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Messages - Munchor
Pages: 1 ... 208 209 [210] 211 212 ... 424
3136
« on: February 21, 2011, 07:26:23 am »
Sadly nope. Runer112 scouted for high attachment downloads earlier but I don't know where he did. Later I checked in the admin panel and it did not list the amount of downloads.
I am sure coding such thing would be possible since it's most likely stored in the database, but I don't know PHP...
In the downloads section you can view total downloads and views, but not the former in the top 10 
Oh I see. I'm sure there is a mod for it, I'll try Google.
3137
« on: February 21, 2011, 07:24:56 am »
Nice, Tricross!
I think TI Connect is just fine, I never had problems with it unless for installing. Once you set it up, it will usually work fine.
But never install both at the same time, they collide.
3138
« on: February 21, 2011, 07:22:34 am »
Congratulations to the new team. A lot of Coders of Tomorrow now  Nice, I hope this makes it better due to abuses and stuff by some of the members.
3139
« on: February 21, 2011, 07:20:40 am »
There was already a news thread about this, but woah this is still spreading like crazy
3140
« on: February 21, 2011, 07:19:02 am »
Hum, I meant the difference, in TI-Basic between Text( And Output(/Disp
3141
« on: February 20, 2011, 04:43:48 pm »
It's there already 
My bad, I misread it.
3142
« on: February 20, 2011, 04:43:05 pm »
My 'Fix Command' tutorial could be added too I think.
3143
« on: February 20, 2011, 03:36:42 pm »
Cool I guess. But isn't this, like you said, in the documentation? I don't think we should be flooding the forum with tutorials on stuff that can be easily found after a few seconds of experimenting, or merely through flipping through the commands list
But isn't this, like you said, in the documentation?I don't really get this sentence, but when I joined Omnimaga and started learning Axe, I had to do it on the IRC and it's not easy to understand stuff. I like it to be many tutorials and guides for Axe newcomers.
3144
« on: February 20, 2011, 03:22:32 pm »
IntroductionAxe has a command called 'Fix ' with many uses. It's really simple to use and everything is explained in the commands.htm included in Axe. However, this tutorial makes it simpler to understand the several options of 'Fix ' command with examples and explanation. The Fix command is always followed by a number, and it activates a new feature or changes something, and there is always another Fix that cancels it.Note: I'm explaining from Fix 0 to Fix 5, I'll explain the others later. Fix 0 and Fix 1.FIX ClrHome Text(0,0,"Small font Fix 1 Text(0,10,"Big Font Fix 0 Repeat getKey End
Whenever, Fix 1 is called, it activates 8 pixels size font. When Fix 0 is called it makes it the default. This is what happens when I compile and run this code:  This command is similar to the difference in TI-Basic: Output(0,0,"TEXTText(10,0,"TEXTFix 3 and Fix 2The Fix 3 command makes text inverted: .FIX ClrHome Text(0,0,"Normal text Fix 3 Text(0,10,"Inverted text Fix 2 Repeat getKey End  This is a very simple command to understand, I think. Fix 5 and Fix 4Now, this is one of the most important Fix's in my opinion. It lets you have text and images/sprites at the same time in the LCD. Here's an example: .FIX ClrDraw [181818FFFF181818]->Pic1 Fix 5 Pt-On(20,20,Pic1 Text(0,0,"Image and text DispGraph Repeat getKey End Fix 4 This is very useful for menus, games and most programs use it. ConclusionI hope you liked the tutorial, if you have any questions, comment or PM me. AttachmentsAttached is a ZIP with the three 8xp source codes and executables and the screenshots.
3145
« on: February 20, 2011, 02:56:45 pm »
I'd do:
int difficultyLevel = inputScanner.nextInt(); while (difficultyLevel<0 || difficultyLevel>1000) { System.out.println("Invalid Difficulty"); difficultyLevel = inputScanner.nextInt(); } 
The user can also be too dumb to fix the error and make a valid difficulty. But it doens't matter.
3146
« on: February 20, 2011, 02:55:55 pm »
Hello, I want to use java at home, and I'm trying to download eclipse right now, unless if you guys think netbeans is better 
anyways, I suck at knowing all of these things how to install libraries and such, anyone know of a simple graphics library that can do 3D, and is easy to install?
You shouldn't be using Java for anything 3D - it's just too slow/memory-intensive for that. That's my opinion though.
well, I'm talking simple 3D, like minecraft 3D.
Even though... It's just so complicated, you shouldn't start with it, never.
3147
« on: February 20, 2011, 02:53:59 pm »
package randomnumbergame;
import java.util.Random; import java.util.Scanner;
public class Main { public static void main(String[] args) { System.out.println("Enter difficulty (from 0 to 1000): "); Scanner inputScanner = new Scanner(System.in); int difficultyLevel = inputScanner.nextInt(); if (difficultyLevel<0 || difficultyLevel>1000) { System.out.println("Invalid Difficulty"); sys.exit(0); } System.out.println(inputScanner.nextLine()); Random generator = new Random(); int randomNumber = generator.nextInt(difficultyLevel); boolean gotIt = false; while (gotIt == false) { int attemptNumber = inputScanner.nextInt(); if (attemptNumber == randomNumber) { gotIt = true; } else { if (attemptNumber > randomNumber) { System.out.println("The secret number is smaller... "); } else { System.out.println("The secret number is highter... "); } } } System.out.println("You won!"); }
} Fixed.
3148
« on: February 20, 2011, 02:52:00 pm »
package randomnumbergame;
import java.util.Random; import java.util.Scanner;
public class Main { public static void main(String[] args) { System.out.println("Enter difficulty (from 0 to 1000): "); Scanner inputScanner = new Scanner(System.in); int difficultyLevel = inputScanner.nextInt(); if (difficultyLevel<0 || difficultyLevel>1000) { System.out.println("Invalid Difficulty"); } System.out.println(inputScanner.nextLine()); Random generator = new Random(); int randomNumber = generator.nextInt(difficultyLevel); boolean gotIt = false; while (gotIt == false) { int attemptNumber = inputScanner.nextInt(); if (attemptNumber == randomNumber) { gotIt = true; } else { if (attemptNumber > randomNumber) { System.out.println("The secret number is smaller... "); } else { System.out.println("The secret number is highter... "); } } } System.out.println("You won!"); }
}
Would this work, then?
3149
« on: February 20, 2011, 02:50:18 pm »
I'd avoid creating a scanner each and every time you need to read something - once is enough. 
Oh yeah, I just need to call it again
3150
« on: February 20, 2011, 02:47:58 pm »
package randomnumbergame;
import java.util.Random; import java.util.Scanner;
public class Main { public static void main(String[] args) { System.out.println("Enter difficulty (from 0 to 1000): "); Scanner difficulty = new Scanner(System.in); int difficultyLevel = difficulty.nextInt(); if (difficultyLevel<0 || difficultyLevel>1000) { System.out.println("Invalid Difficulty"); } System.out.println(difficulty.nextLine()); Random generator = new Random(); int randomNumber = generator.nextInt(difficultyLevel); boolean gotIt = false; while (gotIt == false) { Scanner attempt = new Scanner(System.in); int attemptNumber = attempt.nextInt(); if (attemptNumber == randomNumber) { gotIt = true; } else { if (attemptNumber > randomNumber) { System.out.println("The secret number is smaller... "); } else { System.out.println("The secret number is highter... "); } } } System.out.println("You won!"); }
}
Random Number Game
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