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Messages - Munchor
Pages: 1 ... 252 253 [254] 255 256 ... 424
3796
« on: January 14, 2011, 09:10:01 pm »
hmm, turns out I still need to work out a few kinks. So tomorrow.
Too bad, I'd really like a screenshot. Anyways, have you or will you implement scrolling?
3797
« on: January 14, 2011, 09:01:25 pm »
I know this is a Maze Game, but I still don't like the look of floating diamonds.
but it isn't a maze game... it's a puzzle platformer.
It's a platformer? Then floating diamonds make even less sense, sorry.
3798
« on: January 14, 2011, 08:53:10 pm »
Just go to my page and press Ctrl+U. There you go.
3799
« on: January 14, 2011, 08:51:15 pm »
I meant, updated many times, since it has almost no comments for example.
3800
« on: January 14, 2011, 08:29:01 pm »
Zelda 2 style.
It'd be pretty cool if TaN growed up to be something like Zelda actually.
3801
« on: January 14, 2011, 08:00:57 pm »
Gotcha new avatar
3802
« on: January 14, 2011, 07:53:19 pm »
This table was originally made by Qwerty.55. I first converted it to Excel (attached) and then to HTML. I host it here at the moment: www.davidgom.co.cc/prizm.htmlI spent the last couple of hours making that plain ASCII table Excel and then HTML. Hope you like it. Warning: This has to be uploaded many times, so you'd better be prepared to help me update it. Also Qwerty, if you have Excel, please try to update it in the Excel file too, to be easier for me.
3803
« on: January 14, 2011, 07:44:46 pm »
Darn, these look great! I didn't know so many of you would reply, and thanks to you all. I think I'll go with Nemo's but I didn't check out ScoutDavid's yet. This is probably a dumb question, but how do you convert a png to .8xi and use it in an axe program? Thanks in advance.
Mine has the code, but also mine has LODE and not LOAD. If I were you I'd download TokensIDE, by merthsoft. It lets you open .8xi and draw the images there.
3804
« on: January 14, 2011, 07:25:06 pm »
I used Brandonw's bcalls, actually.
3805
« on: January 14, 2011, 07:24:29 pm »
 I know this is a Maze Game, but I still don't like the look of floating diamonds.
3806
« on: January 14, 2011, 07:23:39 pm »
3807
« on: January 14, 2011, 07:22:57 pm »
Looks very well! What language?
Oh! Right. Axe.
Yeah, it looks great. I wish I could do that in such small period of time.
3808
« on: January 14, 2011, 07:22:30 pm »
I can use nspire-emu, but sometimes it's just plain incovenient to do so. Sometimes, using the calc is just quicker than setting up the emu correctly 
I can't use NCubate, so a screenshot would be much faster for me too.
3809
« on: January 14, 2011, 07:21:58 pm »
I think I might learn Axe+CalcNet some of these days. Those links are useful!
3810
« on: January 14, 2011, 07:21:37 pm »
Still no developer response. But here's that patch I talked about earlier. It does everything from before, and now it puts your ram cleared screen back to normal. (I don't like that big box at the bottom.)
I fixed this in a really cool way. First, I nop'd a jr so that execution falls through to the place where it sets the "ROM cleared"'s coordinates. Then, I changed the page 0 call address so that it just flat out skips the box drawing.
Also, I forgot to mention this earlier, but the OS considers all of the $70 sector to be OS code. I noticed this when I was trying to re-checksum the OS. What this really means is that if you make any permanent changes to $70-72, the OS will be invalid and will "ROM fail" in the self test.
Edit: The zStart patch is on the way, but I'll be gone for about a week so it might be a while. (Why zStart? You never have to worry about MATHPRINT ever again)
Nice
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