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News / Re: Ndless 2.0 Beta now available as executable
« on: February 26, 2011, 01:08:50 am »
This is awesome, now everybody can use

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3091
News / Re: Ndless 2.0 Beta now available as executable« on: February 26, 2011, 01:08:50 am »
This is awesome, now everybody can use
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Site Feedback and Questions / Re: Forum post statistics« on: February 25, 2011, 05:04:39 pm »
That's great DJ
![]() I think our guest spike is due to nDoom, maybe the user spike is because of the CX. Or maybe no particular reason. 3093
Miscellaneous / Re: Neave Strobe« on: February 25, 2011, 03:57:44 pm »
Omnimaga is looking weird now!
Nevermind what I said before, I didn't see the Neave Strobe, i think you meant the website as in a whole. 3094
Before every action, you could store the screen to an OS Pic variable, and then using Undo would recall the pic var onto the screen, effectively "undoing" the last actionBut that would only allow one undo. That's not enough. I want the ability to undo ad infinitum. Then it'd requite saving infinite Pic Variables, but they are finite. 3095
Miscellaneous / Re: Neave Strobe« on: February 25, 2011, 03:50:48 pm »
Move this to Math and Science? This website looks awesome!
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My BASIC program Macro is a drawing tool. There are 8 drawing commands available, and the coordinates for each are recorded and stored, along with the command number, in a single element of LM. It's almost done, but it's missing a desperately needed feature: An undo button. I can't just do the opposite of the command that was just performed, because that could change pixels that weren't changed by the instruction being undone. The only way I can see to circumvent this situation would be to remove the last element of the list and call Read to redraw the whole thing, which would be an absolute pain. Can anyone think up a more efficient way to implement an undo feature? In computer programs, what is usually done is to save all the things that are done and then undo them, but this is theory, I have no idea about the practical way of 'Undo' in Basic. 3097
TI Z80 / Re: TIConvert« on: February 25, 2011, 03:01:00 pm »Indenting is off by default. (I was learning about command line options, and threw in a bunch to practice I think only Quigibo could do it, in fact, I think it'd be really really hard, I'd say impossible. 3098
Computer Programming / Re: Java Swing Doubt« on: February 25, 2011, 02:10:58 pm »Hmmm it seems that you create the progress bar, but it never interacts with the loadingBarFrame. I am not very familiar with swing components, do you need to add it into the frame or whatnot? Thanks, the .add( method did it ![]() 3099
Axe / Re: Way to determine if an Assembly program was created from Axe source?« on: February 25, 2011, 02:09:23 pm »Does anyone know of any way to determine whether or not an Assembly program was compiled from an Axe source file rather than written directly in Assembly language? I was thinking that the compiler itself might leave some sort of identification or header on the compiled Assembly program, but I don't know of any for sure. The best way to find out is to use a disassembler (like Assemblex) and compare the code made by Axe Parser and the code by a normal Assembly Assembler. 3100
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens« on: February 25, 2011, 01:59:01 pm »
No it doesn't, I was kidding, never mind.
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Introduce Yourself! / Re: Hi, I'm Stefan Bauwens« on: February 25, 2011, 01:54:10 pm »Ok. Also, some of us are 'she', watch out. 3102
Computer Programming / Re: Java Swing Doubt« on: February 25, 2011, 01:52:49 pm »are you sure that it is rendering the screen correctly? you see, if you were using netbeans instead it has a built in editor that lets you actually place the buttons and bars and such manually in a graphical way I know, but I'm not using that. I'm programming the GUI, I only use that for big frames and complicated stuff. 3103
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens« on: February 25, 2011, 01:51:54 pm »more If I start posting 'more', won't I been seen as a fool? no, unless if the stuff you post is just to increase your post count. Just ask scout, he got 140 constructive post in one day a few months ago O.o Yeah, just make constructive, useful posts, unlike Xeda's, who is actually a member of the 'Anti-Riot Squad' and his duty is to defend stuff like what he did ![]() 3104
Computer Programming / Java Swing Doubt« on: February 25, 2011, 01:50:15 pm »Code: [Select] package gamepanel; I have this code which is supposed to create a simple progress bar and a frame, however, the progress bar doesn't appear for some obvious reason I'm not aware of, any ideas? 3105
TI Z80 / Re: TIConvert« on: February 25, 2011, 01:14:00 pm »It reads Axe source files and turns it into .txt It'd be awesome otherwise, but still nice. I use Tokens for this matter. * Scout <3 TokenIDE.
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