtendeD! Can't wait to play!
272
TI-Nspire / Re: Rush Hour« on: January 17, 2012, 09:35:59 pm »
You can create levels that are impossible... You can have super long vertical blocks that will block the entrance, but I don't think I can stop that, whatever.
![]() 273
Lua / Re: Hangman for Lua« on: January 17, 2012, 09:28:50 pm »
I plan on having a little update for this soon, just a bug fix and some more words. Aiming for 250!
@Xeda: Good luck, even though I am not very well versed in Pokemon. I have beaten Pokemon Yellow! ![]() 274
TI-Nspire / Re: Rush Hour« on: January 17, 2012, 09:26:17 pm »
Thanks Xeda! Isn't the BGMG a bit lonely? It's just you, epic7, and I right? We need some more members.
![]() Anyways, I've been working on a level editor for this, so you can create custom levels. I think you'll also be able to save them later on. Here's a screenie of it. As of now, there are an entire 6 levels! Haven't ported too much yet... ![]() 275
Miscellaneous / Re: End of activity peak?« on: January 17, 2012, 07:21:12 pm »
pianoman wrote quite a few good Nspire Lua games... I do hope he comes back, although he was last active in October.
276
TI-Nspire / Re: [WIP] BlockBreaker Nspire (Lua)« on: January 17, 2012, 05:03:17 pm »
It was started in May, back when I had no Nspire... Hm. I do hope it gets released.
277
News / Re: Earliest TI-Nspire prototype discovery« on: January 16, 2012, 09:24:41 pm »
Woah, I didn't even have a graphing calculator back then...
278
News / Re: Make your Nspire CX a rocket!« on: January 14, 2012, 08:40:04 pm »
Wow, this is one ndless program, I've never heard of. But I am glad I did. Awesome!
280
TI-Nspire / Re: [Lua] Mancala« on: January 14, 2012, 05:18:21 pm »
on.create doesn't work with oclua? No wonder... That should be on Inspired Lua, it'd help a lot. Is there any advantage with using on.create?
281
TI-Nspire / Re: Rush Hour« on: January 13, 2012, 09:26:06 pm »
I was referring to the copying of tables, not the sprites.
![]() The sprites would be awesome! I guess you could post them here or PM me. Thanks a lot! ![]() 282
TI-Nspire / Re: [Lua] Mancala« on: January 13, 2012, 09:23:52 pm »
As soon as I removed the on.create, it worked for me, screenie:
Just try putting all the information in on.create and move it outside. Please just try it... 283
TI-Nspire / Re: [Lua] Mancala« on: January 13, 2012, 04:52:17 pm »
That was the pieces generating code! That looks pretty nice, I don't know about on.create, but personally I never use it.
![]() 284
TI-Nspire / Re: Rush Hour« on: January 13, 2012, 04:34:20 pm »
Yeah, I'm going to be changing to TI-Images as sprites. I guess there's no Lua function for that, you just have to manually do it.
@jimbauwens: You wrote a clone of rush hour? ![]() 285
Well, as a more long term project and for the Board Game Member Guild
![]() For wikipedia entry, http://en.wikipedia.org/wiki/Rush_Hour_%28board_game%29. Right now I have a problem with tables. The levels are stored as tables with the positions of the cars and stuff. Basically, is there any equivalence of the python statement table2 = table1[:]? Basically, that copies the entire table1 to table2, but they no longer have the same reference. Is there any Lua idiom for that? Oh, and I need some more levels. I plan on having at least 50 levels, so any level contributions are welcome! I could also port the 40 original levels, but I don't own the original version. And a primitive screenie Spoiler For Spoiler: Edit: Oh yeah, the colors work fine enough on grayscale, I'll probably change to sprites later on. EDIT: Final version is out! Find it here. Updated Screenie |
|