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Messages - Munchor
Pages: 1 ... 133 134 [135] 136 137 ... 424
2011
« on: April 19, 2011, 06:59:08 am »
I could make a cross platform Assembler quite easily. Deep Thought made one in Python. To make files all we need is binpac8x (by Kerm Martian), polish it, I can make a GUI and voilá! Z80 Assembler cross-platform.
Sorry to know you gave it up Eeems.
2012
« on: April 19, 2011, 06:56:31 am »
Is this anything about mixing Libraries?
2013
« on: April 19, 2011, 06:44:39 am »
A++ would be very cool, thanks Quigibo.
What about this (I suck at Assembly):
cp 255 call z,VarPlus
VarPlus: ld a,(VarA) inc a
Actually, this really sucks.
2014
« on: April 19, 2011, 06:39:33 am »
Ah. I am always confused with the German word "Noten" for mark (I am not German )
Also, how's this project going?
2015
« on: April 19, 2011, 06:38:55 am »
I have this Casio calculator. There's a hack for it: I used it in school last year and this allowed me to score better at Maths (solving 2nd degree equations =D). Does anyone have it? Wondering.
2016
« on: April 19, 2011, 04:55:17 am »
*Double Post Alert*
I have another question, how can I have sprite so that if it touches the left and right border of the screen it appears on the other side. For now it disappears for a while and then reappears on the other side after a while, but it's X/Y positions are crazy and it don't work.
Thanks.
2017
« on: April 19, 2011, 04:21:55 am »
Actually, I first have to win you know? And then I'm not sure if it's in Canada. Last year was in Canada, sorry, this year is Tailand.
2018
« on: April 18, 2011, 05:01:34 pm »
Just to let you all know, The Black Mage is a ninja as well 

I still love that bug, and your avatar.
2019
« on: April 18, 2011, 04:41:25 pm »
Congratulations Qwerty.55 and z80man, hope it wasn't too bad (the explosion).
"Maybe we should switch to HP instead", said Qwerty.55, after the incident." Yeah definitely.
2020
« on: April 18, 2011, 04:31:33 pm »
Is there any way you can add VAR++?
I'd really like it, cos it makes the code more stylish that VAR+1->VAR and easier to introduce to C++/java/C coders.
2021
« on: April 18, 2011, 04:26:58 pm »
So did you finish the 7 days, 7 games?
No:
You can pull for me in May 
I promise to do it then 
Oh, fighting Ashbad lost all the fun, I'm gonna make one game every day, I've made one today, tomorrow I'll start a new one and continue the one I'm developing today.
2022
« on: April 18, 2011, 04:26:02 pm »
Long story: I started the programming quest about 8 years ago, with an old laptop with MS-DOS 5.0 in it with QBasic (which had a 5* help file) and the floppy drive broken. I wanted to learn the basics to give some functionality to it besides Nibbles. So I started making simple calculators and then I made my awesome Mastermind game in quick basic which never escaped from that computer. If someone has some qbasic program that can make comunications trough the COM port I'd apreciate :p Then I entered high school and get the TI-83 from my sister and learn't the TI-BASIC (YAY), I made tons of programs on it and the most acclaimed in my class was my tic tac toe with "HIAI" (Half-inteligent artificial inteligence).
I finally got formal programming classes in part of my last year of high school with Visual Basic and I made a mastermind for windows. My curiosity grew up and I went wild trying to learn java, C and C++ so I gave up from these and stayed with the hello world. In the first semester of university I had classes of programming with MatLab. Then I got my Nspire CAS and learn't my "new" BASIC. I got scared when I look to assembly code. Now I'm learning Lua to make the tic tac toe and the mastermind for the nspire.
Short story: Was autodidact with QBasic, TI-BASIC (83 and nspire) and Lua and I got formal lessons of VB and matlab. The one I domine the best is TI-BASIC xD
Hey renatose, you should really learn Assembly, I really like it. Or perhaps C for the nspire. Trying to learn Lua, aye? I know Lua but never tried it for calculator. You seem to be addicted with MasterMind games
2023
« on: April 18, 2011, 03:57:14 pm »
No, I use the bcall because its small. Its easy to write in Axe though, its just:
:0->{L6}r :Fill(L6+1,766)
So you can make it fast yourself if your balance is more towards speed instead of size.
Thanks a lot!
2024
« on: April 18, 2011, 03:33:12 pm »
 It doesn't seem to be working, I had a pure BASIC ASCII platform engine a while ago, but I need a simple engine for making arrays to store the levels, which are approximately... 12x8 tiles that are 8x8 pixels.
I barely started but need: ♦Level arrays that can be read for collisions and drawing the level (of course) ♦Better gravity/velocity engine, support 'jumping'. ♦How to store over 10 sprites? [Hex]->Pic1 twice even with new hex produces an ERR:DUPLICATE.
I have these under control: ♦ Sprites ♦ Concept/Gameplay
Here is the sauce source so far:
.TESTPROG A test program ClrHome .CHARACTER [3C243C3C7EBD2442]->Pic1 .BLOCK [FFD5ABD5ABD5ABFF]->Pic2
0->K 0->X 0->Y 0->V //Was going to hold velocity or something, left it in.
ClrDraw
While K =/= 1 //Using "Down" as a placeholder ClrDraw Pt-On(0,48,Pic2) Pt-On(8,48,Pic2) Pt-On(16,48,Pic2) Pt-On(X,Y,Pic1) DispGraph getKey->K If pxl-Test(X,Y+8)=0 Y+1->Y End If K=3 X+4->X End If K=2 X-4->X End If K=4 //This is going to be 2ND. If pxl-Test(X,Y+8)=1 Y-16->Y //Utterly crappy excuse for a jump End End End
Use Pic1+, Pic1- there are over 256 sprite images, you can symbols after Pic
2025
« on: April 18, 2011, 03:29:23 pm »
Soooooo?
HOLY NECROPOST & BUMP
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