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Messages - Munchor
Pages: 1 ... 161 162 [163] 164 165 ... 424
2431
« on: April 11, 2011, 09:54:19 am »
Yes, I plan to add them, but I don't know how soon and I don't know if I want to add support for long labels or just one or two byte labels like the OS.
You mean, you'll only be using jr's?
2432
« on: April 11, 2011, 09:54:03 am »
Thanks, Scout Feel free to ask questions about it and hopefully it gives you some ideas!
I suck at Basic, as you can see, I could never do half of this.
2433
« on: April 11, 2011, 09:39:44 am »
StarCraft arcade is so popular that it can be accessed from OmnomIRC by typing a special secret sentence 
Yup
2434
« on: April 11, 2011, 09:26:40 am »
I have a new avatar too:  What do you think of it?
2435
« on: April 11, 2011, 09:07:30 am »
Aw, it's too bad the shading doesn't work To be honest, I completely forgot about the Shade( command in ReCode 
It works, if you try it on WabbitEmu or in your calc, it works, the GIF Recording just doesn't get it.
2436
« on: April 11, 2011, 08:40:31 am »
2437
« on: April 11, 2011, 08:39:33 am »
I really really want strings, sprites and Goto/Lbl in Recode, that would make it super awesome and almost finished.
2438
« on: April 11, 2011, 08:35:11 am »
I think I may have just found a bug on WabbitEmu. I made a program (Basic with BatLib) that changes the contrast of the screen as in an animation (it gets darker and then lighter again). Such program can be found here. Here's the GIF:  When I ran it on Wabbit, I was happy I could see the contrast changing  However, the GIF I recorded doesn't save that contrast change.
2439
« on: April 11, 2011, 08:32:05 am »
New Example! This is a ReCode example but that could be made using BatLib and Basic and would probably be faster and smaller, but I wanted to show you another ReCode sample guys. dim(1,56,4,22,"FDCB00AE",40 0->I While getKey!=15 Shade(I I+1->I If I>39 0->I Pause 5 End Shade(24 Stop First of all, it disables run indicator, clears the screen and disables "Done Message". Then it goes through a loop of Shade(. In the end it sets Shade(24 to make it back to what's more or less normal. Screenshot:  What do you think? Attached is SHADEBAC.8xp
2440
« on: April 11, 2011, 08:16:45 am »
2441
« on: April 11, 2011, 07:02:27 am »
well, im just gonna use madskills since it looks more along the lines of my work because any of the others are actually too advanced and my teacher will know something is up.. so yeah 
I would but I might get in trouble for doing so. I hope you can understand
Oh good luck then
2442
« on: April 11, 2011, 06:47:05 am »
Did you use Blender for those images?
2443
« on: April 11, 2011, 05:29:47 am »
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)
Mainly Recode.
2444
« on: April 11, 2011, 05:29:24 am »
Deep Thought: I showed this screenshots to a friend of mine who loves Contra and plays it online at nesplay and he loved them
2445
« on: April 11, 2011, 05:28:55 am »
Okay... I'll settle this Visual Studio stuff. I'm gonna count my lines. Once with everything. The other withonly the *.designer.* files.
Everything: 1524 Designer Files: 1178...
So 1178/1524 589/762 77.3% of my visual studio project is Designer code. Though take into consideration that C# takes up more lines that Basic with all the braces and stuff. So. SirCmpwn. Do a *.Designer.cs search on your project and see what happens.
Maybe, I forgot that tiDE has a giant Assembler, and code for extra classes (like DockPanel and Text Editor).
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