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Messages - Munchor
Pages: 1 ... 164 165 [166] 167 168 ... 424
2476
« on: April 10, 2011, 02:04:15 pm »
BatLib Doubt:
Inside a block:
Repeat A=15
End
How to check if the user presses a key (that is not [CLEAR]).
This is Basic, not Recode, but it's for BatLib purposes, so I posted it here.
2477
« on: April 10, 2011, 02:01:50 pm »
I'm just curious. Has TI discontinued the Click Pad TI-Nspires?
I don't think that's true, they're still sold around here.
There's quite a large difference of being sold and being produced when it comes to calculators.
But you still didn't answer GB. Eitherway, not sure if they're produced, probably not due to NSpire CX arrival.
2478
« on: April 10, 2011, 01:28:17 pm »
Deep: Mine will work, I didn't mean sub( but Lbl.
2479
« on: April 10, 2011, 01:22:01 pm »
I'm just curious. Has TI discontinued the Click Pad TI-Nspires?
I don't think that's true, they're still sold around here.
2480
« on: April 10, 2011, 01:14:15 pm »
A way to Exit the program from within a subroutine, because both Return and goto end-of-program just end the subroutine.
Lbl SR .CODE Return
Lbl CP .CODE Goto E Return
.Code Lbl E
2481
« on: April 10, 2011, 12:06:46 pm »
EF4045FD CB00AE210000224B8421AC9DEF0A45EF 2E45C948656C6C6F 20776F726C642100 This worked, thanks much!
2482
« on: April 10, 2011, 11:34:50 am »
Yeah, I just needed to show that the cursor doesn't change what is underneath it 
Can you add a getKey for 2ND that will change it? So, if you press 2ND, it will dim(29,BB,8,C,8, turning to black the place where the cursor is.
So, like a paint program.
2483
« on: April 10, 2011, 11:30:06 am »
Zeda, since I like to keep it clean, here's my code for your example:
:dim(40 :Fill(0 :Stop :6→D :DelVar B0→C :Repeat A=15 :dim(29,B,8,C,8,2,99,10,3,43,29,B,8,C,8,2→A :max(0,min(88,B+Dsum(DeltaList(A={2,3→B :max(0,min(56,C+Dsum(DeltaList(A={4,1→C :End
This cleans the screen and we don't have to see the ugly screen of BatLib App.
2484
« on: April 10, 2011, 11:03:31 am »
Thanks graphmastur (for the tip)!
2485
« on: April 10, 2011, 10:01:56 am »
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:
Mummy You're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!
Shot A very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.
Phit You are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!
I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?
-Zippy Dee
What language are you going to use?
2486
« on: April 10, 2011, 09:34:10 am »
Try unindenting my var completely then 
Awesome. I didn't know assemblers cared about tabs and space only line breaks (I thought).
2487
« on: April 10, 2011, 09:16:30 am »
Isnt there a formula to factor second degree equations of the type: ax^2+bx+c. I think there is, what is it?
2488
« on: April 10, 2011, 09:13:30 am »
Ashbad, I still get this:
Pass one... myfile.z80:9: warning: Suggest remove extra parentheses around argument myfile.z80:10: error: Can't recognize 'myVar' as an instruction or macro myfile.z80:14: warning: Suggest remove extra parentheses around argument myfile.z80:15: warning: Suggest remove extra parentheses around argument myfile.z80:16: warning: Suggest remove extra parentheses around argument myfile.z80:21: warning: Suggest remove extra parentheses around argument myfile.z80:22: warning: Suggest remove extra parentheses around argument Pass two... myfile.z80:11: error: 'myVar' isn't a macro or label Done
When I run it, it displays 0 and then "Hello World!".
2489
« on: April 10, 2011, 07:31:36 am »
Is there any way to display an equation the way I want, instead of the way my nspire wants?
For example:

Uploaded with ImageShack.us
What do you mean? I have no problems with that, I love MathPrint.
2490
« on: April 10, 2011, 07:21:23 am »
Indeed, in Lobsters I trust!
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