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Messages - Munchor

Pages: 1 ... 148 149 [150] 151 152 ... 424
2236
Site Feedback and Questions / Re: Broken Signature Pics
« on: April 14, 2011, 10:45:19 am »
It also seems to be happening to people with sig pics that aren't hosted at removedfromgame, judging by the url remains I can see. Also, if it was related to some sort of banning or blocking, it would've happened to everyone at the some time, instead of happening to only a few people at random times.

Give me an example and a screenshot of how pictures look like please.

2237
TI Z80 / Re: Little Endian Code to .dw Code
« on: April 14, 2011, 10:16:17 am »
I just made a JavaScript version which is hosted in my website :D

http://davidgom.co.cc/hexToDb.html

2238
I is not down afaik, I can see all the userbars and so.

And avatars too :D

2239
Its theoretically not impossible is what I meant. Unless there is a breakthrough in factoring -stares at Xeda- this is effectively impossible. Who knows maybe we will find another way to find the answrs we want.

Do you think Zeda could look at the hex and get the key using his special hex powers and maths spells? :P

2240
The Axe Parser Project / Re: DCS Axiom development
« on: April 14, 2011, 06:10:22 am »
Very nice alberthrocks! I gotta check that and try and add CloseGUIStack.

2241
Casio Calculators / Re: Prizm goals
« on: April 14, 2011, 06:09:03 am »
So, basically, what we have is a max of 200Mhz? And in the 84+SE the max is 15Mhz? Freaking fast!

2242
TI Z80 / Re: Tio
« on: April 14, 2011, 06:07:05 am »
This code is giving me problems to the extreme...
I tried it and after it instantly crashed the RAM I thought it might be more prudent to get some proofreading in :P

I made a typewith.me of the code.
So, thanks in advance, and http://typewith.me/QAp3pI4Cj8 ;D

I checked the typewithme :P

What I have to say is yes! Password levels, I always love them.

2243
Yeah, except that rfg is not my site. {AP} would have to contact them. However if it's because I'm using too much bandwidth (which is likely, since I visit the site often, same for Scout), then this might happen again in the future. After all, there are a lot of hotlinked images from there on Omni.

A lot of Omnimaga posts/topics/userbars have images hosted at RFG. It would be a nightmare if it went down forever.

[/OFFTOPIC]

2244
Forum Arcade Games / Re: Militarysnow
« on: April 14, 2011, 06:04:16 am »
catapult games?

Probably, but I got some literal catapult games too :P

2245
ASM / Re: Variables, Labels, Loops
« on: April 14, 2011, 06:03:46 am »
Quote from: ralphdspam
You can use ld a,(Address) instead of loading the address to HL first. :)

It needs to be added to A, though.

Quote from: Scout
add a,(mynum)

See my post above -- ADD A,(n) isn't valid.

Quote from: Scout
Thanks, I actually though stuff inside parentheses were adresses and without parentheses were values. Is it different for variables??

That's exactly it. myNum is a pointer that points to a byte that has a value of 3.

I don't think you understand what "variables" are in ASM. In ASM, a "variable" is just a byte (or two bytes) of data reserved for a purpose. In this case, you use .db to reserve a byte that has a value of 3, and you label it as myNum -- the pointer of that byte.

That explained it all, thanks a lot.

2246
In the future, after 1.0.0 is released, I though of an idea of how I could bring Axe to the computer platform officially.

Instead of emulating Axe at the assembly level, I could write a compiler instead that takes z80 source code and converts it to C code or whatever language, compile that, add some fancy GUI stuff and an editor, and poof!  Done.

Low to high level language compilers are easy and don't have to be very efficient.  There is a very limited number of assembly instructions anyway and the actual z80 source only needs to be modified slightly for the different input output standards I would need.

That seems like a good idea, hope you can ever make it. Someone else could make it too, but you'd have to release Axe source.

2247
The Axe Parser Project / Re: Features Wishlist
« on: April 14, 2011, 05:50:51 am »
Also Quigibo, what about including in Axe commands a list of the Asm(HEX commands that may be useful for Axe programmers?
You (plural) should make Wiki for that. WikiTI might work, if you don't feel like setting up a separate one.

By the way, the code I posted earlier is based on my disassembly of the code that runs programs. It's definitely not something you're likely to come up with just by reading the SDK.

You're prob. right, Zeda also has a pdf with hundreds of commands.

2248
Miscellaneous / Re: Myers-Briggs Personality Profile
« on: April 14, 2011, 05:29:58 am »
I had INTJ...

2249
BatLib / Re: BatLib Default Modes
« on: April 14, 2011, 04:33:46 am »
I think the default both in BatLib and ReCode should be 6Mhz, however, if we use, let's say:

dim(X

It will make BatLib full.

If we did:

dim(40
Full
...
Stop

It would make ReCode 15mhz.

2250
TI Z80 / Re: Axe Block Breaker
« on: April 14, 2011, 04:27:23 am »
Alpha: 5 total levels

I need some testers see if there are any bugs, and if there are "easier"/other ways to beat a level.  Right now its about 6000 bytes.
Directions same as last time.  And yes, Restart doesn't really work.  :P

Thanks in Advance!

I can be an alpha tester for you, already sending to my calculator.

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