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Messages - Munchor

Pages: 1 ... 8 9 [10] 11 12 ... 424
136
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 04:37:07 pm »
Do you mean some sort of animation? That might crash some old computers. X.x

Yes, a slidedown animation. It's not slow, because it's quite basic and simple. And the posts don't usually have thousands of images and videos (at least we don't use quick reply for those).

137
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 04:34:41 pm »
So, me and Juju talked about a fadeIn or a slideDown thing for this, so that posts slide down to visible, that would be awesome and easy to do with jQuery. Can you do it Netham? I can help :D

138
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 04:28:41 pm »
Actually, there is Javascript Copy to Clipboard implementations, but the code to make it work is both a PITA and is different (or missing) for each browser.

Yeah I searched for it as soon as I found out it was Flash, but the libraries don't seem very 'natural', and they're complex.

139
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 04:25:21 pm »
Ephan It migth be Chromium 17 fault actually. It's not a stable release, right?

Indeed, it works on Firefox 7.1 on the same machine and operating system. I'm still dazzled at why the Copy to Clipboard doesn't work though, since it's Flash.

140
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!
« on: November 01, 2011, 04:15:46 pm »
I once started this project with happybojr, we had some difficulties with sound though and stopped. This is looking awesome, does it have sound?

141
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 04:09:48 pm »
New Quick Reply post test:

Awesome features, glad to see the code tag updated, after having requested it many times!

EDIT: Didn't work.
Also, the new code tags don't work for me, and I have Flash.

142
Axe / Re: Axe beginner - n00b tipz?
« on: October 30, 2011, 12:57:39 pm »
Hey saintruner, not sure if you ever read the rules, but you should only doublepost when a period of over 6 hours has passed or you're posting updates to a project.

143
Miscellaneous / Re: what is your former username if any?
« on: October 29, 2011, 04:48:04 pm »
I was thinking about having mine changed to my real name.  You guys are close as family to me, especially Ephan and BlakPilar.
* ephan hi5s!

My nickname used to be ScoutDavid by the way ;)

144
Computer Programming / Re: Help with C++
« on: October 29, 2011, 02:38:29 pm »
In axe we can use Pt-On(x,y,Pic1)
How can I do that in C++.
I am using SDL

Try this. I found it through Google, a very useful website!

145
TI Z80 / Re: Croquette IDE
« on: October 27, 2011, 03:04:21 am »
Hayleya, can you give us steps to do the bug? Like:

1. Do this
2. Do this
3. Do this

What I expected:

What really happens:

Thanks!

146
TI Z80 / Re: Croquette IDE
« on: October 26, 2011, 03:30:43 pm »
Wow, holy crap how did I miss this. This is amazing. Keep up the awesome work!

Thanks. I haven't been working on this lately, but I'll resume work as soon as I can. Michael, as far as I know, keeps working, though ;)

147
I understand your point Hot Dog, it's true. But some pressure is also needed. Like, if the programmer doesn't feel like adding a very major feature to the game and everybody loves it we should help him (coding, spriting, etc.) and say "That would completely change the game and make it really awesome". It may not work, and it should not be abused if the programmer really doesn't want to, but just a bit of pressure may be crucial ;)

148
News / Re: Users impersonation
« on: October 23, 2011, 06:04:12 pm »
I remember seeing people being warned for doing this. I think it's irresponsible and childish and I hope it doesn't happen again. Too bad people are doing this :(

149
News / Re: Downgrade your TI-Nspire from an Arduino Uno!
« on: October 23, 2011, 06:00:25 pm »
I have an Arduino Uno, I should give it a try. Awesome news!

150
Computer Programming / Re: Help with C++
« on: October 22, 2011, 03:04:22 pm »
have you not seen it?  It was my first axe game <3


Note: I have changed it since, and mass optimized for speed.  (lol should probably take out of Full speed now :P )
         

Of course I know it, go check the topic, I was super excited about the game at the time :D

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