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Messages - cyanophycean314

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91
TI Z80 / Re: tanks and AI
« on: July 03, 2012, 02:36:24 pm »
Not really, it's just procrastination at it's finest. I could still write an ok entry in five days if I threw most my time on it. :)

92
TI-BASIC / Re: [Contest] Siam
« on: July 02, 2012, 07:18:17 pm »
Does sound crazy, but hopefully you can make it a great game.  :)

93
TI-Nspire / Re: Rush Hour
« on: July 02, 2012, 05:00:25 pm »
Sprite update! Now with moar colors than EVAR. If some people could test it on grayscale, that'd be awesome.  :)

94
TI-Nspire / Re: [Contest] LuaTowerDefense
« on: July 01, 2012, 03:53:46 pm »
Nice job. At least you got the AI done.  :D

95
TI-Nspire / Re: Scramble/Boggle Lua
« on: July 01, 2012, 03:52:14 pm »
Currently all the dictionary is stored in a table, and I don't really know a better way to do that. I have binary search implemented so speed shouldn't be a problem, hopefully. I have no idea about compression...

96
TI-Nspire / Scramble/Boggle Lua
« on: June 30, 2012, 02:53:49 pm »
Because I recently got Scramble with Friends for my Android tablet, I took it upon myself to make this game. Right now, the screenshot shows most of what it can do. I may enter this for the contest if I can code an AI to be your "friend." You'll have the option to watch him play.

Right now the biggest problem is the dictionary. I've googled online for a dictionary and it was 170,000+ words. I tried to put that into my Lua file, but it said there was not enough memory  :P. So the dictionary right now is all the words I can think of.

I still need to add a solver to find all possible words, change the scoring scheme to be more like Scramble (without double/triple), add some results page, randomly generated puzzles, and get the dictionary working.

Hope you guys enjoy.

97
News / Re: Play Doom on your Casio Prizm!
« on: June 25, 2012, 09:42:19 pm »
Whoa. Great job!  :)

98
TI-Nspire / Re: [Contest] LuaTowerDefense
« on: June 24, 2012, 11:38:32 am »
This will be an awesome game when you finish it! Good luck. Now there are two Nspire Lua entries.  :)

99
News / Re: Unreal Tournament on the TI-Nspire?
« on: June 24, 2012, 09:33:31 am »
Yay great job!

100
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library
« on: June 23, 2012, 05:56:45 pm »
That video looks awesome! :)

101
TI Z80 / Re: [contest] Racing game
« on: June 23, 2012, 10:50:33 am »
This is looking amazing.  ;D

102
TI-Nspire / Re: Rush Hour
« on: June 16, 2012, 06:01:24 pm »
I has multicolored sprites now.

I would like to release an update, but I'm trying to fix the same bug about saving the level data. Chockosta has this working in Bobby Carrot...

As mentioned in a few posts before, the statement var.store("beatens",beats) throws an error of "bad argument #-1 to store (string expected, got boolean)" I've played around a bit and I think the var functions aren't really working with this program  ???

I've decided against adding asphalt because it makes the cursor hard to see and the edges around the images don't look nice.

103
Math and Science / Re: Matrices/Complex Numbers
« on: June 14, 2012, 09:17:40 pm »
Hmm. This will be interesting. Good luck.  :D

This reminds me of one algorithm of multiplying 2 2*2 matrices that requires only 7 multiplications instead of 8.

104
TI-Nspire / Re: Nspire audio?
« on: June 14, 2012, 09:13:44 pm »
Wasn't there a fixprint program by ndless for OS 3.1?

105
TI-Nspire / Re: Rush Hour
« on: June 13, 2012, 04:39:11 pm »
Thanks you two!  :)

Wow I like these sprites. I was going to say make the other vehicles multicoloured but then you'd get confused by which one is your car.
In some levels on the electronic version you can be a truck too!

Your car is always red, but I'm worried about grayscale calculators... Maybe I'll do something different.

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