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Messages - Munchor
Pages: 1 ... 186 187 [188] 189 190 ... 424
2806
« on: March 20, 2011, 10:51:10 am »
This is a great explanation for everyone, and does it in stages so you can jump right in to what you need to do to install and run ndoom. couldn't have said it better myself. Nice Work Scout!
Thanks jhgenius01, no problem.
2807
« on: March 20, 2011, 10:45:43 am »
I used to think it was gorgeous, but not any more, still better than the PRIZM.
But it's nice to see pictures, and to see it is being sold already.
2808
« on: March 19, 2011, 06:09:04 pm »
Ah, yes, I forgot about that. Then nothing wrong there 
But it's also boring to put *all* files on Wabbit.
2809
« on: March 19, 2011, 05:45:10 pm »
I'm going to agree with Sir's general opinion here. TI-Basic, for small programs, is not, IMO, a good idea because you can only edit one program at a time, so when you switch sub-programs you have to scroll. It also fills the programs menu and the arch/del one too. Of course, that's not practical for larger programs, and in that case you might be working on a sub-program for long enough to make switching not a concern. The same general idea goes for most calculator things, I think. As for computer languages, you can edit multiple files at once and using multiple files is generally painless. It provides for more organization and is simple enough to do, so why not? As for the many files problem, source (for non-interpreted languages) can be packed in an archive (like .zip) or put in a separate folder, and, in the case of Java, .jar files put everything into one file. There's my two cents (This isn't meant to attack any others' posts, just to be certain )
Unless if you program Basic/Axe on the computer like me.
2810
« on: March 19, 2011, 05:24:53 pm »
2811
« on: March 19, 2011, 04:40:21 pm »
How is the AI? I'm not good at chess at all, so I can't tell.
There was no way to set how hard/bad it is but it was quite good. I think I won the only time I played.
2812
« on: March 19, 2011, 04:11:40 pm »
It's not compatible with 1.7 right now, it seems. Also nice tutorial Scout.
Thanks DJ.
2813
« on: March 19, 2011, 04:10:55 pm »
Spain has shot too it seems.
@QWERTY: That's right, as a whole, we, humans, don't think about consequences.
All we care about is peace oil.
2814
« on: March 19, 2011, 03:59:17 pm »
***UPDATES***
The USA have sent missiles too!
2815
« on: March 19, 2011, 03:53:58 pm »
 15 pages late, w00000000000000000000000000000000t This is looking superb! Where are the more recent screenshots?
2816
« on: March 19, 2011, 03:51:20 pm »
2817
« on: March 19, 2011, 03:50:52 pm »
2818
« on: March 19, 2011, 03:50:33 pm »
I generally use multiple files for anything other than Pure TI-Basic.
Same. I always keep everything for a BASIC project (data and all) in a single program.
For most computer projects, I also keep it in a single file unless they should be separated for practical reasons (such as to create a public class in Java). Same with my ASM projects, mainly because they're mostly really small.
But for Axe, it's completely different. I split the source up into insanely small portions -- Contra is currently at 21 subprograms, each of which is around 100-150 bytes. (I think XDE was at 15 or so.) It compiles a bit slower, but it's much, much easier to find and rewrite portions of the project, especially considering the way I compress my source 
The shoot-em-up game you make had 6 files if I remember :S
2819
« on: March 19, 2011, 03:49:54 pm »
Last night, I added tiles that, once you step on top of them (they function the same as the solid black floor tiles), a timer starts. After 10 frames, the tile disappears, to reappear in 30 frames. So, next it door/key, and after that I don't have any more ideas, except for something that breaks if you fall on top of it at terminal velocity or something 
Also I need to optimize at some point, but I'm going to get more stuff added before that.
Those temporary tiles look sweet
2820
« on: March 19, 2011, 03:14:17 pm »
thanks, It might not actually take that long to chop down believe it or not 
That's something unique about Axe -- you can start making games almost immediately, but by the time a few weeks pass, you realize how much more optimized it could have been 
Pyyrix is Assembly methinks.
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