3706
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3707
AI would be useless and would always get the ball... not interesting i think. You can make non-invecible AIs 3708
TI Z80 / Re: Netrek for Calculator« on: January 19, 2011, 10:24:03 am »Although I'm in the middle of another project and would not have time for this, I had a sweet idea for a game in case anyone wants a challenge: Netrek. For those of you who don't know what it is, Netrek is a game that is very loosely based on Star Trek. In it, you fly around in different types of ships suited to different tasks, dogfight other ships, and use those newfound kills to have the privledge of shipping armies, which will allow you to genocide the enemy race (the object of the game). More information on it can be found on www.netrek.org. Tell me if this idea interests anyone! I made a topic for that: http://ourl.ca/8726/165326;topicseen#new ![]() 3709
one paddle on the top of the screen and one at the bottom. OH! Like the normal pong, I will then try to add AI ![]() Sorry for so many questions, i'm just curious. 3710
one versus the other. How :S I'm not getting, sorry. 3711
TI Z80 / Re: [Project]Assemblex« on: January 19, 2011, 10:05:20 am »
Update: Fixed two major bugs with Extended Instructions (ED...).
Attached is code and icon (the code is executable if you have python 2.x and wxPython installed). By the way, here's the code, you can have fun scrolling through 760 lines ;P http://pastebin.com/cA2PdkwX Alert: HUGE. Also, don't blame THE CODE 3712
exactly So, is it one VS the other or team work? 3713
yes, it's more useful i think, and it's easier to make the linking if you already did an on-calc multiplayer. How's it gonna be, two paddles? 3714
TI Z80 / Re: [Project]Assemblex« on: January 19, 2011, 09:45:08 am »Ah, okay. That is understandable. Unfortunately, my computer skills are somewhere in the 0/0 range (undefined), so I cannot help, codewise Don't worry ![]() 3715
I first have to make an on-calc multiplayer, to adapt the engine, and then i'll release a beta with the linked multiplayer. As the betas of Avoid i sent to mighty moose, you can everytimes exit by pressing clear so it's not dangerous you mean on one calc? 3716
Miscellaneous / Re: Programming Languages« on: January 19, 2011, 09:44:43 am »
~Linux is a kind of open-source OS, so you can make your own~
3717
TI Z80 / Re: [Project]Assemblex« on: January 18, 2011, 06:34:02 pm »Yeah, the mnemonics are the hex. By the way, for the BCalls, the ti83plus.inc file has it set up kind of like this: I know how to display Bcalls, but the way my program was made it's hard to implement. 3718
TI Z80 / Re: [Project]Assemblex« on: January 18, 2011, 06:22:11 pm »This program is definitely one I love ♥ It is a huge help for when I need to convert my programs to mnemonics because where I would spend hours, this takes seconds (and it is more accurate than I am Thanks!! Is mnemomics the Assembly code? 3719
Other Calculators / Re: How do you feel about POTY Awards?« on: January 18, 2011, 06:06:19 pm »I think this is missing a key option: My goal is not to obtain awards; it is to learn, have fun, and produce things others may appreciate.Yeah that's a good option I think. Personally I don't really mind. We don't mind, but if we win, the better! 3720
Jumpman 68K / Re: Jumpman« on: January 18, 2011, 06:05:56 pm »
Are you the one who controls the guy in the main screen?
|
|