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Messages - Munchor

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3751
News / Re: TI-BANK Awards 2010 results announced
« on: January 17, 2011, 09:33:40 am »
I wish I could read French.

Google Translate maybe?

3752
Miscellaneous / Re: Programming languages
« on: January 17, 2011, 09:22:18 am »
http://stackoverflow.com/questions/205059/is-there-a-c-decompiler
Open-source is great and all. But it's not very good when you are trying to copyright something for example.

Yeah, C++ is hard to decompile, it seems.

3753
Casio Calculators / Re: PRIZM Disassembler
« on: January 17, 2011, 09:16:42 am »
http://pastebin.com/vA5yVgj5

My disassembler reads this as the Hexadecimal code of Convert.g3a. Hum, the function is the following:

Code: [Select]
def getG3Adata(event):
dlg = wx.FileDialog(self, "Choose a file", self.dirname, "", 'g3a Files (*.g3a)|*.g3a', wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
self.filename=dlg.GetFilename()
self.dirname=dlg.GetDirectory()

# Open the file, read the contents and set them into
# the text edit window
filehandle=open(os.path.join(self.dirname, self.filename),'r')
filehandle.close()

self.SetTitle('PRIZM Disassembler - '+self.filename)

hexvalues = open(self.filename, "rb").read().encode("hex")
hexProgram = fill(hexvalues,16)

hexProgramData = hexProgram[57344:(len(hexProgram)-4)]

self.inputText.SetValue(self.inputText.GetValue() + hexProgramData)

Is it correct? Any ideas?

3754
TI-Nspire / Re: Java on the TI-Nspire?
« on: January 17, 2011, 09:09:14 am »
Is minecraft open source? If not, then no.

Yeah, I forgot that.

3755
The Axe Parser Project / Re: List of all programs made with Axe Parser
« on: January 17, 2011, 09:08:44 am »
Could you change 'Upong' to 'uPong' please? It's the correct way of saying it ;P

3756
TI-Nspire / Re: Java on the TI-Nspire?
« on: January 17, 2011, 08:54:54 am »
A minecraft clone could be doable using a raycaster, but the maps would have to be quite small.
Also, I dont think the architecture of the processor matters-Java was designed so it could be ported to (almost) any system.

And there is already a nice raycaster, right? Oh wait, it's not Java. But I think Mark (creator of ndoom) used premade code for doom, so premade code of MineCraft would be possible?

3757
Other Calculators / Re: The return of my files on ticalc.org
« on: January 17, 2011, 08:40:37 am »
Does anyone happen to have a copy of Illusiat 11: Kin Master Quest (illusiat11kmq.zip)? It seems missing from Omnimaga archives and was never re-uploaded on ticalc.org. Archive.org doesn't have the file either. O.O

:O I have all my calc. files backed up ;D

3758
Miscellaneous / Re: Programming languages
« on: January 17, 2011, 08:39:08 am »
It's still to easy to decompile.

Nowadays, most stuff is easily decompilable, but I don't care about that: open-source for the win.

3759
Miscellaneous / Re: Programming languages
« on: January 17, 2011, 08:35:47 am »
You forgot C# of which i think its a language similar to C++ ??
so i vote C#

I love C#.

3760
Miscellaneous / Re: Programming languages
« on: January 17, 2011, 08:27:20 am »
I had to vote Python, Python is the best programming language I have tried, however, it is limited. So, after learning Python, one should learn C# or C++, but C++ is much more popular, so probably a better choice.

3761
TI Z80 / Re: Variable scanner
« on: January 17, 2011, 07:45:41 am »
Great, someone did what I asked for ;D

Also, I was wondering if it could return all the Variables used and all the Variables that are not-used? If yes, that would be really cool, but this is great as well, congratulations both of you ;D

3762
tiDE / Re: tiDE
« on: January 17, 2011, 07:43:48 am »
Update
Hello,
I've added full support for TI-Nspire projects, and at this point, you can use tiDE to compile TI-Nspire C programs.  I will add support for ncubate soon, as well as extend the current support for TI-Nspire projects.  I've also partially added file creation based on XML templates in a similar manner to project templates (see the last update).  The IDE portion is really fleshed out quite far.  As for the z80 assembler and z80 emulator, progress as usual.  We've also added projects for tokenizers (TI-Basic support).  A fully working sprite editor has also been added (with grayscale support), and will be made more and more functional over time.  It also accepts customized parameters from tiDE, so that a particular format can be accepted (TI-Basic has text sprites, assembly uses "db", C uses arrays, etc), which of course can tie into add-ins for more languages.  A DCS7 GUI editor has also been added, only partially in progress, to give an experience very similar to designing forms in Visual Studio.

As always, you can download the latest source code here.  Today marks the first day where you might actually want to get tiDE, for Nspire C programming (which is now fully supported).  Of course, it will be better in a few days, when integrated emulator support is added, as well as some more features to the suite as a whole.

Yeah, I just saw that on tiDE. Lately we've been making some progresses on the Assembler too. I'm mainly working in the environment.

3763
News / Re: Welcome back in 2005
« on: January 17, 2011, 07:42:35 am »
* ScoutDavid goes back to 2005.

3764
News / Re: TI-BANK Awards 2010 results announced
« on: January 17, 2011, 07:40:59 am »
Oh! TNOC also looks great! Congratulations to the winners ;D

3765
Casio Calculators / Re: PRIZM Disassembler
« on: January 17, 2011, 07:37:30 am »
Yes, the header is $7000 bytes large. There's also a four-byte area at the very end of the file that you should skip.

Then I'm almost releasing a file that reads .g3a files. .g3a files are the only Assembly ones? If there are more I'd like to make my disassembler support them :D

Also, anybody already tried disassembling OSs and stuff on my Disassembler?

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