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Messages - Munchor

Pages: 1 ... 133 134 [135] 136 137 ... 424
2011
Oasis / Re: Oasis - cross platform z80 assembler
« on: April 19, 2011, 06:59:08 am »
I could make a cross platform Assembler quite easily. Deep Thought made one in Python. To make files all we need is binpac8x (by Kerm Martian), polish it, I can make a GUI and voilá! Z80 Assembler cross-platform.

Sorry to know you gave it up Eeems.

2012
BatLib / Re: BASIC ReCode v2.00
« on: April 19, 2011, 06:56:31 am »
Is this anything about mixing Libraries?

2013
The Axe Parser Project / Re: Features Wishlist
« on: April 19, 2011, 06:44:39 am »
A++ would be very cool, thanks Quigibo.

What about this (I suck at Assembly):

Code: [Select]
cp 255
call z,VarPlus

VarPlus:
   ld a,(VarA)
   inc a

Actually, this really sucks.

2014
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: April 19, 2011, 06:39:33 am »
Ah. I am always confused with the German word "Noten" for mark (I am not German :))

Also, how's this project going?

2015
Casio Calculators / Casio fx-82MS
« on: April 19, 2011, 06:38:55 am »
I have this Casio calculator. There's a hack for it:



I used it in school last year and this allowed me to score better at Maths (solving 2nd degree equations =D).

Does anyone have it? Wondering.

2016
Axe / Re: Axe Q&A
« on: April 19, 2011, 04:55:17 am »
*Double Post Alert*

I have another question, how can I have sprite so that if it touches the left and right border of the screen it appears on the other side.
For now it disappears for a while and then reappears on the other side after a while, but it's X/Y positions are crazy and it don't work.

Thanks.

2017
Computer Programming / Re: IOIs, Usaco
« on: April 19, 2011, 04:21:55 am »
Actually, I first have to win you know? And then I'm not sure if it's in Canada.

Last year was in Canada, sorry, this year is Tailand. :(

2018
Just to let you all know, The Black Mage is a ninja as well :P


I still love that bug, and your avatar.

2019
News / Re: PRIZM LAN party by Qwerty.55 & z80man goes wrong
« on: April 18, 2011, 04:41:25 pm »
Congratulations Qwerty.55 and z80man, hope it wasn't too bad (the explosion).

"Maybe we should switch to HP instead", said Qwerty.55, after the incident." Yeah definitely.

2020
The Axe Parser Project / Re: Features Wishlist
« on: April 18, 2011, 04:31:33 pm »
Is there any way you can add VAR++?

I'd really like it, cos it makes the code more stylish that VAR+1->VAR and easier to introduce to C++/java/C coders.

2021

So did you finish the 7 days, 7 games?
No:
You can pull for me in May ;)

I promise to do it then :D

Oh, fighting Ashbad lost all the fun, I'm gonna make one game every day, I've made one today, tomorrow I'll start a new one and continue the one I'm developing today.

2022
Miscellaneous / Re: Formal Training
« on: April 18, 2011, 04:26:02 pm »
Long story:
I started the programming quest about 8 years ago, with an old laptop with MS-DOS 5.0 in it with QBasic (which had a 5* help file) and the floppy drive broken. I wanted to learn the basics to give some functionality to it besides Nibbles. So I started making simple calculators and then I made my awesome Mastermind game in quick basic which never escaped from that computer. If someone has some qbasic program that can make comunications trough the COM port I'd apreciate :p
Then I entered high school and get the TI-83 from my sister and learn't the TI-BASIC (YAY), I made tons of programs on it and the most acclaimed in my class was my tic tac toe with "HIAI" (Half-inteligent artificial inteligence).

I finally got formal programming classes in part of my last year of high school with Visual Basic and I made a mastermind for windows. My curiosity grew up and I went wild trying to learn java, C and C++ so I gave up from these and stayed with the hello world.
In the first semester of university I had classes of programming with MatLab. Then I got my Nspire CAS and learn't my "new" BASIC.
I got scared when I look to assembly code.
Now I'm learning Lua to make the tic tac toe and the mastermind for the nspire.

Short story:
Was autodidact with QBasic, TI-BASIC (83 and nspire) and Lua and I got formal lessons of VB and matlab.
The one I domine the best is TI-BASIC xD


Hey renatose, you should really learn Assembly, I really like it. Or perhaps C for the nspire. Trying to learn Lua, aye? I know Lua but never tried it for calculator.

You seem to be addicted with MasterMind games :P

2023
The Axe Parser Project / Re: Axe ClrDraw
« on: April 18, 2011, 03:57:14 pm »
No, I use the bcall because its small.  Its easy to write in Axe though, its just:

:0->{L6}r
:Fill(L6+1,766)


So you can make it fast yourself if your balance is more towards speed instead of size.

Thanks a lot!

2024
Axe / Re: Trying to build some kind of a platformer thing, help?
« on: April 18, 2011, 03:33:12 pm »
:(
It doesn't seem to be working, I had a pure BASIC ASCII platform engine a while ago, but I need a simple engine for making arrays to store the levels, which are approximately... 12x8 tiles that are 8x8 pixels.

I barely started but need:
♦Level arrays that can be read for collisions and drawing the level (of course)
♦Better gravity/velocity engine, support 'jumping'.
♦How to store over 10 sprites? [Hex]->Pic1 twice even with new hex produces an ERR:DUPLICATE.

I have these under control:
♦ Sprites
♦ Concept/Gameplay


Here is the sauce source so far:

Code: [Select]
.TESTPROG A test program
ClrHome
.CHARACTER
[3C243C3C7EBD2442]->Pic1
.BLOCK
[FFD5ABD5ABD5ABFF]->Pic2

0->K
0->X
0->Y
0->V                                                          //Was going to hold velocity or something, left it in.

ClrDraw

While K =/= 1                                       //Using "Down" as a placeholder
ClrDraw
Pt-On(0,48,Pic2)
Pt-On(8,48,Pic2)
Pt-On(16,48,Pic2)
Pt-On(X,Y,Pic1)
DispGraph
getKey->K
If pxl-Test(X,Y+8)=0
Y+1->Y
End
If K=3
X+4->X
End
If K=2
X-4->X
End
If K=4                                       //This is going to be 2ND.
If pxl-Test(X,Y+8)=1
Y-16->Y                                       //Utterly crappy excuse for a jump
End
End
End

Use Pic1+, Pic1- there are over 256 sprite images, you can symbols after Pic

2025
Computer Programming / Re: IOIs, Usaco
« on: April 18, 2011, 03:29:23 pm »
Soooooo?

HOLY NECROPOST & BUMP

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