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Axe / Re: Axe Q&A
« on: May 01, 2011, 05:33:51 am »
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1756
Axe / Re: Axe Q&A« on: May 01, 2011, 05:33:51 am »![]() 1757
General Calculator Help / Re: TI Nspire Rechargeable Battery« on: April 30, 2011, 07:58:45 am »
They're not the same price though.
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General Calculator Help / Re: TI Nspire Rechargeable Battery« on: April 30, 2011, 06:32:49 am »
If you check the links, you can see they were both uploaded by TI, that's what's making me doubtful.
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General Calculator Help / TI Nspire Rechargeable Battery« on: April 30, 2011, 06:22:15 am »
I'm fed up with buying AAA batteries so frequently. So, I've decided to buy a rechargeable battery.
I can't buy them in my country, so I'll probably buy them from Amazon. However, I found two similar products by Amazon and not sure if they're the same. I have a TI Nspire Touchpad (no CAS). I found these two links: http://www.amazon.com/Graphing-Calculator-Touchpad-Rechargeable-Battery/dp/B003Y91IEQ/ref=sr_1_8?ie=UTF8&qid=1304158546&sr=8-8 http://www.amazon.com/Texas-Instruments-N2-2L1-Rechargeable/dp/B003ICXCGQ/ref=sr_1_6?ie=UTF8&qid=1304158546&sr=8-6 The latter one has reviews and trust it, but the other one is cheaper. Which one am I looking for? Because I have a Touchpad... Thanks. 1760
BatLib / Re: BatLib« on: April 30, 2011, 05:01:02 am »About the sprite display, are sprites only displayed at multiple of 8 horizontally? This might be an issue for some games where the programmer wants smooth character movement or similar things. Do you think this could be changed? I have bugged and bugged Zeda to change that too, but he wants to save size... Also, Zeda, this is the reason why I haven't finished POP for BatLib, I made an alpha version but moving 8 by 8 just makes the game terrible. I could bug you more to finish this, but will it work? 1761
TI Z80 / Re: Mission Copter« on: April 30, 2011, 04:54:56 am »
I've been working quite hard at this, I have no screenshot for now, but as soon as I finish the more accurate pixel-perfect collision, I'll upload a new version.
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Computer Projects and Ideas / Re: TIBiC/GO« on: April 30, 2011, 04:53:35 am »Well, I guess if Freyaday thinks it's "sweetness" I *have* to finish it now I agree with such values for the resolution. How many colours? Or is it not limited as in 16million? 1763
TI Z80 / Re: VVVVVV« on: April 30, 2011, 04:51:58 am »leafiness0, I think a lot of us who played the game were waiting for this, me first The sprite looks great and I hope there is less story, what I like is the game and levels. 1764
Computer Projects and Ideas / Re: Tales of Ashbadia I« on: April 29, 2011, 05:20:05 pm »
Not so good that this is Windows only, but I still want to try it, since Game Maker is pretty cool. However, I have to wait until DJ uploads the game.
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Computer Projects and Ideas / Re: TIBiC/GO« on: April 29, 2011, 04:52:13 pm »![]() This is one of those TI-Basic on PC projects, never saw one finished, so I'm hoping this one can go far ![]() 1766
Casio Calculators / Re: Trio and Niko« on: April 29, 2011, 04:36:59 pm »While TaNF is still far off due to my non-1337N335 in z80 assembly, I've been working on a 'true' version lately that utilizes the full color screen and the classic 15 bit RGB palette (the 16 bit one is ugly IMO)! Can't Omnimaga programmers make that too? Eitherway, I wish you good luck porting this awesome game. 1767
TI Z80 / Re: VVVVVV« on: April 29, 2011, 04:32:35 pm »
I tried the online demo and this looks awesome, very good game. Could you please make it less story/dialogs and more levels-thing? I think that'd make it more calculator-games-like. Good luck!
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Site Feedback and Questions / Re: Number of posts per page in topics« on: April 29, 2011, 04:28:38 pm »Sadly it doesn't appear possible on SMF :S Oh, that's not so good, but I guess that's impossible to change. Thanks eitherway ![]() 1769
Axe / Re: Axe Q&A« on: April 29, 2011, 03:15:44 pm »
I have a new question. How to order things in the loop so that everything works fine?
Code: [Select] Repeat getKey(15) I need to draw the tunnel, draw the sprite, check for collision and shift the screen Here's the code to draw the sprite: Code: [Select] Pt-On(X,Y,Pic1 I'm doing this: Code: [Select] DRAW TUNNEL Shift Screen = Horizontal - (3 times) However, it's not working. How should I make it? I also tried: Code: [Select] DRAW TUNNEL My problem is handling collisions because of shifting the screen (for example, X collision checking doesn't work because I shift the screen). So, what order do you recommend? 1770
Axe / Re: Axe Q&A« on: April 29, 2011, 03:13:31 pm »
Runer, I wish I got anything of what you're doing there. I would like to try it anyway, where should I place it, before or after displaying the sprite?
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