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Messages - Munchor
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3736
« on: January 18, 2011, 03:06:25 pm »
Simply open the add-in file and select SH3B as the processor type. Offset 0x7000..0x7044 with IDA:
ROM:00007000 loc_7000: ; DATA XREF: ROM:0009DFFC ROM:00007000 ; ROM:0009E17C ROM:00007000 mov.l r14, @-r15 ROM:00007002 sts.l pr, @-r15 ROM:00007004 add #-4, r15 ROM:00007006 mov.l r4, @r15 ROM:00007008 mov.l dword_7028, r3 ; h'300034 ROM:0000700A jsr @r3 ROM:0000700C mov r5, r14 ROM:0000700E mov.l dword_702C, r1 ; h'38DF00 ROM:00007010 mov #1, r6 ROM:00007012 mov #0, r4 ROM:00007014 jsr @r1 ROM:00007016 mov r6, r5 ROM:00007018 mov.l dword_7030, r7 ; h'33767C ROM:0000701A extu.w r14, r5 ROM:0000701C mov.l @r15, r4 ROM:0000701E add #4, r15 ROM:00007020 lds.l @r15+, pr ROM:00007022 jmp @r7 ROM:00007024 mov.l @r15+, r14 ROM:00007024 ; --------------------------------------------------------------------------- ROM:00007026 .align 4 ROM:00007028 dword_7028: .data.l h'300034 ; DATA XREF: ROM:00007008 ROM:0000702C dword_702C: .data.l h'38DF00 ; DATA XREF: ROM:0000700E ROM:00007030 dword_7030: .data.l h'33767C ; DATA XREF: ROM:00007018 ROM:00007034 ; --------------------------------------------------------------------------- ROM:00007034 mov.l dword_706C, r7 ; h'38FE4C ROM:00007036 mov #0, r6 ROM:00007038 mov.l dword_7070, r4 ; h'38FE50 ROM:0000703A bra loc_7042 ROM:0000703C mov.l @r7, r2 ROM:0000703E ; --------------------------------------------------------------------------- ROM:0000703E ROM:0000703E loc_703E: ; CODE XREF: ROM:00007046 ROM:0000703E mov.l r6, @r2 ROM:00007040 add #4, r2 ROM:00007042 ROM:00007042 loc_7042: ; CODE XREF: ROM:0000703A ROM:00007042 mov.l @r4, r5 ROM:00007044 cmp/hs r5, r2
The thing is, we need to know PRIZM Assembly to make a disassembler. PRIZM Assembly is not the same as all SH3 Assembly, AFAIK. Not every machines with the same processor work the same way, I guess. Also, I believe it won't take much time for Qwerty and other Prizm hackers to start coding Asm
3737
« on: January 18, 2011, 07:54:32 am »
Mine already reads .g3a files, but disassembling them will return weird results until PRIZM Assembly is discovered :S
3738
« on: January 17, 2011, 05:43:01 pm »
Don't forget that a bomb hitting another bomb sets both off.
Looks great so far!
That's important and tricky to code, it seems.
3739
« on: January 17, 2011, 05:38:17 pm »
Here it goes, first public release of Assemblex's source code.
Assemblex and its icon are both in that .zip folder.
Please don't blame my code, it's quite horrible I KNOW, AND I ASK YOU, GENTLY BLAME IT, DON'T SCREAM TO ME "WHAT IS THAT? It sucks, so many unneeded stuff!
Please, just don't, I am very proud of what I've achieved.
What's new: > Frame resizing fixed; > Menu appearance fixed; > Key Shortcuts fixed; > Bugs fixed.
What's not in this yet: > Bcalls. 1000 dollars to whoever makes it
3740
« on: January 17, 2011, 05:33:57 pm »
I wish I could post screenies, but I'm in the middle of something really big. Sorry, but when screenies do come you'll see tons of progress 
What I'd like is another .8xk demo  I loved it, but yeah screenies are OK too.
3741
« on: January 17, 2011, 05:27:41 pm »
I know html5 can do behaviors by itself but regular html requires some sort of scripting such as js or vb AFAIK.
Once again, not what it can do, but what it is: that's what defines something. HTML5+JavaScript is really powerful!
3742
« on: January 17, 2011, 05:16:19 pm »
You code HTML, you don't program HTML. Also I can make a HTML program, but even though, it's markup language. HTML and CSS aren't programming languages, not something you can "count as/as not", it's fact, like '1+1=2', you can't discuss it. HTML is a markup language, not a programming language. You are actually quite mistaken, Scout:
Hypertext Markup Language (HTML) is the authoring software language used for building web pages. It is a subset of Standard Generalized Markup Language (SGML). In HTML, a block of text is often surrounded by tags that indicate how a browser should display it. There’s much more to HTML than that, of course... For example, you can store and then later recall information using HTML. You can also use HTML to create a webpage calculator.
I could even make COD:Black Ops HTML+Images+CSS only, it would still be a markup language. It defines documents on a browser, so a browser is a pre-requisite. Eitherway, a markup language is not the same thing as a programming language.
3743
« on: January 17, 2011, 03:50:52 pm »
HTML/CSS (if that's a language ): Intermediate-Advanced I count HTML/CSS as a language because the action verb associated with it is "to code".
HTML and CSS aren't programming languages, not something you can "count as/as not", it's fact, like '1+1=2', you can't discuss it. HTML is a markup language, not a programming language.
3744
« on: January 17, 2011, 03:48:56 pm »
I can't read it all, but Xeda, it's unfair, you're half a maths teacher
3745
« on: January 17, 2011, 03:48:07 pm »
3746
« on: January 17, 2011, 03:43:53 pm »
I actually kinda like version 4. 
I like the newest version the most
3747
« on: January 17, 2011, 03:35:59 pm »
I would rather compile it for mirageOS for more compatibility, buy Scout prefers DoorsCS .
Also, you may found some bugs. I've fixed all the bugs i found, like the "greyscales" in easy-normal mode, and the position of the pallet that doesn't reset at the good place. If you find other bugs, please tell me 
Well, thanks for that, but the bugs aren't that buggy, I just really want to add multiplayer linking xD Also, thanks DJ.
3748
« on: January 17, 2011, 02:44:28 pm »
Very nice! But whys the program called powder?
Isn't the orignal one called Power too?
3749
« on: January 17, 2011, 09:42:08 am »
That reminds me, are there any downloadable OSes available anywhere?  I haven't found any, and I don't think anyone else has either. OS files would be extremely useful for the Prizm hacking.
At least, with the NSpire we have them
3750
« on: January 17, 2011, 09:41:49 am »
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