Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - deeph

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
Other Calculators / Re: A set of TI calc emulators for Android
« on: January 22, 2011, 12:55:31 pm »
Well I don't think so, everything is perfectly the same as on real calc : for example the self-test is doable (mode, alpha, ln).

77
Other Calculators / Re: A set of TI calc emulators for Android
« on: January 21, 2011, 03:34:04 am »
I don't think that distributing any of TI's roms is legal (btw the 82 stats, which is I think the commonest TI in France has an 83 rom).

78
Other Calculators / Re: A set of TI calc emulators for Android
« on: January 20, 2011, 10:02:00 am »
Ok so I just tried the 83 emu on my zte blade and it seems to work fine. However this is strange, there's no need to have a rom file to launch it, and we can't load programs...

Maybe someone could try to port wabbitemu, just like it was done for the nds.

79
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: June 21, 2009, 02:56:27 pm »
tifreak > I can't use WabbitEmu skin because my resolution is 1024*600 (I'm using a netbook) : http://www.mirari.fr/dRjV

simplethinker > Thanks !

edit : Here it is (a bit slower than on real calc) :


80
Great compatibility:

  • Bugs Bunny
  • Bugs Bunny - Crazy Castle 3

Not working or not playable:

  • Battle City
  • Bubble Ghost
  • Bugs Bunny - Crazy Castle 2
  • Cool Spot
  • Faceball 2000
  • Mystic Quest
  • Spot : The Cool Adventure
  • Spy vs Spy - Operation : Boobytrap
  • Stranded Kids
  • The Simpsons - Bart & The Beanstalk
  • The Simpsons - Bart vs. The Juggernauts
  • Worms

81
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: June 21, 2009, 02:42:23 pm »
I've been able to run other games, and i'll make a screen for Ultima (but what's the keyboard key for "Log" on WabbitEmu ?).

82
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: June 20, 2009, 04:31:24 am »
Ultima seems to work at 100% :)

Will we have a wiki or something that we can complete together about games compability ?

83
This is the most awesome project I ever seen on z80 :o

Thanks calc84maniac, what you're making is amazing (F-Zero, Mario...) :)

84
TI Z80 / Re: Chip's Challenge
« on: December 01, 2008, 12:52:16 pm »
Don't stop it, I think in all case you'll not have enough memory to put all the originals levels. Just choose those which can be easily made.

85
TI Z80 / Re: Chip's Challenge
« on: November 29, 2008, 01:46:55 pm »
Sorry, I was sure that masks only works with xor :P

86
TI Z80 / Re: Chip's Challenge
« on: November 29, 2008, 01:00:43 pm »
Maybe with a mask it can be better (just xor it before put the sprite) :



Or I think xor a white square before xor the sprite will have the same effect.

87
TI Z80 / Re: Chip's Challenge
« on: November 29, 2008, 03:51:09 am »
simplethinker > Yeah, those tiles looks really bad in 8x8, I think yours are better.

edit : Don't you think it'll be better if you don't xor the player's sprite ?

88
TI Z80 / Re: Chip's Challenge
« on: November 26, 2008, 04:54:53 pm »
Hi,

I've just made those tiles but I don't know if they are good enough :



I think some of them could be redraw.

89
News / Re: Robot War and AOD series port
« on: September 18, 2008, 11:54:36 am »
There are problems with links : "http://http//www.[...]".

90
[FR] Autres Discussions TI et Casio / Les Sims z80
« on: October 16, 2007, 06:54:00 am »
Mon projet ? (Si c'est

Pages: 1 ... 4 5 [6] 7 8 ... 10