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Messages - cyanophycean314

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331
Gaming Discussion / Re: new game by Notch
« on: January 02, 2012, 05:32:56 pm »
Well, I might work on this for Lua on Nspire. Not exactly z80, but whatever. Probably not going to have time, but hoffa did release a tilemapper. We'll see how this turns out...

332
Lua / Checkers Lua
« on: January 02, 2012, 05:13:41 pm »
So I've been working on this version of Checkers. It's based off a previous project from Python a while back. As of now, only two-player is supported, but AI will come later.

I tried taking an animated screenshot using Nick's method, but it ended up giving me a 350 MB gif.  :P

Screenshot:


Edit:
Moving screenshots has now been created! With 79KB!

333
TI-Nspire / Re: LabyRoll'
« on: January 01, 2012, 10:58:07 am »
Looks interesting. Will possibly rage after losing very many times.  :P

334
Lua / Re: Updating WZGUILib
« on: December 30, 2011, 03:47:53 pm »
If we update to the next release of Lua, will we have to update the OS? I'm still running 3.0.1.  :P

Will Ndless still be compatible if we have to update the OS? Even though I love programming Lua, I'm not willing to give up the chance for a GBC emulator, inter alia.  :)

335
Lua / Re: Getting started with Lua on Nspire
« on: December 30, 2011, 03:40:55 pm »
You can use the default notes application and then copy and paste to oclua or you can use LuaCS and copy to paste to Oclua.

For on-calc sprites, you can use Chockosta's nSpaint.

You can't really get .tns oncalc, at least I don't think so...

336
Lua / Re: Updating WZGUILib
« on: December 30, 2011, 01:10:50 pm »
Every time I read about the platform.gc function, it's always something bad. What's the actual use of it? Why not just use gc?

Oh and I'm pretty excited and curious about what's going to happen to Lua soon. You guys (adriweb and jimbauwens) are dropping hints everywhere. The SDK is being released in 2012, but what exactly will that do to Lua?

337
Other Calculators / Re: Lua & Nspire sensors - let's have some fun!
« on: December 29, 2011, 03:43:06 pm »
Pretty cool!

338
Lua / Re: Hangman for Lua
« on: December 27, 2011, 12:44:23 pm »
Here's the newest version of the game with over 200 words! That'll be nothing when Loulou integrates the translator.

New Features
  • Enter Key for retrying previous word
  • Difficulty Levels
  • 2 Player

Character spacing has not really been fixed, but it's good enough.

Source and Program attached!

Will upload to Ticalc soon.

339
TI-Nspire / Re: Lua Galaga Progress
« on: December 27, 2011, 12:11:34 pm »
Ok. So basically you have a table of objects and then each time you shoot, you would basically add an object to that table.

Then when the bullet has hit, you can erase the data while keeping the object, so then you can reuse it later.

Thanks!

340
Lua / Re: Hangman for Lua
« on: December 26, 2011, 08:41:24 pm »
Well, difficulty has been added, currently working on two player. Have added some words for more very easy/tricky words.

How would you guys do letter spacing? I thought about concatenating the word as a string, but one of my fellow 84 programmers pointed out that the letters would constantly move. I could always make it have more space, but that means shorter words. Is there a fixed width font for the Nspire?

Tools I use -
IDE - Notepad++
Testing - Nspire CX CAS Software + oclua
Compilation? - Luna v0.2b
Consultation - Inspired-Lua and Omnimaga

Edit: 2 Player Done!

341
TI-Nspire / Re: Lua Galaga Progress
« on: December 26, 2011, 08:03:22 pm »
I am using objects and classes. Do I need to create multiple preset objects that are called for when the person shoots? Or can I dynamically create an object with a certain name when they press the button, thereby theoretically allowing infinite bullets possible?

Oh and where can I find your BreakOut program?

342
TI-Nspire / Re: Lua Galaga Progress
« on: December 25, 2011, 04:48:04 pm »
When I was making a mini-shooter, I didn't know how to make multiple bullets. Each bullet is an object, but how would you implement that?

I see that you clearly have multiple bullets. Nice job!

343
Lua / Re: Hangman for Lua
« on: December 24, 2011, 10:06:37 pm »
Well, being Christmas Eve and all, didn't code too much. I just added a function that allows the user to press the enter key after gameover so they can figure out what word it was. I personally like figuring out what word I was trying to guess. I'll work on two-player later. Two-Player is just one person creating a word for the other person. I could make it more advanced later, like two words, and the two people take turns guessing.

I will add difficulty levels very soon and some more tricky/easy words.

As another question, one of my "beta testers" (my brother) wants me to change "cesium" to "caesium". Opinions?  :)

Loulou 54 - How would you input letters with accents? And as a side note, how do you get a second tab for the Lua program?

Happy Holidays everyone!

344
Introduce Yourself! / Re: Hello World
« on: December 24, 2011, 09:55:24 pm »
Got it. Thanks!

345
Lua / Re: Hangman for Lua
« on: December 23, 2011, 04:16:24 pm »
@3rik - Thanks for the guide! I should've read that.

@Loulou - That would be absolutely insane to have 50,000 words! I've read the page about your translator and it would be an honor to integrate my humble program into yours. It should be pretty easy to add words in.

@Nick - I remember that was down for a bit, but it's back up. Thanks!

Here are some screenshots:



The screenshots are a bit big  :P

I've also included the .tns and source. Please keep in mind I created this in two days and more features/improvements are going to be added. The program is actually pretty small, only about 250 lines.

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