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Messages - Munchor

Pages: 1 ... 140 141 [142] 143 144 ... 424
2116
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua
« on: April 17, 2011, 05:44:10 am »
@apcalc: Will this be open source? I'd really like it so I can learn how to use LUA in the NSpire.

2117
Other Calculators / Re: Revsoft?
« on: April 17, 2011, 05:43:15 am »

2118
Web Programming and Design / Re: Javascript Problems
« on: April 17, 2011, 05:43:00 am »
Code: [Select]
inputText = inputText.replace(/[^A-Fa-f0-9]+/g,'').replace(/\s/g,'').replace(/\n|\r|\s/g,'').toUpperCase()
That was my original code yeah, but I have shortened it now.

2119
BatLib / Re: BatLib Ideas/Wishlist
« on: April 17, 2011, 05:41:30 am »
Hmm, well for now, this will work:
Code: [Select]
Pause If getKey≠9
But otherwise, I will see if I can do anything.

Thanks, I don't want to force you into making commands you don't wanna make though.

2120
TI Z80 / Re: The Journeys of Pyyrix the Thief
« on: April 17, 2011, 05:41:08 am »


Have you considered putting 'DEVELOPER' more to the right? I think it'd look better.

2121
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: April 17, 2011, 05:40:28 am »
small update today:

I have compression working so I can store maps at 10 bits per tile each, instead of 16 like before :)  2 bits should be enough for basic collision detection (right now only values 0-2 are used for walkable space, wall, and moveable block -- I might use 3 for a swimming engine or a damaging tile thing)

It then decompresses the screen from ~120 byte to ~300 byte screen in RAM in under a hundredth of a second :)

Also, got tilemapping working.

So, my assembly skills are improving along the way :)

Are you using your custom library to make this?

2122
Web Programming and Design / Re: Javascript Problems
« on: April 17, 2011, 05:40:09 am »
\s captures all linebreaks, tabs, spaces, etc. It's the same as [\r\n \t ... ].

You don't need to do \r\n|\n|\r. That's the same as [\r\n], which is included in \s.

I got there, I had a return statement before crashing it all.

The online Z80 Disassembler works well thanks to that.

2123
TI Z80 / Re: Asylum
« on: April 17, 2011, 05:39:37 am »
Nah, cause in inverse text mode the boarder of the character is on the left, so you have to use the entire row, otherwise you get an ugly white line where you stopped.
Edit in response to edit: Seams like it.

Seems*

Regarding word wrapping I think there are subroutines for that in the subroutines topic.

2124
OmnomIRC Development / Re: Escaping
« on: April 17, 2011, 05:38:05 am »
I think I'm going to end up writing my own logger. =/

Using the same one as in the English version isn't working? I don't know how it was made, but it sounds strange.

2125
Other Calculators / Re: Nspire or Prizm?
« on: April 17, 2011, 05:37:01 am »
I don't have any of them yet, but I've been trying to buy a Prizm since this year started.

Online or stores only? Find out how the other guys got them.
I've been looking in stores, Swedish websites, USA websites, and websites from other countries such as Germany and France... I've only found Prizms on USA websites, but they don't seem to ship to Sweden.

Sorry to hear, perhaps contacting Swedish Technology Stores to start selling it. Not sure if one person alone can do that though.

2126
TI 68K / Re: Myst 89
« on: April 17, 2011, 05:36:27 am »
I know I haven't updated news for quite some time. But I'm a little bit busy with other stuff. When I get on my calc when I have time I'll continue with it. So don't worry that it might be dead. I'm still busy with making switches and buttons work, but there's still more stuff I have to do( for example: add more pictures, etc..)

Just keep us informed :D I don't mind if updates take too long as long as they're updates :P

2127
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 17, 2011, 05:35:31 am »
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.
If AVI support becomes available, would it be able to record sound from the emulator as well? Because that could be useful.

aeTios once used HyperCam2 with sound enabled to record and it worked. So I guess if they added record AVI feature, it'd work.

2128
Lua / Re: Can you code in Lua?
« on: April 17, 2011, 05:34:15 am »
Is anyone planning on making a NSpire Lua IDE soon? I'd like to help if anyone is interested in starting such project.

2129
Lua / Re: Online Lua > TI converter
« on: April 17, 2011, 05:33:28 am »
You can try to use the 7zip extension for PHP, as it directly compress the files in the right format, readble by the Nspire :)

http://download.modem-help.co.uk/non-modem/PHP/7z/

I can't install extensions -- it's not my server :( And of course passthru is disabled (same reason).

Anybody who wants to host this on their own server, go ahead.

Will you be able to do that in the new host?

2130
BatLib / Re: BatLib
« on: April 17, 2011, 05:31:56 am »
Oh jeez, I am way too tired to make updates I guess x.x I managed to upload everything except the correct app, sorry. I modified my post to have the correct download : http://www.omnimaga.org/index.php?action=dlattach;topic=5383.0;attach=7381

Also, for those that already downloaded everything else, here is just the app.

Sorry about that :/

EDIT: Also, this version number is in hex, so it should be 4.00.66.33 when you use dim(57
Thanks, Scout :)

What is this .8xk though? I don't get it.

I get the hex thing now :D However, I'd prefer it in decimal.

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