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Introduce Yourself! / Re: Hi all
« on: March 31, 2011, 09:59:06 am »Nah Thanks anyways, and ....
*takes the peanut*
* Scout is happy Kippy took the peanuts.
BTW, you can use:
Code: [Select]
/me eats a sandwich
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2626
Introduce Yourself! / Re: Hi all« on: March 31, 2011, 09:59:06 am »Nah Thanks anyways, and .... * Scout is happy Kippy took the peanuts. BTW, you can use: Code: [Select] /me eats a sandwich
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Computer Projects and Ideas / Re: [BYOND]Pokemon Adamantium« on: March 31, 2011, 09:53:48 am »
A BYOND game, very nice.
I like the graphics ![]() 2628
Introduce Yourself! / Re: Hi all« on: March 31, 2011, 09:52:34 am »Hello all, Im New here... so i just wanna say... hello Welcome Kippy/Kip. I'm Ofacron, or Scout, as you prefer. Nice to meet you, I've just checked Adamantium. Here are some quality peanuts for you: ![]() 2629
News / Re: After DiagsLauncher comes Boot2Launcher« on: March 30, 2011, 06:20:58 pm »
Woah, modified boot image! This looks great, how awesome!
The community is moving faster, but still thanks to Ndless ![]() 2630
TI Z80 / Re: Factory Series« on: March 30, 2011, 05:43:15 pm »
OOoh this is looking great! Good job.
I really appreciate the speed and fun for a BASIC program. 2631
Axe / Re: Documentation of the Speed and Size of (Almost) Every Axe Command« on: March 30, 2011, 04:53:08 pm »But what causes it to not be usable at 15MHz? Its assembly code, somehow. Runer must have tried to optimize the code in a way that makes it impossible to 15MHz I guess. 2632
Miscellaneous / Re: Post Your Cave« on: March 30, 2011, 04:17:59 pm »Here's my office, which is quite messy (just like most of your guys' caves I can see Ashbad's signature on the computer ![]() 2633
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: March 29, 2011, 05:39:43 pm »Now there is. I have a working map editor and a new demo in-game menu accessible by pressing Y=-GRAPH. (Quit exits program, others return to game) The updates seem cool, what about a screenshot? ![]() 2634
The Axe Parser Project / Re: Axiom Requests« on: March 29, 2011, 05:34:25 pm »How about some more advanced string operations? There are a few Axe-made subroutines good enough for the job. I guess... Why use ASM, which is harder to deal with strings than Axe to help Axe dealing with strings? ![]() 2635
TI Z80 / Re: yeongJIN_COOL's Universial base converter« on: March 29, 2011, 05:33:14 pm »DT's only did bases 2,8,10 and 16. Though I guess bases other than 2,10 and 16 are really for fun, since those three are often the bases programmers use (though I guess some might use octal...). Still, looks great Yeong!Well, this is TI-BASIC program, so no requirements are needed. Oh yeah, universal bases, Deep's doesn't have it. Also, Universal* ![]() 2636
Web Programming and Design / Re: Forum software choice.« on: March 29, 2011, 05:05:12 pm »
I prefer SMF due to the add-ins (the mods*) available.
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TI Z80 / Re: yeongJIN_COOL's Universial base converter« on: March 29, 2011, 05:02:56 pm »Well, this is TI-BASIC program, so no requirements are needed. I think Deep Thought made one like that but homescreen (like you could do maths with it, I think), but this is very good, nice job Yeong. 2638
Ndless / Re: Ndless 2.0 for TI-Nspire enters beta stage« on: March 29, 2011, 05:00:54 pm »Is anyone else unable to access http://builds.issrs.biz/ndless/latest/ndless.zip ? For now, I can ![]() EDIT: No proxy. 2639
Other / Re: What's the font?« on: March 29, 2011, 04:15:01 pm »
It seems like it Deep, thanks.
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TI Z80 / Re: The Mighty Jill Off« on: March 29, 2011, 04:10:44 pm »
Woah! First time I saw the screenshot, and it looks a blast! Really good job there leafiness. I like the greyscale and the platformer engine, great!
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