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Messages - Munchor
Pages: 1 ... 177 178 [179] 180 181 ... 424
2671
« on: March 26, 2011, 05:54:06 pm »
Yeah but I mean less people will see the files since the site is less frequented, plus the omni download section allows any format (although files has to be zipped). It just seems like some sort of boycott against Omni downloads section or something.
It's kinda like if Kerm decided to upload Doors CS7 in his personal blog somewhere online, but not even include it on Cemetech.
I think that what Michael is doing is having a personal website, for various stuff. He doesn't have it only for calculator programs.
2672
« on: March 26, 2011, 05:49:47 pm »
I might be able to assist a little if you do python programming of it. I don't know if webs supports that though
Webs doens't allow python  Concerning the HTML and CSS, which I browsed, I highly recommend centering the main div, or even better, the whole body. Also, if you wanna do anything with your website try to get a proper host and domain (000webhost+co.cc, etc) instead of Webs. Good job so far
2673
« on: March 26, 2011, 05:35:01 pm »
I never heard of this language. SOmetimes at school we learn languages we never heard about before and that aren't very popular, but in some cases we can run into languages that are fun. That reminds me how in College we were learning Lingo for a while.
It's a library for Python for use in Online stuff (python servers)
2674
« on: March 26, 2011, 05:25:56 pm »
I'm sure TC01 is glad. 
Woooops, I'm so sorry, I meant Darl, I guess TC01 was in the IRC I was confused.
lol no prob Sudoku with some sort of graphics would be cool. Maybe grayscale blocks on the numbers shown at the beginning of the game?
I want thepenguin to do it, the same way he made Chess
2675
« on: March 26, 2011, 04:45:32 pm »
Bump, an idea. I know there are many Sudokus for the 83+ Series, but I want something not-basic, what do you think? I think if it were made in Axe or Assembly, it would be better
2676
« on: March 26, 2011, 02:46:09 pm »
That looks sweet, but you don't even ClrDraw =P I know it's for the speed and size 
I don't do anything that would take up any size. I don't even turn off the run indicator. This is in pure assembly, I'm just displaying the raw bytes from the graph screen.
Will you post the code, though?
2677
« on: March 26, 2011, 02:40:21 pm »
Hello, I whipped up this ridiculously small sprite converter program this morning, for those of you feeling the crunch of less memory. It will convert the 8x8 sprite in the top left corner of the screen to hex for you, weighing only 60 bytes! I challenge - no, I *dare* you to make a smaller sprite converter.
Note: This was inspired by re-reading this post: http://ourl.ca/8639/161291
That looks sweet, but you don't even ClrDraw =P I know it's for the speed and size
2678
« on: March 26, 2011, 09:42:57 am »
* Happybobjr slaps himself awake. Opps, thanks scout.
No! I have to thank you, you helped me
2679
« on: March 26, 2011, 09:39:30 am »
Pt-change(80,0,[FFFFFFFFFFFFFFF]) Pt-Change(88,0,[0022140814220000])
I think that would work
Hum, all I needed was Pt-Change(88,0,[0022140814220000])Thanks, I had used Pt-On( before.
2680
« on: March 26, 2011, 09:17:48 am »
this?
I would love a version of this that loops forever. 
loooooooooooooooooooooooooooool That's awesome
2681
« on: March 26, 2011, 09:07:55 am »
How to optimize this?:
Pxl-On(90,1 Pxl-On(91,2 Pxl-On(92,3 Pxl-On(93,2 Pxl-On(94,1 Pxl-On(90,5 Pxl-On(91,4 Pxl-On(93,4 Pxl-On(94,5
Pixel method: 117 bytes not counting the pixel routine, 158 bytes with it; 2853 cycles
Pt-On(88,0,[0022140814220000])
Aligned sprite method: 24 bytes not counting the sprite routine, 150 bytes with it; 918 cycles
But it's supposed to be Pxl-Off( so how do I make the sprite White?
2682
« on: March 26, 2011, 08:58:58 am »
This sounds like it'll be phenomenal once it's done...and it'll probably be pretty bad ass even before it's done! I can't wait! 
Yes it will, phenomenal.
2683
« on: March 26, 2011, 08:20:37 am »
I just browsed through this and there are not many authors starting with B
2684
« on: March 26, 2011, 07:44:27 am »
Also, what about the C# video converter, is it Windows-only?
2685
« on: March 26, 2011, 07:24:05 am »
Nice explanation there ZippyDee
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