Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 180 181 [182] 183 184 ... 424
2716
TI Z80 / Re: Motherload
« on: March 25, 2011, 06:09:43 pm »
By no means does it look bad on-calc (try it yourself! :P), but the emulator certainly glorifies it.

I feel like you refer to the greyscale, cos it looks really nice on the screenshot.

2717
TI Z80 / Re: Tio
« on: March 25, 2011, 06:09:08 pm »
Okay, the ideas I have so far for levelsets are these:

Consider it done:
■ All stages go in the same appvar. 
■ Player can switch between stages in-game by pressing [+] and [-] and same goes for editor
■ Pressing [◄]/[►] in the level select menu switches between selecting individual levels and levelsets.
■ Atm the idea for max # of levels in a set is 20 (which is really more than anyone needs, but it can easily be changed)
■ In the editor, it will be possible to import individual levels into the levelset
■ Add stage, delete stage, etc.  Will be tricky but I'll get it figured out
■ Error messages in selecting: "Levelset does not exist" etc.
■ Same as above for original levels

Tentative:
• Password detection
• Some sort of compression
• If I have the time and space under the 8811 limit it may also be possible to load a stage from a levelset to create an individual level
• In-game transitions
• Stats for bronze/silver/gold finishes (unlikely)
• Random awards

If you do all that, PURE EPICNESS:

2718
Gaming Discussion / Re: Kodu Game Lab
« on: March 25, 2011, 06:00:29 pm »
@DJ: No. You "paint" the tile.

@Scout: It doesn't generate .exe file. You upload them here:


XNA Game Studion, good enough, their C# libraries are pretty cool.

2719
Code: [Select]
import java.util.*;
public class Convert
{
    public static String convertbase(int n, int base) {
       // special case
       if (n == 0) return "0";

       String digits = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
       String s = "";
       while (n > 0) {
          int d = n % base;
          s = digits.charAt(d) + s;
          n = n / base;
       }
       return s;
    }
    public static void main(String[] args)
    {
        Scanner keyboard = new Scanner(System.in);
        System.out.print("Enter the number base 10 to convert:  ");
        int original = keyboard.nextInt();
        System.out.print("Enter the new base: ");
        int base = keyboard.nextInt();
        String answer = convertbase(original,base);
        System.out.println("The number "+original+"[base 10] = "+answer+"[base "+base+"]");
    }
}

This is looking good. It seems like it supports all bases.

Here's how it works for me:
Code: [Select]
david@DavidPC:~/Documentos/Java$ javac Convert.java
david@DavidPC:~/Documentos/Java$ java Convert
Enter the number base 10 to convert:  65535
Enter the new base: 16
The number 65535[base 10] = FFFF[base 16]
david@DavidPC:~/Documentos/Java$ java Convert
Enter the number base 10 to convert:  255
Enter the new base: 2
The number 255[base 10] = 11111111[base 2]

2720
Gaming Discussion / Re: Kodu Game Lab
« on: March 25, 2011, 05:52:04 pm »
Microsoft released a game maker?
* Scout is surprised.

Can you post the game?

Let me guess, non-crossplatform games. Not too bad, though. Does it generate single .exes?

2721
Humour and Jokes / Re: Names and Programming ability?
« on: March 25, 2011, 05:13:07 pm »
Hum, what about BOB!

2722
TI Z80 / Re: Motherload
« on: March 25, 2011, 05:12:05 pm »
Glad you guys like it!  It looks a lot better on the emulator than it does on-calc, though :P

Funny. The opposite usually happens :P

2723
TI Z80 / Re: Motherload
« on: March 25, 2011, 05:06:49 pm »
Sir, this is looking fantastic! (13 pages late), really good job, some nostalgy too since I used to play this on the web when I was younger.

2724
TI Z80 / Re: [PROJECT] SimpleCS
« on: March 25, 2011, 03:32:50 pm »
Great rayquaza, I'll make a screenshot of it after studying =D

2725
TI Z80 / Re: [PROJECT] SimpleCS
« on: March 25, 2011, 03:12:46 pm »
@scout: really?! glad to here! I'll try to optimize it even more ;)

Of course really. Good luck with optimization, it can be pretty hard sometimes. I'm also considering to make new screenshots and better screenshots of this in the next version and publicise it a bit, since not a lot of people have yet commented here.

2726
Just installed it on gedit, worked just fine =D Ubuntu 10.04

2727
Axe / Re: The Ultimate Guide to Handling Axe
« on: March 25, 2011, 10:45:54 am »
yeongJIN_COOL: Read what he says about pages.

Nice job so far Deep Thought, hope this gets more complete, =D

2728
Miscellaneous / Re: OmnimagaOS
« on: March 24, 2011, 06:28:17 pm »
ExtendeD used DevC++ for C in the NSpire.

2729
I have problems with reloading (every 15 minutes) I have to manually refresh OmnomIRC.

Oh yeah, I've had that problem for a while too. Sometimes when Omnom times out, timing in doesn't work and I have to refresh the whole page.

And it'd be nice if Omnom turned itself off when a user left the page and reconnected when he returned.

Is that possible, using Javascript, can it be done?
Yes it is possible

Eeems, the JavaScript sir arrives!

Great, hope Netham/someone else can do it.

2730
Miscellaneous / Re: OmnimagaOS
« on: March 24, 2011, 03:33:01 pm »
Not at all, it works perfectly on 32 bit systems.

@Scout, well, not for me :)
But thats only me :p

A lot of pure UNIX users hate Wine, but since I understand >60% of the planet uses Windows, I understand its power-

Pages: 1 ... 180 181 [182] 183 184 ... 424